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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-05-03 12:56:16 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-05-03 12:56:29 +0200
commiteb9fdd6852fced4ca9125b93585b95eb319dce18 (patch)
tree840aab10aedcdb1f67064310995d1f767e0b6a5e /example/scripts/maps
parent0261eb73e5588f5732aef5df753311d488c45d06 (diff)
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Made member function tables available as a globals
This way the scripts can add or replace existing member functions, which can be useful. As demonstration chr_money and chr_money_change are now added as Entity.money and Entity.change_money. Also fixed the banker to use ask_number instead of ask_integer (I had decided to rename this and apparently forgot the banker). Mantis-issue: 503 Reviewed-by: Ablu
Diffstat (limited to 'example/scripts/maps')
-rw-r--r--example/scripts/maps/desert.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/example/scripts/maps/desert.lua b/example/scripts/maps/desert.lua
index 759dbb51..5f7f2d28 100644
--- a/example/scripts/maps/desert.lua
+++ b/example/scripts/maps/desert.lua
@@ -79,8 +79,8 @@ function Harmony(npc, ch, list)
--- Give the player 100 units of money the first time.
if harmony_have_talked_to_someone == false then
say("Here is some money for you to find some toys to play with.\nEh Eh!")
- chr_money_change(ch, 100)
- say(string.format("You now have %d shiny coins!", chr_money(ch)))
+ ch:change_money(100)
+ say(string.format("You now have %d shiny coins!", ch:money()))
harmony_have_talked_to_someone = true
say(string.format("Try to come back with a better level than %i.", ch:level()))
else