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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2013-04-14 15:41:33 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2013-04-14 15:41:33 +0200 |
commit | 0f1449567d5a2ccab9ff6fdc9975150299482834 (patch) | |
tree | 9d03df41026928cc5cecd6801a0f214fabd1d77e /example/scripts/npcs/merchant.lua | |
parent | 080ddbe822b03416934a875b2d949e3afc84fb96 (diff) | |
download | manaserv-0f1449567d5a2ccab9ff6fdc9975150299482834.tar.gz manaserv-0f1449567d5a2ccab9ff6fdc9975150299482834.tar.bz2 manaserv-0f1449567d5a2ccab9ff6fdc9975150299482834.tar.xz manaserv-0f1449567d5a2ccab9ff6fdc9975150299482834.zip |
Simplified some script function names
npc_message -> say
npc_choice -> ask
npc_ask_integer -> ask_number
npc_ask_string -> ask_string
npc_trade -> trade
Diffstat (limited to 'example/scripts/npcs/merchant.lua')
-rw-r--r-- | example/scripts/npcs/merchant.lua | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/example/scripts/npcs/merchant.lua b/example/scripts/npcs/merchant.lua index bcec5fa0..185ce342 100644 --- a/example/scripts/npcs/merchant.lua +++ b/example/scripts/npcs/merchant.lua @@ -12,8 +12,6 @@ function Merchant(npc, ch, buy_sell_table) - local say = npc_message - -- Important note: You can add two tables made of trinoms here when calling the -- merchant function. E.g.: Merchant(npc, ch, buy_table, sell_table) -- Even though, the function here will see only one table: @@ -54,7 +52,7 @@ function Merchant(npc, ch, buy_sell_table) table.insert (choice_table, "Tell me about the objects on this map") table.insert (choice_table, "Nevermind...") - local v = npc_choice(choice_table) + local v = ask(choice_table) --Debug and learning purpose --for i,k in ipairs(choice_table) do print(i,k) end @@ -65,7 +63,7 @@ function Merchant(npc, ch, buy_sell_table) if v == 1 then -- "To buy." - local buycase = npc_trade(false, buy_sell_table[1]) + local buycase = trade(false, buy_sell_table[1]) if buycase == 0 then say "What do you want to buy?" elseif buycase == 1 then @@ -78,7 +76,7 @@ function Merchant(npc, ch, buy_sell_table) if buy_sell_table[2] == nil then -- "To sell stuff..." - local sellcase = npc_trade(true) + local sellcase = trade(true) if sellcase == 0 then say "Ok, what do you want to sell?" elseif sellcase == 1 then @@ -88,7 +86,7 @@ function Merchant(npc, ch, buy_sell_table) end else -- "Can you make me a price for what I have?" - local sellcase = npc_trade(true, buy_sell_table[2]) + local sellcase = trade(true, buy_sell_table[2]) if sellcase == 0 then say "Here we go:" elseif sellcase == 1 then |