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author | unknown <Philipp@.(none)> | 2011-08-17 22:35:31 +0800 |
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committer | Yohann Ferreira <yohann.ferreira@orange.fr> | 2011-08-25 17:42:24 +0800 |
commit | 86f2c8c46a04974b33be7fd4e77df28d4d8872c0 (patch) | |
tree | 6f79a1d436428c045c565b700980927058f71ae3 /example | |
parent | f3a1137c1df39b760417870544debf3baf1cd572 (diff) | |
download | manaserv-86f2c8c46a04974b33be7fd4e77df28d4d8872c0.tar.gz manaserv-86f2c8c46a04974b33be7fd4e77df28d4d8872c0.tar.bz2 manaserv-86f2c8c46a04974b33be7fd4e77df28d4d8872c0.tar.xz manaserv-86f2c8c46a04974b33be7fd4e77df28d4d8872c0.zip |
Updated specials.xml to better illustrate the features which are currently
working and expected by the server to be known by the client.
Note: I would like to get rid of specials.xml on the client side and make
the gameserver provide all information relevant for the players character
at runtime to allow for proceduarally generated specials.
Diffstat (limited to 'example')
-rw-r--r-- | example/clientdata/specials.xml | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/example/clientdata/specials.xml b/example/clientdata/specials.xml index d49f12b3..c234f667 100644 --- a/example/clientdata/specials.xml +++ b/example/clientdata/specials.xml @@ -1,8 +1,9 @@ <?xml version="1.0" encoding="utf-8"?> <specials> <set name="Magic"> - <special id="1" name="Test Spell 1" /> - <special id="2" name="Test Spell 2" /> - <special id="3" name="Test Spell 3" /> + <special id="1" name="Test Spell 1" active="true" recharge="true" /> + <special id="2" name="Test Spell 2" active="true" recharge="true" /> + <special id="3" name="Test Spell 3" active="true" recharge="true" /> + <special id="4" name="Passive Special 1" active="false" /> </set> </specials> |