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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-19 15:36:18 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-08-26 22:56:46 +0200
commit1fdbc0af01b9e515a8610b20c4e0cb760a3635eb (patch)
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[Abilities] Made the rechargespeed depending on attributes
This allows a lot more flexibility and makes stuff like magical items a lot easier to implement. We will also use this for the attack system in the future. So a attack (abilitiy) would simply depend on some value like Agility (or a derived attribute from it). Which sets the recharge speed. The recharge speed is the modified value of the attribute per game tick.
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