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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-02-25 21:18:46 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-02-25 22:14:44 +0100 |
commit | 3629aebb96959afc56cf04d1f2fc4a9f03e94183 (patch) | |
tree | 888f44e806a98b050cad38727b4afb0b73e75824 /README | |
parent | ef18650cacc0ce7ef71885bf6d23e1adeb4d7e19 (diff) | |
download | manaserv-3629aebb96959afc56cf04d1f2fc4a9f03e94183.tar.gz manaserv-3629aebb96959afc56cf04d1f2fc4a9f03e94183.tar.bz2 manaserv-3629aebb96959afc56cf04d1f2fc4a9f03e94183.tar.xz manaserv-3629aebb96959afc56cf04d1f2fc4a9f03e94183.zip |
Merged the example client and server data
It's easier to just talk about world data and to modify it as a whole.
If there is really a need to separate it, a project can still choose to do
that (and in whatever suitable way). There is no need to enforce this
separation or to do it in our example.
Reviewed-by: Erik Schilling
Diffstat (limited to 'README')
-rw-r--r-- | README | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -55,8 +55,7 @@ Default option values: gameServerPort 9604 serverPath . - serverDataPath example/serverdata - clientDataPath example/clientdata + worldDataPath example RUNNING |