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authorErik Schilling <ablu.erikschilling@googlemail.com>2012-07-02 20:48:54 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-01-08 16:58:57 +0100
commitac9acaa564750c0ce421742de029497ecb02852a (patch)
tree818b62ff4836137fcb35948997070717df789e1f /example/items.xml
parentcf69b4b007e602576208d1beff9852c8bf1acbe9 (diff)
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Added Vulnerabilities for monsters
You can now actually use the already used node in the monsters.xml Monsters can have different vulnerabillities against elements: <vulnerabillity element="earth" factor="2.0" /> This will double damage of the element earth to this monster.
Diffstat (limited to 'example/items.xml')
-rw-r--r--example/items.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/example/items.xml b/example/items.xml
index 3ed6ec9d..a42879b5 100644
--- a/example/items.xml
+++ b/example/items.xml
@@ -119,7 +119,7 @@
<modifier attribute="acc1" value="1.0" />
<attack skill="102" warmuptime="1" cooldowntime="5" reusetime="1"
basedamage="1" deltadamage="10" chancetohit="200" range="320"
- element="neutral" type="physical" />
+ element="fire" type="physical" />
<attack skill="102" priority="2" warmuptime="100" cooldowntime="10" reusetime="100"
basedamage="50" deltadamage="10" chancetohit="200" range="320"
element="neutral" type="physical" />