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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2013-04-13 15:07:34 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2013-04-13 15:07:34 +0200 |
commit | ff7041ab8d0c176a7c9764656c21177944f52c31 (patch) | |
tree | 022ce21dc7241aff535573ac27ab5c3a78d99a1b /example | |
parent | 56f90fa72697cbabf52e553a8ff94332819406d4 (diff) | |
download | manaserv-ff7041ab8d0c176a7c9764656c21177944f52c31.tar.gz manaserv-ff7041ab8d0c176a7c9764656c21177944f52c31.tar.bz2 manaserv-ff7041ab8d0c176a7c9764656c21177944f52c31.tar.xz manaserv-ff7041ab8d0c176a7c9764656c21177944f52c31.zip |
Don't try to kill the connection of a deleted character
The point is to do this on the new character and to allow the client
to continue playing with the existing character instance (when it
represents the same character in the DB).
Somehow was changed in commit aa04597c5f8.
Diffstat (limited to 'example')
0 files changed, 0 insertions, 0 deletions