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author | Philipp Sehmisch <crush@themanaworld.org> | 2008-11-20 16:52:48 +0100 |
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committer | Philipp Sehmisch <crush@themanaworld.org> | 2008-11-20 16:52:48 +0100 |
commit | d9189cba9db278b20c07bcb31ae481ad9804aaa5 (patch) | |
tree | ece36de0b3a6c833f5e79dc6d4c8a22278f757d1 /ChangeLog | |
parent | 8481413ea17177945d3d280b1518eb6f1f25cd5d (diff) | |
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Added rectangular attack zones which are faster and simpler than cone-shaped ones and sufficient for most situations.
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 8 |
1 files changed, 8 insertions, 0 deletions
@@ -1,3 +1,11 @@ +2008-11-20 Philipp Sehmisch <tmw@crushnet.org> + + * src/game-server/attackzone.hpp, src/game-server/being.cpp, + src/game-server/character.cpp, src/game-server/collisiondetection.cpp, + src/game-server/collisiondetection.hpp: Added rectangular attack zones + which are faster and simpler to calculate than the cone-shaped ones. + Currently used by the characters unarmed attack. + 2008-11-09 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/game-server/character.cpp: Fixed crash when a script can't be |