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author | Philipp Sehmisch <tmw@crushnet.org> | 2008-11-01 19:03:14 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-11-01 19:03:14 +0000 |
commit | 7cdecda38dc75dd855a45af6faad14d1c1e4e72f (patch) | |
tree | 9fe6a6b31afcc0a710e6c327ad29a5c91db959ef /ChangeLog | |
parent | ad5efe104cd7639009622393f16bfd93075fcb34 (diff) | |
download | manaserv-7cdecda38dc75dd855a45af6faad14d1c1e4e72f.tar.gz manaserv-7cdecda38dc75dd855a45af6faad14d1c1e4e72f.tar.bz2 manaserv-7cdecda38dc75dd855a45af6faad14d1c1e4e72f.tar.xz manaserv-7cdecda38dc75dd855a45af6faad14d1c1e4e72f.zip |
Magic implementation roadmap phase 1 and 2 (calling a script function on PGMSG_USE_SPECIAL)
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 5 |
1 files changed, 5 insertions, 0 deletions
@@ -7,6 +7,11 @@ * data/scripts/lib/test.lua: added constants for character skills. * data/scripts/test.lua: Added example script for manipulating character experience. + * src/game-server/character.cpp, src/game-server/character.hpp, + src/game-server/gamehandler.cpp, src/defines.h: Implemented basic netcode + for using special actions like magic. Currently triggers a function in + libtmw.lua which makes the caster speak some text (magic system + implementation phase 1 and 2) 2008-10-31 David Athay <ko2fan@gmail.com> |