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authorPhilipp Sehmisch <crush@themanaworld.org>2009-03-24 00:39:29 +0100
committerPhilipp Sehmisch <crush@themanaworld.org>2009-03-24 00:39:29 +0100
commitcaa35916909ca81defbc03f8825eb582f68c0238 (patch)
tree6ad000891bfd352665247e0f66897ed8162c9e00
parent3dec609dc5f343547fad87dbbd3d7c7e2c59dde5 (diff)
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Added config option to set default PvP mode
-rw-r--r--src/game-server/mapcomposite.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game-server/mapcomposite.cpp b/src/game-server/mapcomposite.cpp
index e7267d08..6145ecc1 100644
--- a/src/game-server/mapcomposite.cpp
+++ b/src/game-server/mapcomposite.cpp
@@ -23,6 +23,7 @@
#include <cassert>
#include "point.h"
+#include "common/configuration.hpp"
#include "game-server/map.hpp"
#include "game-server/mapcomposite.hpp"
#include "game-server/character.hpp"
@@ -534,6 +535,8 @@ void MapComposite::setMap(Map *m)
mContent = new MapContent(m);
std::string sPvP = m->getProperty ("pvp");
+ if (sPvP == "") sPvP = Configuration::getValue("defaultPvp", "");
+
if (sPvP == "free") mPvPRules = PVP_FREE;
else if (sPvP == "none") mPvPRules = PVP_NONE;
else mPvPRules = PVP_NONE;