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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-30 22:29:56 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-30 22:29:56 +0100
commita7c5cbc6f9e66275b697875e8a440910b0f5e982 (patch)
tree23ca4d3f8441730b6e377c84e2c85ac344d3a1fb /example
parent074351e17125998d9de19d9528b08ab0b2029870 (diff)
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Made the monsters' attributes compute fine again.
As a consequence, the monsters can spawn again. Reviewed-by: Freeyorp.
Diffstat (limited to 'example')
-rw-r--r--example/clientdata/attributes.xml16
1 files changed, 8 insertions, 8 deletions
diff --git a/example/clientdata/attributes.xml b/example/clientdata/attributes.xml
index a3207da1..eefa56da 100644
--- a/example/clientdata/attributes.xml
+++ b/example/clientdata/attributes.xml
@@ -6,22 +6,22 @@
<!-- First Candidate for TMW attributes definitions -->
<!-- The id are linked to the engine core. Do not change them. -->
- <attribute id="1" name="Strength" desc="Increases carrying capacity and increases damage for many melee weapons." modifiable="true" scope="being">
+ <attribute id="1" name="Strength" desc="Increases carrying capacity and increases damage for many melee weapons." modifiable="true" scope="character">
<modifier stacktype="stackable" modtype="additive" tag="str" effect="Strength %+.1f" />
</attribute>
- <attribute id="2" name="Agility" desc="Increases attack speed, conventional dodge, and also slightly increases movement speed." modifiable="true" scope="being">
+ <attribute id="2" name="Agility" desc="Increases attack speed, conventional dodge, and also slightly increases movement speed." modifiable="true" scope="character">
<modifier stacktype="stackable" modtype="additive" tag="agi" effect="Agility %+.1f" />
</attribute>
- <attribute id="3" name="Vitality" desc="Increases the maximum number of hitpoints, defence, and also slightly increase hitpoint regeneration." modifiable="true" scope="being">
+ <attribute id="3" name="Vitality" desc="Increases the maximum number of hitpoints, defence, and also slightly increase hitpoint regeneration." modifiable="true" scope="character">
<modifier stacktype="stackable" modtype="additive" tag="vit" effect="Vitality %+.1f" />
</attribute>
- <attribute id="4" name="Intelligence" desc="Involved in magic. So better not put too much in it for now..." modifiable="true" scope="being">
+ <attribute id="4" name="Intelligence" desc="Involved in magic. So better not put too much in it for now..." modifiable="true" scope="character">
<modifier stacktype="stackable" modtype="additive" tag="int" effect="Intelligence %+.1f" />
</attribute>
- <attribute id="5" name="Dexterity" desc="Increases conventional accuracy, decreases the proportion of warmup time to cooldown time for conventional attacks and increases the damage for many ranged weapons." modifiable="true" scope="being">
+ <attribute id="5" name="Dexterity" desc="Increases conventional accuracy, decreases the proportion of warmup time to cooldown time for conventional attacks and increases the damage for many ranged weapons." modifiable="true" scope="character">
<modifier stacktype="stackable" modtype="additive" tag="dex" effect="Dexterity %+.1f" />
</attribute>
- <attribute id="6" name="Willpower" desc="Increases magical dodge and decreases the proportion of warmup time to cooldown time for magical attacks." modifiable="true" scope="being">
+ <attribute id="6" name="Willpower" desc="Increases magical dodge and decreases the proportion of warmup time to cooldown time for magical attacks." modifiable="true" scope="character">
<modifier stacktype="stackable" modtype="additive" tag="wil" effect="Willpower %+.1f" />
</attribute>
<attribute id="7" name="Accuracy" desc="Increases the chance of outgoing physical attacks hitting their target." modifiable="false" scope="being">
@@ -35,7 +35,7 @@
<attribute id="9" name="Dodge" desc="Decreases the chance of incoming physical attacks hitting you." modifiable="false" scope="being">
<modifier stacktype="non stackable bonus" modtype="additive" tag="dge" effect="Dodge %+.2f. This modifier does not stack with other dodge modifiers. "/>
</attribute>
- <attribute id="10" name="M. dodge" desc="Decreases the chance of incoming magical attacks hitting you." modifiable="false" scope="being">
+ <attribute id="10" name="M. dodge" desc="Decreases the chance of incoming magical attacks hitting you." modifiable="false" scope="character">
<modifier stacktype="stackable" modtype="additive" tag="mdge" effect="Magical dodge %+.2f"/>
</attribute>
<attribute id="11" name="M. defense" desc="Reduces incoming magical damage." modifiable="false" scope="being">
@@ -56,7 +56,7 @@
<modifier stacktype="non stackable bonus" modtype="additive" tag="mhp3" effect="Max hp %+.1f" additional="This modifier does not stack with other ##1Greater##0 max hp type effects." />
<modifier stacktype="non stackable bonus" modtype="multiplicative" tag="mhp4" effect="Max hp x%.3f" additional="This modifier does not stack with other ##1Major##0 max hp type effects." />
</attribute>
- <attribute id="15" name="HP regeneration" tag="hpregen" effect="hp regen %+f" desc="The rate at which hitpoints are automatically replenished." modifiable="false" scope="being">
+ <attribute id="15" name="HP regeneration" tag="hpregen" effect="hp regen %+f" desc="The rate at which hitpoints are automatically replenished." modifiable="false" scope="character">
<modifier stacktype="non stackable bonus" modtype="multiplicative" tag="hpr1" effect="You shouldn't be seeing this. Items shouldn't be affecting this layer." /> <!-- Reserved for map effects -->
<modifier stacktype="non stackable bonus" modtype="multiplicative" tag="hpr2" effect="Hitpoint regeneration x%.3f" additional="This modifier does not stack with other ##1Basic##0 hitpoint regeneration type effects."/> <!-- Reserved for passive item effects -->
<modifier stacktype="stackable" modtype="multiplicative" tag="hpr3" effect="Hitpoint regeneration x%.3f" /> <!-- Reserved for active effects -->