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author | Philipp Sehmisch <crush@themanaworld.org> | 2009-12-05 19:33:49 +0100 |
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committer | Philipp Sehmisch <crush@themanaworld.org> | 2009-12-05 19:33:49 +0100 |
commit | 50916cc0b70adc14e3ae8fedb04c0ed0f9d8d85e (patch) | |
tree | 268b0a9e8b902eb9f5619c9a5a92f3a848a48aad | |
parent | ef1c2e60facf32f9f55a7bf8dcfb59f7654f18cc (diff) | |
download | manaserv-50916cc0b70adc14e3ae8fedb04c0ed0f9d8d85e.tar.gz manaserv-50916cc0b70adc14e3ae8fedb04c0ed0f9d8d85e.tar.bz2 manaserv-50916cc0b70adc14e3ae8fedb04c0ed0f9d8d85e.tar.xz manaserv-50916cc0b70adc14e3ae8fedb04c0ed0f9d8d85e.zip |
Fixed a bug which prevented monsters from attacking
-rw-r--r-- | src/game-server/monster.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp index fe74ea6a..c05fd418 100644 --- a/src/game-server/monster.cpp +++ b/src/game-server/monster.cpp @@ -271,7 +271,6 @@ void Monster::update() setDirection(bestAttackDirection); //perform a random attack based on priority mCurrentAttack = workingAttacks.upper_bound(rand()%prioritySum)->second; - setTimerSoft(T_B_ATTACK_TIME, mCurrentAttack->preDelay + mCurrentAttack->aftDelay); setAction(ATTACK); raiseUpdateFlags(UPDATEFLAG_ATTACK); } |