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authorPhilipp Sehmisch <crush@themanaworld.org>2009-01-09 16:45:48 +0100
committerPhilipp Sehmisch <crush@themanaworld.org>2009-01-09 16:45:48 +0100
commitba6a9e534cfab2ecab6e120af4ab6ae11aee26c4 (patch)
tree50692dd1bbc1bbdd774ad8dc53530d642d0c951f
parent7aa11a8de627b14bc6c33557b4ca5a6167e19fb0 (diff)
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Made respawn location a config option
-rw-r--r--src/game-server/character.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index 780a142b..a17e3d89 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -26,6 +26,7 @@
#include "game-server/character.hpp"
#include "defines.h"
+#include "common/configuration.hpp"
#include "game-server/accountconnection.hpp"
#include "game-server/attackzone.hpp"
#include "game-server/buysell.hpp"
@@ -130,9 +131,9 @@ void Character::respawn()
}
//warp back to spawn point
- static const int spawnMap = 1;
- static const int spawnX = 1024;
- static const int spawnY = 1024;
+ int spawnMap = Configuration::getValue("respawnMap", 1);
+ int spawnX = Configuration::getValue("respawnX", 1024);
+ int spawnY = Configuration::getValue("respawnY", 1024);
GameState::enqueueWarp(this, MapManager::getMap(spawnMap), spawnX, spawnY);
//make alive again