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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-08-19 00:56:22 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-08-19 00:56:22 +0200 |
commit | 67af89b5fe14d2d0431cefb9b714f72873a74e16 (patch) | |
tree | b1a5ff99d3db37809bfeb5804f3469406133a4c7 /example/clientdata/graphics/sprites/weapons/weapon-dagger.xml | |
parent | 10fd0338203a46cec913859fd5e38b61fa24a30f (diff) | |
download | manaserv-67af89b5fe14d2d0431cefb9b714f72873a74e16.tar.gz manaserv-67af89b5fe14d2d0431cefb9b714f72873a74e16.tar.bz2 manaserv-67af89b5fe14d2d0431cefb9b714f72873a74e16.tar.xz manaserv-67af89b5fe14d2d0431cefb9b714f72873a74e16.zip |
Used the client base to make a final bugfix on the server code.
Made the server handle only one slot type requirement since
it's irrelevant to have more anyway.
Plus, it simplifies the code for both equipping/unequipping.
I also added a dagger to show how equipping/unequipping
is working.
Diffstat (limited to 'example/clientdata/graphics/sprites/weapons/weapon-dagger.xml')
-rw-r--r-- | example/clientdata/graphics/sprites/weapons/weapon-dagger.xml | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/example/clientdata/graphics/sprites/weapons/weapon-dagger.xml b/example/clientdata/graphics/sprites/weapons/weapon-dagger.xml new file mode 100644 index 00000000..1909aff6 --- /dev/null +++ b/example/clientdata/graphics/sprites/weapons/weapon-dagger.xml @@ -0,0 +1,27 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="dagger" src="graphics/sprites/weapons/weapon-sword.png" width="64" height="64" /> + + <action name="default" imageset="dagger"> + </action> + + <action name="attack_stab" imageset="dagger"> + <animation direction="down"> + <sequence start="0" end="3" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="4" end="7" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="8" end="11" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="12" end="15" delay="75" /> + <end /> + </animation> + </action> + +</sprite>
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