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authorErik Schilling <ablu.erikschilling@googlemail.com>2012-07-02 20:48:54 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2012-07-07 21:56:30 +0200
commit4eedc6fa1367c7e7ce81c8539176d998b8e92641 (patch)
treeced3bb96fef24b9ef98f808a2c62a69de63b228e /example
parent68158fffc6d2b28856e7b8f9f11e26131c1f3761 (diff)
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Added Vulnerabilities for monsters
You can now actually use the already used node in the monsters.xml Monsters can have different vulnerabillities against elements: <vulnerabillity element="earth" factor="2.0" /> This will double damage of the element earth to this monster.
Diffstat (limited to 'example')
-rw-r--r--example/items.xml2
-rw-r--r--example/monsters.xml2
2 files changed, 2 insertions, 2 deletions
diff --git a/example/items.xml b/example/items.xml
index 3ed6ec9d..a42879b5 100644
--- a/example/items.xml
+++ b/example/items.xml
@@ -119,7 +119,7 @@
<modifier attribute="acc1" value="1.0" />
<attack skill="102" warmuptime="1" cooldowntime="5" reusetime="1"
basedamage="1" deltadamage="10" chancetohit="200" range="320"
- element="neutral" type="physical" />
+ element="fire" type="physical" />
<attack skill="102" priority="2" warmuptime="100" cooldowntime="10" reusetime="100"
basedamage="50" deltadamage="10" chancetohit="200" range="320"
element="neutral" type="physical" />
diff --git a/example/monsters.xml b/example/monsters.xml
index 5e73e93e..86a0c15a 100644
--- a/example/monsters.xml
+++ b/example/monsters.xml
@@ -52,7 +52,7 @@ exp<TAG>: Tells how much experience point a monster is giving up
magical-defence="0"
mutation="50"
/>
- <vulnerability element="fire" factor="1.5"/>
+ <vulnerability element="fire" factor="10"/>
<vulnerability element="earth" factor="0.7"/>
<exp>10</exp>
<!-- average stroll- and track range-->