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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2013-04-15 21:24:55 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2013-04-15 21:24:55 +0200 |
commit | ef4175cdfae6a6981738e15cb0009d8e47ed7c80 (patch) | |
tree | 5237140b62274b63b9a98ef65aec92df804eb1f6 /example/scripts/npcs | |
parent | 0f1449567d5a2ccab9ff6fdc9975150299482834 (diff) | |
download | manaserv-ef4175cdfae6a6981738e15cb0009d8e47ed7c80.tar.gz manaserv-ef4175cdfae6a6981738e15cb0009d8e47ed7c80.tar.bz2 manaserv-ef4175cdfae6a6981738e15cb0009d8e47ed7c80.tar.xz manaserv-ef4175cdfae6a6981738e15cb0009d8e47ed7c80.zip |
Moved functions to entity members where appropriate
Some functions were skipped for now because they may need a new name
or change of behavior. Changes:
chr_warp entity:warp
chr_get_inventory entity:inventory
chr_inv_change entity:inv_change
chr_inv_count entity:inv_count
chr_get_equipment entity:equipment
chr_equip_slot entity:equip_slot
chr_equip_item entity:equip_item
chr_unequip_slot entity:unequip_slot
chr_unequip_item entity:unequip_item
chr_get_level entity:level
chr_get_exp entity:xp
chr_give_exp entity:give_xp
chr_get_rights entity:rights
chr_set_hair_style entity:set_hair_style
chr_get_hair_style entity:hair_style
chr_set_hair_color entity:set_hair_color
chr_get_hair_color entity:hair_color
chr_get_kill_count entity:kill_count
chr_give_special entity:give_special
chr_has_special entity:has_special
chr_take_special entity:take_special
chr_set_special_recharge_speed entity:set_special_recharge_speed
chr_get_special_recharge_speed entity:special_recharge_speed
chr_set_special_mana entity:set_special_mana
chr_get_special_mana entity:special_mana
chr_kick entity:kick
exp_for_level xp_for_level
monster_get_id entity:monster_id
monster_change_anger entity:change_anger
monster_drop_anger entity:drop_anger
monster_get_angerlist entity:angerlist
being_apply_status entity:apply_status
being_remove_status entity:remove_status
being_has_status entity:has_status
being_set_status_time entity:set_status_time
being_get_status_time entity:status_time
being_get_gender entity:gender
being_set_gender entity:set_gender
being_type entity:type
being_walk entity:walk
being_say entity:say
being_damage entity:damage
being_heal entity:heal
being_get_name entity:name
being_get_action entity:action
being_set_action entity:set_action
being_get_direction entity:direction
being_set_direction entity:set_direction
being_apply_attribute_modifier entity:apply_attribute_modifier
being_remove_attribute_modifier entity:remove_attribute_modifier
being_set_base_attribute entity:set_base_attribute
being_get_modified_attribute entity:modified_attribute
being_get_base_attribute entity:base_attribute
being_set_walkmask entity:set_walkmask
being_get_walkmask entity:walkmask
being_get_mapid entity:mapid
chat_message entity:message
being_register entity:register
chr_shake_screen entity:shake_screen
chr_create_text_particle entity:show_text_particle
- entity:position
posX entity:x
posY entity:y
monster_get_name monsterclass:name
item_get_name itemclass:name
Diffstat (limited to 'example/scripts/npcs')
-rw-r--r-- | example/scripts/npcs/banker.lua | 4 | ||||
-rw-r--r-- | example/scripts/npcs/barber.lua | 6 | ||||
-rw-r--r-- | example/scripts/npcs/debugger.lua | 28 | ||||
-rw-r--r-- | example/scripts/npcs/healer.lua | 4 | ||||
-rw-r--r-- | example/scripts/npcs/merchant.lua | 8 | ||||
-rw-r--r-- | example/scripts/npcs/postman.lua | 2 | ||||
-rw-r--r-- | example/scripts/npcs/shaker.lua | 26 |
7 files changed, 38 insertions, 40 deletions
diff --git a/example/scripts/npcs/banker.lua b/example/scripts/npcs/banker.lua index 4d5dda12..ce352a0c 100644 --- a/example/scripts/npcs/banker.lua +++ b/example/scripts/npcs/banker.lua @@ -11,9 +11,9 @@ ---------------------------------------------------------------------------------- function Banker(npc, ch) - if being_get_gender(ch) == GENDER_MALE then + if ch:gender() == GENDER_MALE then say("Welcome to the bank, sir!") - elseif being_get_gender(ch) == GENDER_FEMALE then + elseif ch:gender() == GENDER_FEMALE then say("Welcome to the bank, madam!") else say("Welcome to the bank... uhm... person of unspecified gender!") diff --git a/example/scripts/npcs/barber.lua b/example/scripts/npcs/barber.lua index a616cd23..9521671b 100644 --- a/example/scripts/npcs/barber.lua +++ b/example/scripts/npcs/barber.lua @@ -104,10 +104,10 @@ function Barber(npc, ch, data) print("Style ==", result) if (result == 0) then - chr_set_hair_style(ch, 0) + ch:set_hair_style(0) result = 1 elseif (result <= #styles) then - chr_set_hair_style(ch, style_ids[result]) + ch:set_hair_style(style_ids[result]) result = 1 else --"Never mind" result = 3 @@ -121,7 +121,7 @@ function Barber(npc, ch, data) end if (result <= #colors) then - chr_set_hair_color(ch, color_ids[result - 1]) + ch:set_hair_color(color_ids[result - 1]) result = 2 else --"Never mind" result = 3 diff --git a/example/scripts/npcs/debugger.lua b/example/scripts/npcs/debugger.lua index 669964ee..390f8f29 100644 --- a/example/scripts/npcs/debugger.lua +++ b/example/scripts/npcs/debugger.lua @@ -13,7 +13,7 @@ function npc1_talk(npc, ch) on_remove(ch, function() print "Player has left the map." end); say("Hello! I am the testing NPC.") - local rights = chr_get_rights(ch); + local rights = ch:rights(); if (rights >= 128) then say("Oh mighty server administrator, how can I avoid your wrath?") @@ -38,14 +38,14 @@ function npc1_talk(npc, ch) say("Sorry, this is a heroic-fantasy game, I do not have any gun.") elseif v == 2 then - local n1, n2 = chr_inv_count(ch, 524, 511) + local n1, n2 = ch:inv_count(524, 511) if n1 == 0 or n2 ~= 0 then say("Yeah right...") else say("I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.") v = ask("Please do.", "No way! Fancy hats are classier.") if v == 1 then - chr_inv_change(ch, 524, -1, 511, 1) + ch:inv_change(524, -1, 511, 1) end end @@ -62,17 +62,17 @@ function npc1_talk(npc, ch) end elseif v == 4 then - being_say(npc, "As you wish...") - schedule_in(2, function() being_say(npc, "One") end) - schedule_in(4, function() being_say(npc, "Two") end) - schedule_in(6, function() being_say(npc, "Three") end) - schedule_in(8, function() being_say(npc, "Four") end) - schedule_in(10, function() being_say(npc, "Five") end) - schedule_in(12, function() being_say(npc, "Six") end) - schedule_in(14, function() being_say(npc, "Seven") end) - schedule_in(16, function() being_say(npc, "Eight") end) - schedule_in(18, function() being_say(npc, "Nine") end) - schedule_in(20, function() being_say(npc, "Ten") end) + npc:say("As you wish...") + schedule_in(2, function() npc:say("One") end) + schedule_in(4, function() npc:say("Two") end) + schedule_in(6, function() npc:say("Three") end) + schedule_in(8, function() npc:say("Four") end) + schedule_in(10, function() npc:say("Five") end) + schedule_in(12, function() npc:say("Six") end) + schedule_in(14, function() npc:say("Seven") end) + schedule_in(16, function() npc:say("Eight") end) + schedule_in(18, function() npc:say("Nine") end) + schedule_in(20, function() npc:say("Ten") end) elseif v == 5 then function printTable (t) diff --git a/example/scripts/npcs/healer.lua b/example/scripts/npcs/healer.lua index 2ee348f0..3591c0c7 100644 --- a/example/scripts/npcs/healer.lua +++ b/example/scripts/npcs/healer.lua @@ -8,8 +8,8 @@ function Healer(npc, ch) say("Do you need healing?") local c = ask("Heal me fully", "Heal 100 HP", "Don't heal me") if c == 1 then - being_heal(ch) + ch:heal() elseif c == 2 then - being_heal(ch, 100) + ch:heal(100) end end diff --git a/example/scripts/npcs/merchant.lua b/example/scripts/npcs/merchant.lua index 185ce342..89882da7 100644 --- a/example/scripts/npcs/merchant.lua +++ b/example/scripts/npcs/merchant.lua @@ -18,11 +18,11 @@ function Merchant(npc, ch, buy_sell_table) -- buy_sell_table[1] will corresponds to the first table (used to list -- boughtable items, and buy_sell_table[2] listing sellable items. - local rights = chr_get_rights(ch); + local rights = ch:rights() if (rights >= 128) then - announce(being_get_name(ch) .. " the big administrator was at my shop!", - being_get_name(npc)) + announce(ch:name() .. " the big administrator was at my shop!", + npc:name()) say "Oh mighty server administrator, how can I avoid your wrath?" elseif (rights >= 8) then say "How can I be of assistance, sir gamemaster?" @@ -31,7 +31,7 @@ function Merchant(npc, ch, buy_sell_table) elseif (rights >= 2) then say "How can I assist you in your testing duties?" elseif (rights >= 1) then - if being_get_gender(ch) == GENDER_FEMALE then + if ch:gender() == GENDER_FEMALE then say "What do you want, Madam?" else say "What do you want, Sir?" diff --git a/example/scripts/npcs/postman.lua b/example/scripts/npcs/postman.lua index 7cb1163e..46802283 100644 --- a/example/scripts/npcs/postman.lua +++ b/example/scripts/npcs/postman.lua @@ -11,7 +11,7 @@ ---------------------------------------------------------------------------------- function post_talk(npc, ch) - say("Hello " .. being_get_name(ch)) + say("Hello " .. ch:name()) local strength = being_get_attribute(ch, ATTR_STRENGTH) say("You have " .. tostring(strength) .. " strength") say("What would you like to do?") diff --git a/example/scripts/npcs/shaker.lua b/example/scripts/npcs/shaker.lua index c6be0638..4d74ad73 100644 --- a/example/scripts/npcs/shaker.lua +++ b/example/scripts/npcs/shaker.lua @@ -15,8 +15,7 @@ function shaker_update(npc) if shake_count > 20 then shake_count = 0 - center_x = posX(npc) - center_y = posY(npc) + local center_x, center_y = npc:position() tremor(center_x, center_y, 300) end end @@ -27,18 +26,17 @@ function square(x) return x * x end -function tremor (center_x, center_y, intensity) - for dummy, object in ipairs(get_beings_in_circle(center_x, center_y, intensity)) do - if being_type(object) == TYPE_CHARACTER then - object_x = posX(object) - object_y = posY(object) - dist_x = object_x - center_x - dist_y = object_y - center_y - dist = math.sqrt(square(dist_x) + square(dist_y)) - intensity_local = intensity - dist - intensity_x = (intensity - dist) * (dist_x / dist) / 5 - intensity_y = (intensity - dist) * (dist_y / dist) / 5 - chr_shake_screen(object, intensity_x, intensity_y) +function tremor(center_x, center_y, intensity) + for dummy, being in ipairs(get_beings_in_circle(center_x, center_y, intensity)) do + if being:type() == TYPE_CHARACTER then + local being_x, being_y = being:position() + local dist_x = being_x - center_x + local dist_y = being_y - center_y + local dist = math.sqrt(square(dist_x) + square(dist_y)) + local intensity = intensity - dist + local intensity_x = intensity * (dist_x / dist) / 5 + local intensity_y = intensity * (dist_y / dist) / 5 + being:shake_screen(intensity_x, intensity_y) end end end |