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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-07-02 20:48:54 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-01-08 16:58:57 +0100 |
commit | ac9acaa564750c0ce421742de029497ecb02852a (patch) | |
tree | 818b62ff4836137fcb35948997070717df789e1f /example/items.xml | |
parent | cf69b4b007e602576208d1beff9852c8bf1acbe9 (diff) | |
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Added Vulnerabilities for monsters
You can now actually use the already used node in the monsters.xml
Monsters can have different vulnerabillities against elements:
<vulnerabillity element="earth" factor="2.0" />
This will double damage of the element earth to this monster.
Diffstat (limited to 'example/items.xml')
-rw-r--r-- | example/items.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/example/items.xml b/example/items.xml index 3ed6ec9d..a42879b5 100644 --- a/example/items.xml +++ b/example/items.xml @@ -119,7 +119,7 @@ <modifier attribute="acc1" value="1.0" /> <attack skill="102" warmuptime="1" cooldowntime="5" reusetime="1" basedamage="1" deltadamage="10" chancetohit="200" range="320" - element="neutral" type="physical" /> + element="fire" type="physical" /> <attack skill="102" priority="2" warmuptime="100" cooldowntime="10" reusetime="100" basedamage="50" deltadamage="10" chancetohit="200" range="320" element="neutral" type="physical" /> |