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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-02-26 12:15:01 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-03-09 01:24:24 +0100 |
commit | 2cfd2275df4639d7a29330726f5420e2432c63b1 (patch) | |
tree | b9da3289d78d114c8a3ba3260291e0be4c914f4a /example/serverdata | |
parent | 80f8af40b33b71f04ec71ff12cfbb2a21de61703 (diff) | |
download | manaserv-2cfd2275df4639d7a29330726f5420e2432c63b1.tar.gz manaserv-2cfd2275df4639d7a29330726f5420e2432c63b1.tar.bz2 manaserv-2cfd2275df4639d7a29330726f5420e2432c63b1.tar.xz manaserv-2cfd2275df4639d7a29330726f5420e2432c63b1.zip |
Made the monster creation delayed, to avoid crashing.
Creation of monsters shouldn't be done during game state
update. So we delay their insertion after the update
to avoid a crash in debug builds and weird stuff happening
in release builds.
Reviewed-by: Thorbjorn.
Diffstat (limited to 'example/serverdata')
0 files changed, 0 insertions, 0 deletions