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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-12-30 00:38:15 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-12-30 00:38:15 +0100
commit12926decd2af8d0b34b632b2d0b55fc9aa134291 (patch)
treefc40af9ccc156b841ac2c654cf2a7e03d0c843ac /example/serverdata/scripts/npcs/emotemaker.lua
parent64b832b8d3aac6dc55103f751fcae6b4dbb423ca (diff)
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Added new example files needed to start a more complete feature-showing map.
I also replaced certain files with newer version, just as the items.xml file. And I started to split test npcs from the tmwserv repository into reusable pieces. Big but trivial. Part of the Mana-Mantis issue: #231.
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diff --git a/example/serverdata/scripts/npcs/emotemaker.lua b/example/serverdata/scripts/npcs/emotemaker.lua
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+----------------------------------------------------------
+-- Emote use Function Sample --
+----------------------------------------------------------------------------------
+-- Copyright 2009-2010 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+emo_count = 0
+emo_state = EMOTE_SURPRISE
+
+function emote_talk(npc, ch)
+ if emo_state == EMOTE_SURPRISE then
+ state = "confused"
+ elseif emo_state == EMOTE_SAD then
+ state = "sad"
+ elseif emo_state == EMOTE_HAPPY then
+ state = "happy"
+ end
+ do_message(npc, ch, string.format("The emotional palm seems %s.", state))
+ v = do_choice(npc, ch,
+ "Stupid palm, you are ugly and everyone hates you!",
+ "You are such a nice palm, let me give you a hug.",
+ "Are you a cocos nucifera or a syagrus romanzoffiana?")
+
+ if (v == 1) then
+ emo_state = EMOTE_SAD
+ elseif (v == 2) then
+ emo_state = EMOTE_HAPPY
+ elseif (v == 3) then
+ emo_state = EMOTE_SURPRISE
+ end
+ do_npc_close(npc, ch)
+end
+
+function emote_update(npc)
+ emo_count = emo_count + 1
+ if emo_count > 50 then
+ emo_count = 0
+ mana.effect_create(emo_state, npc)
+ end
+end