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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-22 09:21:01 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-08-26 22:56:46 +0200
commit10c33df8e5a13e7e7b4a3ea203516536582b2f4b (patch)
tree1a70952daf82d5e0d9067c7d95105da40c10b8b2 /example/scripts/abilities.lua
parentd1fe3b52bda94126ba96b20146f5e9dfd3a9c311 (diff)
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[Abilities] Added a autoconsume option
You do not need to reset the mana in the scripts if you do not want to. We will need this for attacks later since those do not nessecary have a script.
Diffstat (limited to 'example/scripts/abilities.lua')
-rw-r--r--example/scripts/abilities.lua1
1 files changed, 0 insertions, 1 deletions
diff --git a/example/scripts/abilities.lua b/example/scripts/abilities.lua
index d7449b0e..263c20ce 100644
--- a/example/scripts/abilities.lua
+++ b/example/scripts/abilities.lua
@@ -12,6 +12,5 @@ local spell1 = get_ability_info("Magic_Test Spell 1")
spell1:on_use(function(user, x, y, abilityId)
target = target or user
target:say("Kaaame...Haaame... HAAAAAA! " .. x .. " " .. y)
- user:set_ability_mana(abilityId, 0)
end)
spell1:on_recharged(function(ch) ch:say("Hoooooooo...") end)