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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-25 21:18:46 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-25 22:14:44 +0100
commit3629aebb96959afc56cf04d1f2fc4a9f03e94183 (patch)
tree888f44e806a98b050cad38727b4afb0b73e75824 /example/status-effects.xml
parentef18650cacc0ce7ef71885bf6d23e1adeb4d7e19 (diff)
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Merged the example client and server data
It's easier to just talk about world data and to modify it as a whole. If there is really a need to separate it, a project can still choose to do that (and in whatever suitable way). There is no need to enforce this separation or to do it in our example. Reviewed-by: Erik Schilling
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-rw-r--r--example/status-effects.xml15
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diff --git a/example/status-effects.xml b/example/status-effects.xml
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+++ b/example/status-effects.xml
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+<?xml version="1.0" encoding="utf-8"?>
+<status-effects>
+ <status-effect name="Plague" id="1"
+ icon="icons/icon-poison.xml"
+ persistent-particle-effect="true"
+ start-particle="graphics/particles/green-bubbles.particle.xml"
+ script="plague.lua"
+ />
+ <status-effect name="Jumping Status" id="2"
+ icon="icons/icon-feather.xml"
+ persistent-particle-effect="true"
+ start-particle="graphics/particles/magic.white.xml"
+ script="jump.lua"
+ />
+</status-effects>