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authorErik Schilling <ablu.erikschilling@googlemail.com>2012-07-31 19:54:34 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2012-07-31 19:55:39 +0200
commit7bb688db40f4e7227022add135dba00a06ca8c45 (patch)
treef8b0e321b032b8f168134575c74d6fc5dcf7f174
parent85324882f195cfe3e1328e5a062ad6807d70f92e (diff)
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Made sure in-inventory trigger is called at pickup
-rw-r--r--src/game-server/inventory.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game-server/inventory.cpp b/src/game-server/inventory.cpp
index 532b3f42..66880794 100644
--- a/src/game-server/inventory.cpp
+++ b/src/game-server/inventory.cpp
@@ -210,6 +210,10 @@ unsigned int Inventory::insert(unsigned int itemId, unsigned int amount)
break;
}
+ ItemClass *item = itemManager->getItem(itemId);
+ if (item)
+ item->useTrigger(mCharacter, ITT_IN_INVY);
+
// Send that first, before checking potential removals
if (invMsg.getLength() > 2)
gameHandler->sendTo(mCharacter, invMsg);