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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-08-04 19:03:03 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-09-01 00:52:17 +0200
commit4fc1974292861485729ef72609311cb47632d47f (patch)
treec71390916ec55373edfa5ffb7587ea016e80578e
parentb4ddc47bd54a0de8be8798a0416dd09cc4da662b (diff)
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Do not make all attributes persistent
By default they are not persistent now (meaning that they wont get stored in the database).
-rw-r--r--example/attributes.xml18
-rw-r--r--src/game-server/attributeinfo.h3
-rw-r--r--src/game-server/attributemanager.cpp2
-rw-r--r--src/game-server/character.cpp15
4 files changed, 27 insertions, 11 deletions
diff --git a/example/attributes.xml b/example/attributes.xml
index 09868892..ee567f26 100644
--- a/example/attributes.xml
+++ b/example/attributes.xml
@@ -11,7 +11,8 @@
modifiable="true"
scope="character"
minimum="0"
- maximum="255">
+ maximum="255"
+ persistent="true">
<modifier stacktype="stackable" modtype="additive" tag="str" effect="Strength %+.1f" />
</attribute>
<attribute id="2" name="Agility"
@@ -19,7 +20,8 @@
modifiable="true"
scope="character"
minimum="0"
- maximum="255">
+ maximum="255"
+ persistent="true">
<modifier stacktype="stackable" modtype="additive" tag="agi" effect="Agility %+.1f" />
</attribute>
<attribute id="3" name="Vitality"
@@ -27,7 +29,8 @@
modifiable="true"
scope="character"
minimum="0"
- maximum="255">
+ maximum="255"
+ persistent="true">
<modifier stacktype="stackable" modtype="additive" tag="vit" effect="Vitality %+.1f" />
</attribute>
<attribute id="4" name="Intelligence"
@@ -35,7 +38,8 @@
modifiable="true"
scope="character"
minimum="0"
- maximum="255">
+ maximum="255"
+ persistent="true">
<modifier stacktype="stackable" modtype="additive" tag="int" effect="Intelligence %+.1f" />
</attribute>
<attribute id="5" name="Dexterity"
@@ -43,7 +47,8 @@
modifiable="true"
scope="character"
minimum="0"
- maximum="255">
+ maximum="255"
+ persistent="true">
<modifier stacktype="stackable" modtype="additive" tag="dex" effect="Dexterity %+.1f" />
</attribute>
<attribute id="6" name="Willpower"
@@ -51,7 +56,8 @@
modifiable="true"
scope="character"
minimum="0"
- maximum="255">
+ maximum="255"
+ persistent="true">
<modifier stacktype="stackable" modtype="additive" tag="wil" effect="Willpower %+.1f" />
</attribute>
<attribute id="7" name="Accuracy"
diff --git a/src/game-server/attributeinfo.h b/src/game-server/attributeinfo.h
index 8b9adfe6..b18e8f6d 100644
--- a/src/game-server/attributeinfo.h
+++ b/src/game-server/attributeinfo.h
@@ -60,6 +60,7 @@ struct AttributeInfo
AttributeInfo(int id, const std::string &name):
id(id),
name(name),
+ persistent(false),
minimum(std::numeric_limits<double>::min()),
maximum(std::numeric_limits<double>::max()),
modifiable(false)
@@ -67,7 +68,7 @@ struct AttributeInfo
int id;
std::string name;
-
+ bool persistent;
double minimum;
double maximum;
bool modifiable;
diff --git a/src/game-server/attributemanager.cpp b/src/game-server/attributemanager.cpp
index cb922511..3a19e1b6 100644
--- a/src/game-server/attributemanager.cpp
+++ b/src/game-server/attributemanager.cpp
@@ -114,6 +114,8 @@ void AttributeManager::readAttributeNode(xmlNodePtr attributeNode)
AttributeInfo *attribute = new AttributeInfo(id, name);
+ attribute->persistent = XML::getBoolProperty(attributeNode, "persistent",
+ false);
attribute->modifiers = std::vector<AttributeModifier>();
attribute->minimum = XML::getFloatProperty(attributeNode, "minimum",
std::numeric_limits<double>::min());
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index 74df2122..0944f757 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -223,12 +223,19 @@ void CharacterComponent::serialize(Entity &entity, MessageOut &msg)
const AttributeMap &attributes = beingComponent->getAttributes();
- msg.writeInt16(attributes.size());
- for (auto attributeIt : attributes)
+ std::map<const AttributeInfo *, const Attribute *> attributesToSend;
+ for (auto &attributeIt : attributes)
+ {
+ if (attributeIt.first->persistent)
+ attributesToSend.insert(std::make_pair(attributeIt.first,
+ &attributeIt.second));
+ }
+ msg.writeInt16(attributesToSend.size());
+ for (auto &attributeIt : attributesToSend)
{
msg.writeInt16(attributeIt.first->id);
- msg.writeDouble(attributeIt.second.getBase());
- msg.writeDouble(attributeIt.second.getModifiedAttribute());
+ msg.writeDouble(attributeIt.second->getBase());
+ msg.writeDouble(attributeIt.second->getModifiedAttribute());
}
// status effects currently affecting the character