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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-07-27 15:17:28 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-07-27 15:17:28 +0200 |
commit | 6cfd0e573fd1baece2fecd7adc777e700d9ccdd1 (patch) | |
tree | 205d7beff70d94429882e719a43398d2b152645a | |
parent | d49f23c7668418ff4f114ba1ae7164038fae94ae (diff) | |
download | manaserv-6cfd0e573fd1baece2fecd7adc777e700d9ccdd1.tar.gz manaserv-6cfd0e573fd1baece2fecd7adc777e700d9ccdd1.tar.bz2 manaserv-6cfd0e573fd1baece2fecd7adc777e700d9ccdd1.tar.xz manaserv-6cfd0e573fd1baece2fecd7adc777e700d9ccdd1.zip |
Forgot to update the gamehandler.cpp file.
-rw-r--r-- | src/game-server/gamehandler.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp index 58d289f0..30a620cd 100644 --- a/src/game-server/gamehandler.cpp +++ b/src/game-server/gamehandler.cpp @@ -489,7 +489,7 @@ void GameHandler::handlePickup(GameClient &client, MessageIn &message) void GameHandler::handleUseItem(GameClient &client, MessageIn &message) { - const int slot = message.readInt8(); + const int slot = message.readInt16(); Inventory inv(client.character); if (ItemClass *ic = itemManager->getItem(inv.getItem(slot))) @@ -509,8 +509,8 @@ void GameHandler::handleUseItem(GameClient &client, MessageIn &message) void GameHandler::handleDrop(GameClient &client, MessageIn &message) { - const int slot = message.readInt8(); - const int amount = message.readInt8(); + const int slot = message.readInt16(); + const int amount = message.readInt16(); Inventory inv(client.character); if (ItemClass *ic = itemManager->getItem(inv.getItem(slot))) @@ -547,22 +547,22 @@ void GameHandler::handleWalk(GameClient &client, MessageIn &message) void GameHandler::handleEquip(GameClient &client, MessageIn &message) { - const int slot = message.readInt8(); + const int slot = message.readInt16(); Inventory(client.character).equip(slot); } void GameHandler::handleUnequip(GameClient &client, MessageIn &message) { - const int slot = message.readInt8(); + const int slot = message.readInt16(); if (slot >= 0 && slot < INVENTORY_SLOTS) Inventory(client.character).unequip(slot); } void GameHandler::handleMoveItem(GameClient &client, MessageIn &message) { - const int slot1 = message.readInt8(); - const int slot2 = message.readInt8(); - const int amount = message.readInt8(); + const int slot1 = message.readInt16(); + const int slot2 = message.readInt16(); + const int amount = message.readInt16(); Inventory(client.character).move(slot1, slot2, amount); // log transaction |