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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-26 23:28:43 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-02 18:12:17 +0100
commita36e231883d595bcba91d44e19f24b31eaf0431b (patch)
tree879aad2008eb3675153bb9912c4cc724253f87c6 /example/scripts/monster/testmonster.lua
parent34ac0d64e23f2b2d3981dbb0ea72157f334805dd (diff)
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A bunch of cleanups to example Lua scripts
Mostly removed bulky copyright headers and fixed indentation and line length. Reviewed-by: Yohann Ferreira Reviewed-by: Erik Schilling
Diffstat (limited to 'example/scripts/monster/testmonster.lua')
-rw-r--r--example/scripts/monster/testmonster.lua39
1 files changed, 19 insertions, 20 deletions
diff --git a/example/scripts/monster/testmonster.lua b/example/scripts/monster/testmonster.lua
index fa094a8d..2701d24e 100644
--- a/example/scripts/monster/testmonster.lua
+++ b/example/scripts/monster/testmonster.lua
@@ -1,26 +1,25 @@
-----------------------------------------------------------------------------------
--- Copyright 2009 The Mana World Development Team --
--- --
--- This file is part of The Mana World. --
--- --
--- The Mana World is free software; you can redistribute it and/or modify it --
--- under the terms of the GNU General Public License as published by the Free --
--- Software Foundation; either version 2 of the License, or any later version. --
-----------------------------------------------------------------------------------
+--[[
+
+ Example monster script.
+
+ Makes the monster boost about his abilities and makes both the monster and
+ the player talkative during battle.
+
+--]]
function update_monster(mob)
- local r = math.random(0, 200);
- if r == 0 then
- mana.being_say(mob, "Roar! I am a boss")
- end
+ local r = math.random(0, 200);
+ if r == 0 then
+ mana.being_say(mob, "Roar! I am a boss")
+ end
end
function on_maggot_strike(mob, victim, hit)
- if hit > 0 then
- mana.being_say(mob, "Take this! "..hit.." damage!")
- mana.being_say(victim, "Oh Noez!")
- else
- mana.being_say(mob, "Oh no, my attack missed!")
- mana.being_say(victim, "Whew...")
- end
+ if hit > 0 then
+ mana.being_say(mob, "Take this! "..hit.." damage!")
+ mana.being_say(victim, "Oh Noez!")
+ else
+ mana.being_say(mob, "Oh no, my attack missed!")
+ mana.being_say(victim, "Whew...")
+ end
end