summaryrefslogtreecommitdiff
path: root/example/graphics/sprites/monsters/monster-scorpion.xml
diff options
context:
space:
mode:
authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-25 21:18:46 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-25 22:14:44 +0100
commit3629aebb96959afc56cf04d1f2fc4a9f03e94183 (patch)
tree888f44e806a98b050cad38727b4afb0b73e75824 /example/graphics/sprites/monsters/monster-scorpion.xml
parentef18650cacc0ce7ef71885bf6d23e1adeb4d7e19 (diff)
downloadmanaserv-3629aebb96959afc56cf04d1f2fc4a9f03e94183.tar.gz
manaserv-3629aebb96959afc56cf04d1f2fc4a9f03e94183.tar.bz2
manaserv-3629aebb96959afc56cf04d1f2fc4a9f03e94183.tar.xz
manaserv-3629aebb96959afc56cf04d1f2fc4a9f03e94183.zip
Merged the example client and server data
It's easier to just talk about world data and to modify it as a whole. If there is really a need to separate it, a project can still choose to do that (and in whatever suitable way). There is no need to enforce this separation or to do it in our example. Reviewed-by: Erik Schilling
Diffstat (limited to 'example/graphics/sprites/monsters/monster-scorpion.xml')
-rw-r--r--example/graphics/sprites/monsters/monster-scorpion.xml70
1 files changed, 70 insertions, 0 deletions
diff --git a/example/graphics/sprites/monsters/monster-scorpion.xml b/example/graphics/sprites/monsters/monster-scorpion.xml
new file mode 100644
index 00000000..ab1986a3
--- /dev/null
+++ b/example/graphics/sprites/monsters/monster-scorpion.xml
@@ -0,0 +1,70 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-scorpion.png|W" width="48" height="45" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY ="2" />
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY ="2" />
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetX ="-1" offsetY ="3" />
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetY ="2" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetY ="2" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetY ="2" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetX ="-1" offsetY ="3" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetY ="2" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY ="2" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY ="2" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetX ="-1" offsetY ="3" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY ="2" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetY ="2" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetY ="2" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetX ="-1" offsetY ="3" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetY ="2" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>