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author | Chuck Miller <shadowmil@gmail.com> | 2009-10-11 14:15:19 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2009-10-11 14:16:00 -0400 |
commit | b9869eef99429c122d64b2b815f96573f119b3c8 (patch) | |
tree | ad5d18a0d6df547d0d53558c24b5f5bfa9bc1ad5 | |
parent | 3d035402ebffd2da05421125501d2ef4990d5bd7 (diff) | |
download | manaserv-b9869eef99429c122d64b2b815f96573f119b3c8.tar.gz manaserv-b9869eef99429c122d64b2b815f96573f119b3c8.tar.bz2 manaserv-b9869eef99429c122d64b2b815f96573f119b3c8.tar.xz manaserv-b9869eef99429c122d64b2b815f96573f119b3c8.zip |
Only use the first 1000 skills in level calulation
After 1000 is reserved for crafting skills
-rw-r--r-- | src/game-server/character.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp index 57055041..89249022 100644 --- a/src/game-server/character.cpp +++ b/src/game-server/character.cpp @@ -504,9 +504,13 @@ void Character::recalculateLevel() std::map<int, int>::const_iterator a; for (a = getSkillBegin(); a != getSkillEnd(); a++) { - float expGot = getExpGot(a->first); - float expNeed = getExpNeeded(a->first); - levels.push_back(getAttribute(a->first) + expGot / expNeed); + // Only use the first 1000 skill levels in calulation + if (a->first < 1000) + { + float expGot = getExpGot(a->first); + float expNeed = getExpNeeded(a->first); + levels.push_back(getAttribute(a->first) + expGot / expNeed); + } } levels.sort(); |