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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-09-21 20:16:17 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-09-21 20:16:17 +0200
commiteeaed5e25c06fe5efe337992ae9a9b2dfa3858fb (patch)
treeacb998d16c36d09402f4ac13b9a89eef583dc417
parenta55d2be4cbd11bdeafed4c4717ea1a8c67be0035 (diff)
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Removed outdated documentation
-rw-r--r--src/scripting/lua.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index a84fe92d..6ce4cd76 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -906,9 +906,6 @@ static int trade(lua_State *s)
**
* Valid only for character entities.
*
- * The boolean values `inInventory` and `inEquipment` make possible to
- * select whether equipped or carried items must be counted.
- *
* **Return values:** A number of integers with the amount of items `id` or
* `name` carried or equipped by the character.
*/