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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-03-27 22:46:03 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-04-02 21:09:52 +0200 |
commit | 0fceeeb5e9546211f12915b187ce74cd546012e9 (patch) | |
tree | 907b4f9f7aec29cc61e9ebf05f58c1d87ee752cd /scripts/lua/libmana-constants.lua | |
parent | f9e40669e0f34ac72e78ba38b3717340bc4ede82 (diff) | |
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Split GameHandler::processMessage up into multiple functions
One huge function that handles all the messages isn't very readable and
causes everything to be indented by several levels. Hence we generally
split this up.
It also exposed a missing 'break;' when handling the PGMSG_USE_SPECIAL
message, which would continue into the handling of PGMSG_ACTION_CHANGE.
Reviewed-by: Stefan Dombrowski
Diffstat (limited to 'scripts/lua/libmana-constants.lua')
0 files changed, 0 insertions, 0 deletions