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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2023-05-02 17:34:13 +0200 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2023-05-16 07:17:24 +0000 |
commit | 157187d91bdb98e5e9daf4479753ffce02961d5f (patch) | |
tree | b74cbc4c11375af2f9c2ff18e94f854cc2cb94af | |
parent | 1992ce920eb5268be9487b3bba6d28353d871111 (diff) | |
download | manaserv-157187d91bdb98e5e9daf4479753ffce02961d5f.tar.gz manaserv-157187d91bdb98e5e9daf4479753ffce02961d5f.tar.bz2 manaserv-157187d91bdb98e5e9daf4479753ffce02961d5f.tar.xz manaserv-157187d91bdb98e5e9daf4479753ffce02961d5f.zip |
Removed outdated files
ChangeLog, INSTALL, NEWS and TODO are all no longer relevant.
-rw-r--r-- | ChangeLog | 3222 | ||||
-rw-r--r-- | INSTALL | 1 | ||||
-rw-r--r-- | NEWS | 0 | ||||
-rw-r--r-- | TODO | 1 |
4 files changed, 0 insertions, 3224 deletions
diff --git a/ChangeLog b/ChangeLog deleted file mode 100644 index ce8c9310..00000000 --- a/ChangeLog +++ /dev/null @@ -1,3222 +0,0 @@ -=== ChangeLog discontinued === - - With the move to git, The Mana Server has switched from a ChangeLog - file to relying on commit messages to provide change history. - -2008-11-20 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/attackzone.hpp, src/game-server/being.cpp, - src/game-server/character.cpp, src/game-server/collisiondetection.cpp, - src/game-server/collisiondetection.hpp: Added rectangular attack zones - which are faster and simpler to calculate than the cone-shaped ones. - Currently used by the characters unarmed attack. - -2008-11-09 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/game-server/character.cpp: Fixed crash when a script can't be - found. - -2008-11-06 David Athay <ko2fan@gmail.com> - - * src/scripting/lua.cpp, src/defines.h, - src/game-server/gamehandler.cpp, - src/game-server/accountconnection.cpp: Added sending post via NPC. - -2008-11-02 Philipp Sehmisch <tmw@crushnet.org> - - * src/scripting/lua.cpp: Added convenience wrappers for converting - STL lists, vectors, maps and sets to lua tables. - * data/scripts/test.lua: Added a dialog option to test npc which - retreives some stl containers from the c++ part and prints them to - the server console. - -2008-11-06 David Athay <ko2fan@gmail.com> - - * src/game-server/commandhandler.cpp, src/utils/string.cpp, - src/utils/string.hpp: Use a string util for converting strings to - integers, as per Bjorns suggestion. - -2008-11-05 Dennis Friis <peavey@placid.dk> - - * src/game-server/commandhandler.cpp: Fix integer arguments randomly - failing due to stream flags not being cleared. To reuse a stream you - must do stream.clear(); stream.str(string); for it to work. - -2008-11-05 Andreas Habel <mail@exceptionfault.de> - - * src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp, - src/account-server/serverhandler.cpp, src/defines.h, - src/game-server/accountconnection.cpp, - src/game-server/itemmanager.cpp, src/game-server/itemmanager.hpp: - Added version information to item database. Game server reports its - local version to account server and gets notified if the version is - up-to-date or outdated to prevent inconsistencies. Account server - initially loads item database on startup and synchronizes tmw_items - table in the database. - -2008-11-04 David Athay <ko2fan@gmail.com> - - * src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp, - src/defines.h: Added notifying party members when a player joins or - quits. - * src/game-server/state.cpp, src/game-server/being.cpp, - src/game-server/character.hpp, src/game-server/object.hpp: Added - updating party member health. - -2008-11-03 David Athay <ko2fan@gmail.com> - - * src/game-server/commandhandler.cpp: Fixed argument processing. - -2008-11-03 Andreas Habel <mail@exceptionfault.de> - - * src/sql/sqlite/createTables.sql, src/sql/mysql/createTables.sql, - account-server/dalstorage.cpp, account-server/dalstorage.hpp, - account-server/dalstoragesql.hpp, chat-server/post.cpp, - chat-server/post.hpp: Added tables and statements to store and retrieve - letters. Attachments not functional as long as items not stored as - individual items. - * docs/database_specification.png: Added database specification chart - -2008-11-02 Philipp Sehmisch <tmw@crushnet.org> - - * data/scripts/libs/libtmw.lua, data/scripts/libs/libtmw-constants.lua: - Moved the long list of constants at the beginning of libtmw to an - additional lua source file. - -2008-11-01 Roderic Morris <roderic@ccs.neu.edu> - - * src/game-server/commandhandler.hpp, src/game-server/gamehander.cpp, - src/game-server/commandhandler.cpp: some fixes for the command handler, - it still needs some more work though. - -2008-11-01 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/character.hpp, src/game-server/scripting/lua.cpp: - Added script bindings for manipulating the characters experience. - * src/game-server/character.cpp: Catched a potential integer underflow - in experience calculation. - * data/scripts/lib/test.lua: added constants for character skills. - * data/scripts/test.lua: Added example script for manipulating - character experience. - * src/game-server/character.cpp, src/game-server/character.hpp, - src/game-server/gamehandler.cpp, src/defines.h: Implemented basic - netcode for using special actions like magic. Currently triggers a - function in libtmw.lua which makes the caster speak some text (magic - system implementation phase 1 and 2) - -2008-10-31 David Athay <ko2fan@gmail.com> - - * src/utils/string.cpp, src/utils/string.hpp, src/Makefile.am, - src/game-server/commandhandler.cpp, src/game-server/commandhandler.hpp, - src/game-server/gamehandler.cpp, src/game-server/accountconnection.cpp, - src/game-server/accountconnection.hpp, gameserver.cbp: Changed the - commands to be handled without template magic. - -2008-10-29 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/game-server/being.cpp, src/game-server/monster.cpp, - src/game-server/being.hpp, src/game-server/monster.hpp: Some code - formatting cleanup and unduplicated conversion from direction to - angle. - -2008-10-29 Chuck Miller <shadowmil@gmail.com> - - * src/game-server/collisiondetection.cpp, src/game-server/monster.cpp, - src/game-server/being.cpp: Replaced the collision detection function - due to it being broken, I left it in the source, just commented out if - someone wants to try to fix it later on. In other news, this patch - now makes it possible to hit them pesty maggots. - -2008-10-27 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/account-server/serverhandler.cpp, - src/account-server/dalstorage.hpp, src/game-server/state.cpp, - src/game-server/effect.cpp, src/game-server/effect.hpp: Compile fixes - and warning fixes. - -2008-10-27 David Athay <ko2fan@gmail.com> - - * src/defines.h, src/account-server/serverhandler.cpp, - src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp: - Added changing player's character and account level. - -2008-10-27 Philipp Sehmisch <tmw@crushnet.org> - - * src/scripting/lua.cpp: Added script binding for spawning effets from - scripts. - * data/scripts/test.lua: Created example NPC for spawning effetcs from - scripts. - -2008-10-27 Chuck Miller <shadowmil@gmail.com> - - * src/defines.h, src/game-server/thing.hpp, src/game-server/state.cpp, - src/game-server/effect.cpp, src/game-server/effect.hpp: Added a system - to send effects (can be sound or graphics) to the client. You can use - it by including game-server/effect.hpp and calling Effects::show() - -2008-10-26 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/account-server/dalstorage.cpp, src/net/connection.cpp, - src/net/connection.hpp, src/game-server/accountconnection.cpp, - src/game-server/main-game.cpp: Some cleanup and an unsuccesful attempt - at fixing a crash on map server exit when there is no connection the - account server (a different one surfaced). - -2008-10-25 Roderic Morris <roderic@ccs.neu.edu> - - * docs/commands.txt, docs/packets.txt, src/defines.h: - Correct commands.txt, get rid of horribly inaccurate packets.txt, - and make a todo for improving defines.h's documentation. - -2008-10-24 Chuck Miller <shadowmil@gmail.com> - - * src/game-server/being.hpp: Changed direction values to match the - client's - -2008-10-24 David Athay <ko2fan@gmail.com> - - * data/scripts/test.lua, data/scripts/libs/libtmw.lua: Fixed example - script, and added defines for attributes. - * src/scripting/lua.cpp, src/game-server/command.cpp, - src/game-server/gamehandler.cpp, src/game-server/accountconnection.cpp, - src/game-server/postman.hpp, gameserver.cbp, data/scripts/test.lua, - data/scripts/libs/libtmw.lua: Added post callback for getting post. - Added GM command for changing player attributes. Changed GM command to - @ as '/' was already being used by client for local commands. - -2008-10-23 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/utils/string.cpp, src/utils/string.hpp, - src/game-server/item.hpp, src/game-server/itemmanager.cpp: Fixed - compiler warnings, including a forgotten initialization of an item's - script pointer. - -2008-10-23 David Athay <ko2fan@gmail.com> - - * src/scripting/lua.cpp: Added functions for getting being name and - attributes in scripts. - * data/scripts/test.lua: Added example of using above functions. - -2008-10-22 Chuck Miller <shadowmil@gmail.com> - - * src/game-server/mapreader.cpp, src/utils/sting.cpp, - src/utils/string.hpp: Makes the values in tmx files ignore case for - convience. - -2008-10-22 Chuck Miller <shadowmil@gmail.com> - - * src/game-server/item.cpp, src/game-server/item.hpp - src/game-server/itemmanager.cpp: Added on item use scripts. - -2008-10-22 David Athay <ko2fan@gmail.com> - - * src/scripting/lua.cpp, src/game-server/mapcomposite.cpp, - src/game-server/main-game.cpp: Fixed NPC id's starting from 0. Changed - time between reconnection attempts. - * src/scripting/lua.cpp, src/game-server/npc.hpp, - src/game-server/npc.cpp: Added enabling and disabling NPCs. - -2008-10-21 Roderic Morris <roderic@ccs.neu.edu> - - * data/scripts/libs/libtmw.lua: Patch by Kage_Jittai to have NPC ids - returned when creating new NPCs. - -2008-10-21 Roderic Morris <roderic@ccs.neu.edu> - - * src/scripting/lua.cpp, data/test.lua, data/scripts/test.lua, - data/scripts/npclib.lua, data/scripts/libs, - data/scripts/libs/npclib.lua, data/scripts/libs/libtmw.lua, - data/scripts/libtmw.lua: Changed the ordering of lua scripts in - preperation for content conversion. - -2008-10-21 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/account-server/account.cpp, src/chat-server/post.cpp, - src/defines.h, src/game-server/resourcemanager.cpp: Fixed some compile - warnings. - -2008-10-21 Dennis Friis <peavey@placid.dk> - - * src/dal/sqlitedataprovider.h, src/game-server/being.hpp: Add - limits.h where needed. - -2008-10-21 David Athay <ko2fan@gmail.com> - - * src/account-server/serverhandler.cpp, - src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp, - src/account-server/dalstoragesql.hpp, src/defines.h, - src/game-server/accountconnection.cpp, src/game-server/main-game.cpp: - The game server now tries to connect to the account server when - disconnected. Fixed some of the postal system. - -2008-10-17 Andreas Habel <mail@exceptionfault.de> - - * src/sql/sqlite/createTables.sql, src/sql/mysql/createTables.sql: - Added table definitions for item auctions. - -2008-10-15 David Athay <ko2fan@gmail.com> - - * src/chat-server/chathandler.cpp, src/defines.h, - src/game-server/state.cpp, src/game-server/movingobject.hpp, - src/game-server/gamehandler.cpp, src/game-server/object.hpp: Added - communicating a change of direction to the clients. - -2008-10-13 Andreas Habel <mail@exceptionfault.de> - - * src/account-server/dalstorage.cpp: fixed bug 456: erroneous sql - query at character save - -2008-09-27 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/attackzone.cpp, src/game-server/attackzone.hpp, - src/game-server/being.cpp, src/game-server/being.hpp, - src/game-server/character.cpp, src/game-server/character.hpp, - src/game-server/item.cpp, src/game-server/item.hpp, - src/game-server/itemmanager.cpp, src/game-server/monster.cpp, - src/game-server/monster.hpp, src/game-server/monstermanager.cpp, - gameserver.cbp, src/Makefile.AM: Implemented getting the attack zone - of weapons from the item database and implemented single target - attacks useful for projectile weapons like bows. - -2008-09-19 David Athay <ko2fan@gmail.com> - - * accountserver.cbp, src/account-server/main-account.cpp, - src/account-server/serverhandler.cpp, src/chat-server/post.cpp, - src/chat-server/post.hpp, src/defines.h, - src/game-server/gamehandler.cpp, - src/game-server/accountconnection.cpp, - src/game-server/gamehandler.hpp, - src/game-server/accountconnection.hpp, src/game-server/postman.hpp, - src/game-server/main-game.cpp, gameserver.cbp: Added post - communication between chat and game servers, - -2008-09-19 Andreas Habel <mail@exceptionfault.de> - - * Doxyfile: doxygen writes all warnings into a separate file - * docs/tmwserv.xml: added link to wiki documentation as comment - * src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp, - src/account-server/dalstoragesql.hpp, src/sql/mysql/createTables.sql, - src/sql/sqlite/createTables.sql, src/sql/sqlite/tmw.db: Added table - tmw_char_skills to store skills of a character. Removed weapon skills - from table tmw_characters. - -2008-09-18 David Athay <ko2fan@gmail.com> - - * src/chat-server/post.hpp, src/chat-server/post.cpp, src/defines.h, - src/game-server/gamehandler.cpp, src/game-server/gamehandler.hpp, - src/game-server/main-game.cpp: Changed timing to be 100ms per tick. - Added post manager on chat server. - -2008-09-17 Andreas Habel <mail@exceptionfault.de> - - * src/sql/*, src/account-server/dalstoragesql.hpp: added installation - scripts to set up database schemas for mysql, sqlite and postgresql. - The create table statements have been completely removed out from the - c++ source into separate, provider specific sql files. - * docs/tmwserv.xml: added database specific parameters to configure - each provider, that is used as database backend independent - * Doxyfile: doxygen now also includes non-documented functions and - provides a dictionary for all classes. - * dal/dataprovider.h, dal/sqlitedataprovider.h, - dal/mysqldataprovider.h, dal/mysqldataprovider.cpp, - dal/sqlitedataprovider.cpp: Extended abstract dataprovider to support - transactions, implemented for SQLite and mySQL. Added methods to - retrieve last inserted auto-increment value and the number of modified - rows in the last statement. - * account-server/dalstorage.cpp: Tiny rewrite to be a little more - transactional and use advanced database functionality. Fixed a bug - when deleting a character that left data in quests table and guilds - table. Simplified the connect routine of DALStorage class since every - dataprovider is now responsible to retrieve its parameters for itself. - -2008-09-15 Andreas Habel <mail@exceptionfault.de> - - * Doxyfile: added doxygen file, docu will be generated under - docs/api/html. - * src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp, - src/account-server/dalstoragesql.hpp, - src/account-server/main-account.cpp: Added table tmw_world_states to - store map and world-specific variables, extended DALStorage to set and - get those new variables, applied Kess's diff file from mantis #424 - with modifications for PostgreSQL support. - -2008-09-10 Andreas Habel <mail@exceptionfault.de> - - * src/account-server/dalstorage.cpp, src/account-server/account.cpp, - src/account-server/account.hpp, src/account-server/accounthandler.cpp, - src/account-server/dalstorage.hpp, - src/account-server/dalstoragesql.hpp: Extended tmw_accounts table with - columns for lastlogin and registration date. Modified account-server - to fill the new columns on registration and login. Recreation of - database needed! - * src/account-server/dalstorage.cpp, - src/account-server/dalstoragesql.hpp: Added createIndex function to - create indexes on tables. - -2008-08-28 David Athay <ko2fan@gmail.com> - - * src/account-server/dalstorage.cpp: Set banned user's level to - AL_BANNED. - * src/account-server/main-account.cpp, - src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp: - Added checking for expired bans. - * src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp: ExceptionFault corrected my poor - sql skills. - -2008-08-18 Roderic Morris <roderic@ccs.neu.edu> - - * src/game-server/mapreader.cpp: fix compilation on gcc 4.3. - -2008-08-18 David Athay <ko2fan@gmail.com> - - * src/account-server/dalstorage.cpp, src/chat-server/guild.hpp, - src/chat-server/chathandler.cpp: Misc fixes of guild. - * src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp, - src/account-server/dalstoragesql.hpp, - src/chat-server/guildmanager.cpp, src/chat-server/chatclient.hpp, - src/chat-server/guild.cpp, src/chat-server/guildmanager.hpp, - src/chat-server/guild.hpp, src/chat-server/chathandler.cpp: Changed - guilds to use character id. - -2008-08-13 Yohann Ferreira <bertram@cegetel.net> - - * src/game-server/gamehandler.cpp, src/game-server/map.hpp: - Corrected the distance needed to speak to NPC and trade with others - characters. - -2008-08-13 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/game-server/monstermanager.cpp: Don't ignore monster with ID 0, - since our maggot uses that. - -2008-08-13 David Athay <ko2fan@gmail.com> - - * src/chat-server/guildmanager.cpp, src/chat-server/chathandler.hpp, - src/chat-server/chatclient.hpp, src/chat-server/guild.cpp, - src/chat-server/guildmanager.hpp, src/chat-server/chatchannel.cpp, - src/chat-server/guild.hpp, src/chat-server/chatchannel.hpp, - src/chat-server/chathandler.cpp, src/defines.h: Added permission - levels to guilds and operator permissions to channels. - -2008-08-10 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/character.cpp: Corrected the way weapon skills is - taken into account in damage calculation. - -2008-08-04 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/game-server/mapreader.cpp, src/game-server/mapreader.hpp: Fixed - another crash when reading inlined object properties. - -2008-07-28 Roderic Morris <roderic@ccs.neu.edu> - - * src/game-server/character.cpp: Avoid a crash caused by the last - commit. - * src/game-server/being.cpp: Calculate magic damage according to wiki - spec. - * src/account-server/dalstorage.cpp: Read guild permissions from the - db. - * src/chat-server/guild.hpp, src/chat-server/guild.cpp: Use const - strings. - -2008-07-27 Roderic Morris <roderic@ccs.neu.edu> - - * src/game-server/character.cpp: Take into account weapon skills in - damage calculation. - -2008-07-24 David Athay <ko2fan@gmail.com> - - * src/defines.h, src/game-server/movingobject.cpp, - src/game-server/gamehandler.cpp, src/game-server/gamehandler.hpp, - gameserver.cbp: Added error message when NPC is too far away. - -2008-07-22 David Athay <ko2fan@gmail.com> - - * src/chat-server/guild.cpp, src/chat-server/guild.hpp, - src/chat-server/chathandler.cpp, src/defines.h: Add permissions to - guild members. - * src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp, - src/account-server/dalstoragesql.hpp, - src/chat-server/guildmanager.cpp, src/chat-server/guild.cpp, - src/chat-server/guild.hpp: Save guild member permissions. - -2008-07-07 Philipp Sehmisch <tmw@crushnet.org> - - * src/scripting/script.cpp, src/scripting/script.hpp, - src/scripting/lua.cpp, data/scripts/libtmw.lua: Implemented death - listener for scripting engine. - * data/test.lua: Made the spider tamer a scorpion tamer (because - spiders aren't implemeted and thus make bad test subjects in this - case) and used the death listeners to make him complain when the - scorpions are killed. - -2008-07-07 Roderic Morris <roderic@ccs.neu.edu> - - * src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp, - src/chat-server/chatchannelmanager.hpp, src/defines.h, - src/chat-server/chatchannelmanager.cpp: Got rid of channel - registering. Channels are automatically created with /join,and removed - when the last person /quits. - -2008-07-07 David Athay <ko2fan@gmail.com> - - * src/account-server/serverhandler.cpp, - src/account-server/serverhandler.hpp, src/chat-server/party.cpp, - src/chat-server/party.hpp, src/chat-server/chathandler.cpp: Added - party support between account and game servers. - -2008-07-03 Roderic Morris <roderic@ccs.neu.edu> - - * src/game-server/character.cpp, src/game-server/gamehandler.cpp: - Fix errors in the last commit. - -2008-07-03 David Athay <ko2fan@gmail.com> - - * src/defines.h, src/game-server/character.cpp, - src/game-server/character.hpp, src/game-server/gamehandler.cpp, - src/game-server/accountconnection.cpp, - src/game-server/gamehandler.hpp, - src/game-server/accountconnection.hpp: Removed guild stuff from game - server. Added some party stuff to game server. - -2008-07-03 Roderic Morris <roderic@ccs.neu.edu> - - * src/game-server/mapreader.cpp, src/game-server/mapreader.hpp: - Avoid a crash when there's no content in <property/> tags. - * src/game-server/map.cpp, src/game-server/map.hpp: Enable arbitrary - tile sizes. This hasn't been tested yet. - * data/maps.xml: Enable the new maps, though their warps and spawns - haven't been set up yet. - -2008-06-26 Roderic Morris <roderic@ccs.neu.edu> - - * src/scripting/lua.cpp: Fix compile error. - * src/chat-server/guild.hpp, src/chat-server/guild.cpp, - src/account-server/serverhandler.cpp: Get rid of random access - method on list. - * src/chat-server/guildmanager.hpp, src/chat-server/guildmanager.cpp, - src/chat-server/chathandler.cpp: Use a clearer method name. - -2008-06-25 Roderic Morris <roderic@ccs.neu.edu> - - * src/chat-server/guildmanager.cpp, src/chat-server/guildmanager.hpp, - src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp, - src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatchannelmanager.hpp, src/chat-server/guild.hpp: - Handle topic changes, and inform guild members about players going - offline / online and leaving / joining the guild. - * src/defines.h: Update protocol definitions. - -2008-06-14 Roderic Morris <roderic@ccs.neu.edu> - - * src/account-server/dalstorage.cpp: Work around for members not being - added to their guilds. - -2008-06-10 Roderic Morris <roderic@ccs.neu.edu> - - * src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp, - src/defines.h: Update chat packet definitions, get rid of old unused - functions. - -2008-06-09 Roderic Morris <roderic@ccs.neu.edu> - - * src/chat-server/chatchannelmanager.cpp: List channels that can - be joined, not ones that can't, and tell players that a person has - left their channels when they've disconnected from the chat server. - -2008-06-03 Roderic Morris <roderic@ccs.neu.edu> - - * src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp, - src/chat-server/chatchannelmanager.cpp, - src/account-server/dalstoragesql.hpp: Stop storing chat channels in - the db. - * src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp: - Have joinGuildChannel return a ChatChannel in case we need it - constructing a packet. Send channel announcements. - -2008-06-02 Philipp Sehmisch <tmw@crushnet.org> - - * data/test.lua: Used an example for schedule_in which is more in step - with actual practice. Used an example for schedule_every which is less - annoying for the server admin. - * data/test.lua, data/scripts/libtmw.lua: Replaced some magic numbers - with variables for better code readability. - * data/test.lua, data/scripts/libtmw.lua: Removed the unused "npc" - argument from the get_quest_var function. - -2008-05-31 Philipp Sehmisch <tmw@crushnet.org> - - * data/script/libtmw.lua: Scripted a scheduler which can execute - script functions at regular intervals or in a given number of seconds. - This will be very useful for any quest or effect script where timing - is important. - * data/test.lua: Used the script scheduler to schedule 3 demo tasks: a - 5 second cronjob and two fixed point tasks where the second is - scheduled by the first (I'll make them do something more useful soon). - -2008-05-30 Roderic Morris <roderic@ccs.neu.edu> - - * src/account-server/accounthandler.cpp: Register chat clients with - their account level, don't assume normal user. - -2008-05-29 Roderic Morris <roderic@ccs.neu.edu> - - * src/game-server/command.cpp: Fixed execution of commands even if the - user has insufficient rights. - -2008-05-23 David Athay <ko2fan@gmail.com> - - * src/chat-server/guildmanager.cpp, - src/chat-server/guildmanager.hpp, src/chat-server/chathandler.cpp: - Use guildmanager to add users to guilds so its stored in the db. - -2008-05-22 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/being.hpp, src/game-server/collisiondetection.cpp, - src/game-server/collisiondetection.hpp, src/scripting/lua:cpp, - data/scripts/libtmw.lua: Implemented script bindings for getting - beings in a circular map area and damaging beings. - * data/test.lua: Scripted an NPC which damages all monsters and - characters which come close to it. - -2008-05-22 Roderic Morris <roderic@ccs.neu.edu> - - * src/utils/sha256.cpp, src/utils/encryption.cpp, - src/chat-server/chathandler.cpp, src/game-server/character.cpp: Fixed - compilation with GCC 4.3. - -2008-05-19 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/being.cpp, src/game-server/character.cpp, - src/game-server/character.hpp, src/game-server/mapreader.cpp, - src/game-server/npc.hpp, src/game-server/npc.cpp, - src/game-server/state.cpp, src/scripting/script.cpp, - src/scripting/script.hpp, src/scripting/lua.cpp, - data/scripts/libtmw.lua, data/test.lua: Implemented NPC names. - Implemented the theoretical possibility to have named monsters along - the way. Note that the syntax of the LUA functions for creating NPCs - has changed. - -2008-05-18 Roderic Morris <roderic@ccs.neu.edu> - - * src/game-server/command.cpp: Provide feedback when admin commands - fail. - -2008-05-14 David Athay <ko2fan@gmail.com> - - * src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatchannelmanager.hpp, - src/chat-server/chathandler.cpp: Added check to ensure channel name - not already in use. - -2008-05-08 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/trigger.cpp, src/game-server/trigger.hpp, - src/game-server/mapreader.cpp, src/game-server/scripting.cpp: - Implemented possibility to have trigger areas which only trigger when - a being enters them and not every game tick the being is inside. - * src/scripting/lua.cpp, src/game-server/state.cpp, - src/game-server/state.hpp: Implemented script bindings for making - beings say something and sending private chat messages from scripts to - clients. - * data/test.lua: The trigger areas now make every being which steps on - them say something and send a private chat message to the being which - steps on them. Made the guard at the gate say something in random - intervals to demonstrate tmw.being_say with NPCs. - -2008-05-06 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/trigger.cpp, src/game-server/trigger.h, - src/scripting/lua.cpp: Implemented script trigger areas which call a - script function when an object steps into them. - * data/test.lua: Used script trigger areas to send all objects which - step into one of the areas onto a patrol path. - -2008-05-03 Philipp Sehmisch <tmw@crushnet.org> - - * data/test.lua, data/scripts/libtmw.lua, data/scripts/npclib.lua: - Added headers to LUA files mentioning the purpose of the files and - their license. - -2008-04-28 David Athay <ko2fan@gmail.com> - - * src/chat-server/chathandler.cpp, src/defines.h, accountserver.cbp: - Added sending who accepted invite on invite response to client. - -2008-04-23 Yohann Ferreira <bertram@cegetel.net> - - * src/account-server/accounthandler.cpp, src/defines.h: Realigned - email already exists error return value and removed getEmailAddress. - -2008-04-23 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/utils/sha2.h, src/utils/sha256.h, src/utils/sha2.cpp, - src/utils/encryption.h, src/utils/sha256.cpp, - src/utils/encryption.cpp, src/account-server/accounthandler.cpp, - src/Makefile.am: Switched to alternative SHA-256 implementation from - InspIRCd. - * src/game-server/mapmanager.cpp, src/game-server/mapmanager.hpp: - Accepted fix by rodge, getting rid of assertion failure when an admin - tries to warp to a non-existing map. - * src/account-server/account.hpp: Fixed docs not to mention - encryption, since all we do is hashing. - * configure.ac: Since we decided not to use libcrypto, remove its - configure check. - * README: Updated documentation a bit. - -2008-04-22 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/account-server/accounthandler.cpp, src/utils/sha2.h, - src/game-server/mapreader.cpp: Fixed some small issues. - -2008-04-22 David Athay <ko2fan@gmail.com> - - * src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp, - src/defines.h: Added more support for parties. - -2008-04-21 Yohann Ferreira <bertram@cegetel.net> - - * src/Makefile.am, src/utils/sha2.h, src/utils/sha2.cpp, - src/utils/encryption.h, src/utils/encryption.cpp, - src/account-server/account.hpp, src/account-server/accounthandler.cpp: - Added password and email encryption server-side using SHA256. - -2008-04-20 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/account-server/dalstorage.cpp, src/scripting/lua.cpp, - src/chat-server/party.cpp, src/chat-server/guild.cpp, src/defines.h, - src/net/connectionhandler.cpp, src/game-server/map.cpp, - src/game-server/character.cpp, src/game-server/character.hpp: Fixed - some compiler errors/warnings. - * data/test.lua: Added 100 to NPC IDs to keep 0.0 compatibility for - now. - -2008-04-20 Dennis Friis <peavey@placid.dk> - - * src/utils/zlib.cpp: Fix a possible memleak in inflateMemory if the - stream fails to uncompress cleanly. - -2008-04-19 Yohann Ferreira <bertram@cegetel.net> - - * src/account-server/accounthandler.cpp, - src/account-server/dalstorage.hpp: Fixed 'Password changes' and - 'Unregistering', server-side this time. - -2008-04-18 David Athay <ko2fan@gmail.com> - - * src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatclient.hpp, src/chat-server/chathandler.cpp: - Fixed guilds not being removed when leader quits. - * src/chat-server/chathandler.cpp: Remove channel when leader quits - guild. - -2008-04-17 David Athay <ko2fan@gmail.com> - - * src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp: - Added basic party support. - -2008-04-17 Yohann Ferreira <bertram@cegetel.net> - - * src/Makefile.am: Fixed compilation using automake. - -2008-04-16 David Athay <ko2fan@gmail.com> - - * accountserver.cbp, src/chat-server/party.cpp, - src/chat-server/chathandler.hpp, - src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatclient.hpp, src/chat-server/guild.cpp, - src/chat-server/party.hpp, src/chat-server/guild.hpp, - src/chat-server/chatchannel.hpp, src/chat-server/chathandler.cpp, - src/defines.h, src/game-server/gamehandler.cpp, - src/game-server/main-game.cpp: Added handling creating and leaving - parties. Fixed up some of the private channel stuff that remained. - -2008-04-15 David Athay <ko2fan@gmail.com> - - * src/chat-server/chathandler.cpp: Fixed getting channel userlist. - -2008-04-03 David Athay <kofan@gmail.com> - - * src/chat-server/chathandler.cpp: Restricted who can be invited to - guilds. - * src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp, - src/defines.h: Fixed accepting guild invite and added updating the - guild member list. - -2008-04-02 David Athay <ko2fan@gmail.com> - - * src/chat-server/chathandler.cpp: Fix accepting guild invites. - -2008-04-01 David Athay <ko2fan@gmail.com> - - * src/account-server/dalstorage.cpp, - src/account-server/dalstoragesql.hpp, - src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatchannel.cpp, - src/chat-server/chatchannelmanager.hpp, - src/chat-server/chatchannel.hpp, src/chat-server/chathandler.cpp, - gameserver.cbp: Consolidated public and private channels into one, - which also includes guild channels. Channels now have a joinable - field, which is true for channels that are created by users, and - false for guild channels. Chatting in guild channels now works, and - non-guild members can no longer join guild channels. - -2008-03-31 Philipp Sehmisch <tmw@crushnet.org> - - * data/test.lua: Removed the +100 offset of NPC IDs (relict from - eAthena) - -2008-03-25 Philipp Sehmisch <tmw@crushnet.org> - - * data/test.lua, data/scripts/npclib.lua: Added a Lua library with - walk around functions for NPCs. - -2008-03-17 Philipp Sehmisch <tmw@crushnet.org> - - * src/scripting/lua.cpp: Error messages in script callback functions - are now handed to the lua interpreter. - -2008-03-15 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/map.cpp, src/game-server/movingobject.hpp, - src/game-server/object.hpp: Fixed a crash caused by the new blocking - system (thanks to peavey for reporting). - * src/scripting/lua.cpp: Implemented script bindings for querying - positions and controllig movement of beings. - * data/scripts/libtmw.lua, data/test.lua: Implemented script - infrastructure for regularily called NPC function. - * data/test.lua: Implemented NPCs which move around. One automatically - and one when talked to. - * src/game-server/npc.hpp: Added pathblocking rules to NPCs (blocked - by walls, mosters, other NPCs and player characters but do not block - player characters. - -2008-03-13 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/being.cpp, src/game-server/character.cpp, - src/game-server/character.hpp, src/game-server/map.cpp, - src/game-server/map.hpp, src/game-server/mapreader.cpp, - src/game-server/monster.cpp, src/game-server/monster.hpp, - src/game-server/movingobject.cpp, src/game-server/movingobject.hpp, - src/game-server/object.hpp, src/game-server/spawnarea.cpp, - src/game-server/thing.hpp: Implemented dynamic and selective - pathblocking. Monsters are blocked by player characters and - other monsters, player characters only by monsters. - * src/game-server/being.cpp: Omitted some superficial hit point - updates. - * src/game-server/state.cpp: Sending destination of beings when the - client comes on-screen to fix a bug which showed moving monsters as - standing in this situation. - -2008-03-09 Philipp Sehmisch <tmw@crushnet.org> - - * src/defines.h, src/game-server/being.hpp, - src/game-server/monster.hpp, src/game-server/state.cpp: - Sending the attack type with attack messages so that the client can - visualize the different attacks monsters are using. - -2008-03-06 David Athay <ko2fan@gmail.com> - - * src/account-server/dalstorage.cpp, - src/chat-server/guildmanager.cpp, src/chat-server/chathandler.hpp, - src/chat-server/guildmanager.hpp, src/chat-server/chathandler.cpp, - src/chat-server/guild.hpp: Fixed rejoining guilds after client - reconnects to the server. - -2008-03-05 David Athay <ko2fan@gmail.com> - - * src/account-server/main-account.cpp, - src/account-server/dalstorage.cpp, src/chat-server/guildmanager.cpp - src/chat-server/guildmanager.hpp, src/chat-server/chathandler.cpp: - Fixed guild creation. - -2008-03-04 David Athay <ko2fan@gmail.com> - - * src/Makefile.am: Changed guild from account to chat server. - * src/account-server/main-account.cpp: Initialise guild manager - after the chat manager. - -2008-03-03 Philipp Sehmisch <tmw@crushnet.org> - - * src/defines.h, src/game-server/being.cpp, - src/game-server/being.hpp, src/game-server/character.cpp: Added - natural HP regeneration, capped HP at maximum and set HP to 1 after - respawn. - * src/game-server/character.hpp: Reverted variables of exp per level - formula to reasonable values. - -2008-03-02 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/being.cpp, src/game-server/monster.cpp: Moved death - check from Being::damage to Being::update for more reliable death - detection and to fix the bug that the last hit on a monster does not - count for exp calculation. - -2008-03-01 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/monster.cpp: Implemented priority of different - monster attacks. - -2008-02-27 Philipp Sehmisch <tmw@crushnet.org> - - * src/defines.h, src/game-server/character.cpp, - src/game-server/character.hpp, src/game-server/gamehandler.cpp: - Implemented provisorical player respawn. - -2008-02-23 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/monster.cpp: Improved monster AI by making monster - only use attacks which have a chance to hit the target and also use - them when the optimal combat distance hasn't been reached yet. - -2008-02-21 Philipp Sehmisch <tmw@crushnet.org> - - * src/util/xml.cpp, src/util/xml.hpp, src/game-server/itemmanager.cpp, - src/game-server/monstermanager.cpp, src/game-server/item.hpp: - Moved the functions which translate strings in XML files into - enumerations from the parsers to the XML utilities. - * src/game-server/itemmanager.cpp, src/game-server/item.hpp: Added - "item types" hairsprite and racesprite and made the server ignore - items of these types so it stops complaining about these entries - (which only concern the client) being incomplete. - * src/defines.h, src/game-server/monstermanager.cpp, - src/game-server/monster.cpp, src/game-server/monster.hpp: Implemented - getting attack distance and attack properties from monsters.xml. - * src/util/xml.cpp, src/util/xml.hpp, src/game-server/item.hpp, - src/game-server/item.cpp, src/game-server/monstermanager.cpp, - src/game-server/itemmanager.cpp: Moved the functions which translate - strings into enumerations from the XML library into the item and - monstermanager modules and reimplemented them using std::maps. - -2008-02-20 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/monster.cpp: Fixed a bug which made wandering - monsters prefer walking northwest. - -2008-02-13 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/monstermanager.cpp: Movement speed in monsters.xml - is now interpreted as pixels per second instead of tiles per second. - * src/game-server/monster.cpp, src/game-server/monster.hpp, - src/game-server/monstermanager.cpp: Implemented monster mutation. - -2008-02-12 Philipp Sehmisch <tmw@crushnet.org> - - * src/gameserver/monster.cpp, src/game-server/monster.hpp, - src/game-server/monstermanager.cpp: Monster speed and size is now read - from monsters.xml. - -2008-02-07 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/monster.cpp, src/game-server/monster.hpp, - src/game-server/monstermanager.cpp: Parts of monster behavior are now - read from monsters.xml. Warnings during monster parsing now include - the name of the monster. - -2008-02-07 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/scripting/lua.cpp: Fail gracefully on invalid monster IDs, don't - leak monsters when called without a map and handle insertion failures. - -2008-02-06 Philipp Sehmisch <tmw@crushnet.org> - - * src/scripting/lua.cpp: Implemented LUA callback function for - creating monsters. - * data/test.lua: Added NPC for testing scripted monster creation. - -2008-02-05 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/monster.cpp, src/game-server/monster.hpp, - src/game-server/monstermanager.cpp: Monster base attributes and - experience reward are now read from monsters.xml. - -2008-01-28 Philipp Sehmisch <tmw@crushnet.org> - - * src/account-server/accounthandler.cpp, - src/account-server/character.cpp, src/account-server/character.hpp, - src/account-server/dalstorage.cpp, - src/account-server/dalstoragesql.hpp, src/dal/sqlitedataprovider.cpp, - src/defines.h, src/game-server/accountconnection.cpp, - src/game-server/being.hpp, src/game-server/character.cpp, - src/game-server/character.hpp, src/game-server/gamehandler.cpp, - src/game-server/item.cpp, src/game-server/itemmanager.cpp, - src/game-server/monster.cpp, src/game-server/monster.hpp, - src/serialize/characterdata.hpp: Implemented skill system, level gain - and attribute raising. Using 16 bit instead of 8 bit for representing - the character level. Updated weapon skill selection to latest design - decisions. - * src/game-server/monster.cpp: Monster attack animation is now - started in the moment the monster decides to attack and not the - moment damage is calculated. This makes it easier for the player - to react on the monsters attacks and makes the combat behavior of - monsters look more natural. - -2008-01-24 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/state.cpp: The direction of attacking beings is - now transmitted together with attack messages (has already been - implemented on the client-side but the server-sided part has been - forgotten somehow). - -2008-01-23 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/being.cpp: Fixed "immortal monster" bug. - * src/game-server/main-game.cpp: Made the gameserver work more and - complain less about not having enough time. - -2008-01-10 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/inventory.cpp, src/game-server/item.hpp, - src/game-server/itemmanager.cpp: Item types and weapon types - are now identified by name instead of numbers in the items.xml. - Cleaned out some nonsensical weapon types. - * src/serialize/characterdata.hpp, src/game-server/character.cpp: - Fixed account server compiling. - -2008-01-07 Philipp Sehmisch <tmw@crushnet.org> - - * src/defines.h, src/game-server/being.cpp, - src/game-server/being.hpp, src/game-server/character.cpp, - src/game-server/inventory.cpp, src/game-server/itemmanager.cpp, - src/game-server/monster.cpp, src/serialize/characterdata.hpp: - Implemented some of the game mechanics we decided to use. - * src/game-server/character.cpp: - The clients now only receive attribute change messages - when the attribute actually changed. - * src/game-server/being.cpp, src/beinggame-server/.hpp, - src/game-server/character.cpp, src/game-server/monster.cpp, - src/game-server/monster.hpp: - Player characters and monsters now attack with different ranges - and angles (preparation for getting attack zone from weapon - properties or monster database). - -2007-12-18 Philipp Sehmisch <tmw@crushnet.org> - - * src/account-server/dalstorage.cpp, - src/account-server/dalstoragesql.hpp, - src/defines.h, src/game-server/itemmanager.cpp: Updated - attribute system to the latest design decisions (removed - charisma, kept agility in) - -2007-11-19 Eugenio Favalli <elvenprogrammer@gmail.com> - - * accountserver.cbp, gameserver.cbp, src/utils/timer.cpp, - src/utils/wingettimeofday.cpp, src/utils/wingettimeofday.h: Removed - useless win32 implementation of gettimeofday. - -2007-11-15 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * data/scripts/libtmw.lua: Added do_wait helper function. - -2007-11-13 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/utils/trim.hpp, src/Makefile.am: Added trim function. - * src/game-server/mapreader.cpp: Trimed script filenames from spaces. - * src/game-server/spawnarea.cpp: Improved warning message on spawning. - -2007-10-27 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/dal/recordset.cpp, src/utils/zlib.cpp, src/scripting/script.cpp, - src/utils/stringfilter.cpp, src/chat-server/chatchannel.cpp, - src/net/messagein.cpp, src/net/messageout.cpp, - src/game-server/map.cpp, src/net/connectionhandler.cpp, - src/game-server/mapreader.cpp, src/game-server/command.cpp, - src/game-server/resourcemanager.cpp, src/game-server/quest.cpp: Fixed - missing dependencies and changed some storage qualifiers, so that it - compiles with GCC 4.3. - -2007-10-18 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * data/items.xml, data/monsters.xml: Superseded by client files. - * src/game-server/itemmanager.cpp: Removed compatibility hack. - -2007-09-27 Eugenio Favalli <elvenprogrammer@gmail.com> - - * accountserver.cbp, data/monsters.xml, gameserver.cbp, - src/game-server/monstermanager.cpp: Ported monster database. - -2007-09-23 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/game-server/state.hpp, src/game-server/state.cpp: Changed - delayed events to an explicit interface. - * src/scripting/lua.cpp, src/game-server/command.cpp, - src/game-server/state.cpp, src/game-server/spawnarea.cpp, - src/game-server/state.hpp, src/game-server/monster.cpp, - src/game-server/trigger.cpp: Updated to new interface. - * src/account-server/accounthandler.cpp, src/defines.h, - src/chat-server/chathandler.cpp: Merged time-out messages with - response to connection messages. - * src/game-server/state.cpp, src/game-server/state.hpp: Modified - interface to deal with failure to insert objects. - * src/scripting/lua.cpp, src/game-server/testing.cpp, - src/game-server/command.cpp, src/game-server/gamehandler.cpp: Taken - insertion failures into account. - * src/account-server/accounthandler.hpp, - src/account-server/accounthandler.cpp, - src/account-server/serverhandler.cpp, - src/account-server/serverhandler.hpp: Simplified interface of - connection handlers. Moved all the implementation details outside the - header file. - * src/account-server/main-account.cpp: Updated to new interface of - connection handlers. - -2007-09-22 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/chat-server/chatchannelmanager.hpp, - src/chat-server/chathandler.hpp: Fixed header dependencies. - * src/configuration.cpp, src/configuration.h: Changed to namespace. - Removed listeners. Simplified property handling. Moved to common/. - * src/resourcemanager.cpp, src/resourcemanager.h: Changed to - namespace. Removed dead code. Moved to game-server/. - * src/account-server/dalstorage.cpp, src/utils/stringfilter.cpp, - src/account-server/accounthandler.cpp, src/utils/stringfilter.h, - src/game-server/accountconnection.cpp: Updated to new configuration. - * src/scripting/script.cpp, src/game-server/mapreader.cpp, - src/game-server/mapmanager.cpp, src/game-server/monstermanager.cpp, - src/game-server/itemmanager.cpp: Updated to new resource manager. - * src/Makefile.am, src/account-server/main-account.cpp, - src/game-server/main-game.cpp: Updated. - -2007-09-16 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/game-server/command.cpp: Removed unused argument name. - * src/defines.h: Added packet from for sending server statistics. - * src/account-server/serverhandler.hpp, - src/account-server/accounthandler.cpp: Cleaned function prototypes. - * src/chat-server/chathandler.hpp: Fixed missing header. - * src/account-server/serverhandler.cpp: Moved map/server data into - connection local storage. - * src/game-server/accountconnection.cpp, - src/game-server/main-game.cpp, src/game-server/accountconnection.hpp: - Added statistic sender to game server. - * src/account-server/serverhandler.cpp, - src/account-server/serverhandler.hpp, src/Makefile.am, - src/account-server/main-account.cpp: Added statistic receiver and - dumper to account server. - -2007-09-10 Eugenio Favalli <elvenprogrammer@gmail.com> - - * accountserver.cbp, gameserver.cbp, src/game-server/spawnarea.cpp: - Dimensionless spawn points now spawn over the whole map. - * src/game-server/mapreader.cpp, src/game-server/spawnarea.cpp, - src/game-server/spawnarea.hpp: Spawn rate and limit are now read from - map files and really fixed size of spawn area. - * docs/commands.txt: Added first draft of admin/gm commands reference. - -2007-08-31 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * configure.ac: Fixed detection of generic lua.pc file. - * src/game-server/itemmanager.cpp, src/game-server/itemmanager.hpp, - src/game-server/monstermanager.cpp, - src/game-server/monstermanager.hpp: Modified loading of reference - files, so that it is possible to reload them. - * src/game-server/command.cpp: Implemented "reload" remote command. - * src/account-server/account.hpp, src/account-server/account.cpp: - Simplified character removal. - * src/account-server/accountclient.hpp, - src/account-server/accounthandler.cpp, - src/account-server/accountclient.cpp: Removed selected character from - client data. Cleaned account handler. - * src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp: Added helper for querying existence - of usernames. - * src/account-server/accounthandler.cpp: Plugged several account leaks - on error. - * src/defines.h, src/account-server/accounthandler.cpp: Prevented - banned users from logging in. - * src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp: Handled banned database field. - * src/game-server/accountconnection.hpp, src/defines.h, - src/game-server/accountconnection.cpp, - src/account-server/serverhandler.cpp: Added protocol for banning - players. - * src/game-server/command.cpp: Implemented "ban" remote command. - -2007-08-30 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/account-server/storage.hpp, src/account-server/storage.cpp, - src/account-server/main-account.cpp: Removed abstract Storage. Relied - on SQL-based implementation only. - * src/account-server/characterdata.hpp, - src/account-server/characterdata.cpp: Renamed class and files to just - Character. - * src/utils/countedptr.h: Got rid of reference-counted pointers. - * src/account-server/dalstorage.hpp, - src/account-server/dalstorage.cpp: Fixed permanent memory usage for - accounts and characters loaded once. - * src/account-server/serverhandler.cpp: Improved robustness to game - server messages. - * src/chat-server/chathandler.cpp, - src/account-server/guildmanager.cpp, - src/chat-server/chatchannelmanager.cpp, - src/account-server/account.hpp, src/account-server/accounthandler.hpp, - src/account-server/guild.cpp, src/account-server/accountclient.hpp, - src/account-server/guild.hpp, src/account-server/guildmanager.hpp, - src/account-server/account.cpp, src/account-server/serverhandler.hpp, - src/Makefile.am, src/account-server/dalstoragesql.hpp, - src/account-server/accounthandler.cpp, - src/account-server/accountclient.cpp: Fixed fallout from previous - patches. - -2007-08-29 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * data/scripts/libtmw.lua: Fixed race condition between quest_reply - and npc_next. - * src/game-server/command.cpp, src/game-server/gamehandler.cpp, - src/game-server/gamehandler.hpp: Completed handler for admin commands, - so that they can also touch local players. - * src/game-server/comand.cpp: Implemented "goto" and "recall" remote - commands. - * src/Makefile.am, src/game-server/deathlistener.hpp, - src/game-server/eventlistener.hpp: Replaced event system. - * src/games-server/thing.hpp, src/game-server/thing.cpp: Placed - listener handling at the lowest level. Added "inserted" and "removed" - event. - * src/game-server/being.hpp, src/game-server/being.cpp, - src/game-server/character.hpp, src/game-server/character.cpp: Added - "died" and "disconnected" event. - * src/game-server/state.cpp, src/game-server/gamehandler.cpp: Added - event notification. - * src/game-server/spawnarea.cpp, src/game-server/spawnarea.hpp, - src/game-server/monster.cpp, src/game-server/monster.hpp: Modified to - use the new event system. - * src/game-server/quest.cpp: Fixed event listener on character removal - and/or disconnection. - * src/account-server/account.hpp, src/account-server/dalstorage.cpp, - src/account-server/accounthandler.cpp, src/account-server/account.cpp: - Fixed account levels not being loaded from the database. - * src/game-server/command.cpp: Fixed level checking. - -2007-08-28 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/account-server/storage.hpp, - src/account-server/dalstoragesql.hpp, - src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp: - Implemented storing and recovering quest variables from database. - * src/account-server/serverhandler.cpp, src/defines.h, - src/game-server/accountconnection.cpp, - src/game-server/accountconnection.hpp: Added protocol for sending - quest variables between servers. - * src/game-server/quest.cpp, src/game-server/quest.hpp, - src/game-server/character.hpp, src/Makefile.am: Added async handling - of quest variables. - * src/scripting/lua.cpp, data/scripts/libtmw.lua: Added helper - functions for querying quest variables from Lua scripts. Reworked - state machine of the NPC support library. - * data/test.lua: Modified for testing quest variables. - -2007-08-27 Eugenio Favalli <elvenprogrammer@gmail.com> - - * accountserver.cbp, gameserver.cbp, src/game-server/mapreader.cpp, - src/game-server/testing.cpp: Enabled loading of npcs and scripts from - map files. - -2007-08-27 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/chat-server/chathandler.hpp, src/chat-server/chatclient.hpp, - src/chat-server/chatclient.cpp, src/account-server/account.hpp, - src/account-server/account.cpp, src/defines.hpp: Used discontiguous - values for account level. - * src/account-server/characterdata.cpp, src/game-server/character.hpp, - src/serialize/characterdata.hpp, src/account-server/characterdata.hpp: - Added serialization of account level. - * src/game-server/gamehandler.cpp, src/game-server/command.cpp, - src/Makefile.am: Added support for remote commands. - * src/game-server/command.cpp: Implemented "warp", "item", "money", - "drop", and "spawn" remote commands. - * src/game-server/mapreader.cpp: Added support for uncompressed map - files and compressed layers. - * src/resourcemanager.cpp, src/resourcemanager.h: Added "exists" - function to resource manager. - * src/game-server/mapmanager.cpp: Used runtime selection of map - filename extensions. - * data/maps.xml: Removed extensions from map names. - -2007-08-20 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * data/test.lua, data/scripts/libtmw.lua: Defined two helper functions - to abstract away money being available under inventory index 0. - -2007-08-20 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/scripting/script.cpp: Prevented access to uninitialized engines. - * configure.ac: Enabled Lua scripting by default. - * src/scripting/lua.cpp, data/scripts/libtmw.lua: Removed useless - function prefixes. Commented Lua internal variables. - -2007-08-19 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/account-server/accounthandler.cpp, src/defines.h: Fixed typos. - * src/game-server/itemmanager.cpp: Worked around inconsistent - spelling. - * src/game-server/item.cpp, src/game-server/item.hpp: Added support - for equipment modifiers. - * src/game-server/inventory.hpp, src/game-server/inventory.cpp: Added - sanity checks at initialization. Applied equipment modifiers to - character. - * src/game-server/being.hpp, src/game-server/being.cpp: Set base - element resistance to 100. Added support for temporary modifiers. - * src/game-server/character.cpp: Removed redundant updates of - attributes. - * src/game-server/monster.cpp, src/game-server/character.hpp: Cleaned - fallout due to above patches. - * src/scripting/lua.cpp, data/test.lua: Allowed Lua scripts to query - and change money. - * src/game-server/being.cpp, src/game-server/being.hpp: Simplified - handling of permanent modifiers. - * src/game-server/item.cpp, src/game-server/item.hpp, - src/game-server/gamehandler.cpp: Implemented use of items. - * src/game-server/itemmanager.cpp: Fixed lifetime value. - -2007-08-18 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/serialize/characterdata.hpp, src/account-server/dalstorage.cpp, - src/account-server/characterdata.cpp, src/game-server/spawnarea.cpp, - src/account-server/accounthandler.cpp, src/defines.h, - src/account-server/characterdata.hpp, src/game-server/state.cpp, - src/game-server/being.cpp, src/game-server/monster.cpp, - src/game-server/being.hpp, src/game-server/movingobject.hpp, - src/game-server/monster.hpp, src/game-server/character.cpp, - src/game-server/item.cpp, src/game-server/character.hpp, - src/game-server/item.hpp, src/game-server/gamehandler.cpp, - src/game-server/object.hpp, src/game-server/accountconnection.cpp, - src/game-server/itemmanager.cpp: Removed character statistics from - Being. Kept only attributes useful for fighting. Improved combat - handling (evade and elements). Added support for weapon - characteristics and weapon skills. Added support for attribute - modifiers. Cleaned game state handling. - -2007-08-17 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/scripting/lua.cpp, data/test.lua: Added Lua function for trading - between players and NPCs. - * src/game-server/gamehandler.cpp, src/game-server/gamehandler.hpp, - src/game-server/accountconnection.cpp: Handled multiple connections by - allowing clients to take over characters. - * src/utils/tokencollector.cpp, src/utils/tokencollector.hpp, - src/Makefile.am: Simplified TokenCollector and fixed a few bugs. Moved - its implementation outside the header file. - * src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp, - src/defines.h: Used TokenCollector to manage cookies in ChatHandler. - -2007-08-16 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * data/scripts/libtmw.lua: Improved NPC state machine, so that the - engine avoids waiting, once the last message has been sent. - -2007-08-15 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/scripting/script.cpp, src/scripting/script.hpp: Added helper - functions for loading files and NPCs as scripts. - * src/scripting/lua.cpp, data/scripts/libtmw.lua: Put the Lua helpers - into a separate library automatically loaded into new contexts. - * src/game-server/testing.cpp, data/test.lua: Updated testing files. - -2007-08-14 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/serialize/characterdata.hpp, src/common/inventorydata.hpp, - src/account-server/accounthandler.hpp, src/game-server/character.cpp, - src/account-server/dalstorage.cpp, src/game-server/character.hpp, - src/account-server/characterdata.cpp, - src/account-server/accounthandler.cpp, - src/account-server/characterdata.hpp: Handled money as part of the - inventory. - * src/game-server/inventory.hpp, src/game-server/inventory.cpp, - src/game-server/buysell.cpp: Added money accessor to the inventory - manager. - * src/game-server/inventory.cpp: Fixed incorrect update message when - merging item stacks and removing one of them. - * src/game-server/character.cpp, src/game-server/buysell.cpp: Ensured - cancelations do not enter an infinite loop of death. - * src/defines.h, src/game-server/trade.cpp, src/game-server/trade.hpp, - src/game-server/gamehandler.cpp: Involved money in trade handler. - * src/scripting/lua.cpp, src/scripting/script.cpp, - src/scripting/script.hpp, src/game-server/testing.cpp: Made it - possible to load scripts from strings instead of files. - -2007-08-13 Eugenio Favalli <elvenprogrammer@gmail.com> - - * accountserver.cbp, gameserver.cbp: Updated project files and added - scripting engine. - -2007-08-13 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/bindings.i, src/script-squirrel.cpp, src/script-squirrel.h, - src/skill.cpp, src/skill.h, scripts/init.rb: Deleted obsolete files. - * configure.ac, src/Makefile.am, src/account-server/main-account.cpp, - src/game-server/main-game.cpp, src/dal/sqlitedataprovider.cpp, - src/dal/mysqldataprovider.cpp, src/account-server/dalstorage.cpp, - src/account-server/dalstoragesql.hpp, src/dal/dataproviderfactory.cpp, - src/account-server/accounthandler.cpp: Cleaned configuration. Removed - obsolete SQL tables. - * src/defines.h, src/Makefile.am, src/game-server/trade.cpp, - src/game-server/trade.hpp, src/game-server/state.cpp, - src/game-server/character.cpp, src/game-server/character.hpp, - src/game-server/gamehandler.cpp, src/game-server/buysell.cpp, - src/game-server/buysell.hpp: Implemented buy/sell handler. - * src/scripting/lua.cpp, data/test.lua: Added a bit of buy/sell - testing code. - -2007-08-11 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/scripting/lua.cpp: Added Lua functions for handling inventories. - * data/test.lua: Tested them. - -2007-08-10 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * data/test.lua: Added Lua helper functions to simplify scripts. - * src/game-server/testing.cpp, src/game-server/state.cpp, - src/game-server/mapcomposite.cpp, src/game-server/mapcomposite.hpp: - Associated scripts to maps. - * src/scripting/lua.cpp, data/test.lua: Added Lua function for warping - people around. Removed colon in NPC choice messages. - -2007-08-09 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/game-server/inventory.cpp: Fixed item move toward a not yet - existing slot. - * src/skill.h, src/net/connectionhandler.cpp: Removed useless - references to script header. - * src/script.cpp, src/script.h: Removed old scripting interface. - * src/resourcemanager.cpp: Allowed binary files to be used as strings. - * src/scripting/script.cpp, src/scripting/script.hpp: Added new - scripting interface. - * src/configure.ac, src/Makefile.am, src/scripting/lua.cpp: Added Lua - scripting engine. - * src/game-server/npc.cpp, src/game-server/npc.hpp, - src/game-server/testing.cpp: Converted NPC class to scripting engine. - * data/test.lua: Converted testing NPC to Lua. - -2007-08-08 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/net/messageout.hpp, src/net/messageout.cpp: Changed argument - types to generic int. - * src/game-server/inventory.cpp, src/game-server/inventory.hpp, - src/defines.h, src/game-server/gamehandler.cpp: Added protocol for - moving objects between slots of inventory. - * src/game-server/state.cpp: Fixed position of the cleaning bit for - looks, so that it actually fits into network data. - -2007-08-01 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/game-server/itemmanager.cpp: Ensured equipment items cannot - stack. - * src/game-server/inventory.hpp, src/game-server/inventory.cpp: - Improved equipment change so that no empty slot is used, unless really - needed. Ensured equip and unequip do not modify inventory when they - fail in non-delayed mode. Simplified and robustified code. Added - notification on changes of looks. - -2007-07-31 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/defines.h, src/game-server/inventory.hpp, - src/game-server/gamehandler.cpp, src/game-server/inventory.cpp: Added - protocol for removing equipment. Compressed inventory message a bit. - -2007-07-29 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/game-server/mapreader.cpp, src/game-server/map.cpp, - src/game-server/map.hpp, src/game-server/mapcomposite.cpp: Revert to - the old pathfinding system without collision with beings, as the new - one is too cpu intensive. - * src/net/messageout.hpp, src/net/messageout.cpp: Allowed cancellation - of outgoing messages. - * src/game-server/inventory.hpp, src/game-server/inventory.hpp: - Allowed delayed changes of inventories. - * src/defines.h, src/Makefile.am, src/game-server/trade.cpp, - src/game-server/trade.hpp, src/game-server/state.cpp, - src/game-server/character.cpp, src/game-server/character.hpp, - src/game-server/gamehandler.cpp: Added support for trading. - -2007-07-28 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/account-server/storage.hpp, src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp: Stored channel IDs as unsigned - data. - * src/src/account-server/dalstoragesql.hpp, - src/chat-server/chatchannel.hpp: Assumed channels with password are - private. - * src/chat-server/chatclient.hpp, src/chat-server/chatchannel.cpp: - Added to client the channels it is connected to. - * src/chat-server/chatchannelmanager.cpp, - src/chat-server/chathandler.cpp, src/account-server/serverhandler.cpp, - src/chat-server/chatchannelmanager.hpp: Replaced user names by client - pointers when handling channels, in order to reduce lookups in - ChatHandler::sendInChannel. - -2007-07-25 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/game-server/movingobject.hpp: Added missing accessor, compacted - object, and used generic integer in signatures. - * src/defines.h, src/game-server/state.cpp: Added being speed to - protocol. - * src/game-server/spawnarea.cpp, - src/game-server/accountconnection.cpp: Halved speed of maggots. - Reduced speed of characters, so that they donot travel much more than - one tile per data round-trip. - -2007-07-25 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/chat-server/chathandler.hpp, - src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatchannel.cpp, - src/chat-server/chatchannelmanager.hpp, - src/chat-server/chatchannel.hpp, src/chat-server/chathandler.cpp, - src/account-server/serverhandler.cpp, - src/account-server/dalstorage.cpp: Removed a host of unnecessary - methods from ChatChannelManager. - * AUTHORS: Added David Athay. - -2007-07-23 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/game-server/monster.hpp, src/game-server/state.cpp: Sent proper - monster identifiers. - * src/resourcemanager.cpp: Enabled symlinks to data directory. - * src/game-server/accountconnection.cpp, - src/game-server/gamehandler.hpp, - src/game-server/accountconnection.hpp, - src/account-server/serverhandler.cpp: Commented out unused guild code. - It should not have been handled by the game server anyway. - * src/game-server/mapcomposite.hpp: Removed slow member, if it were to - be implemented. - * src/game-server/gamehandler.cpp, src/game-server/npc.hpp, - src/game-server/state.cpp, src/Makefile.am, src/defines.h: Added NPC - support. - * src/game-server/testing.cpp: Added a test NPC. - -2007-07-20 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/chat-server/chatclient.hpp, src/chat-server/chathandler.cpp, - src/Makefile.am: Separated ChatClient class from chathandler.cpp. - * src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp: - Cleaned up handling of messages, defining a method for each handled - message. - * src/account-server/guildmanager.cpp, src/account-server/guild.cpp, - src/account-server/guildmanager.hpp, src/account-server/guild.hpp: - Some code formatting cleanup and corrected headers. - -2007-07-17 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/chat-server/chathandler.hpp, - src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatchannel.cpp, - src/chat-server/chatchannelmanager.hpp, - src/chat-server/chatchannel.hpp, src/chat-server/chathandler.cpp, - src/account-server/serverhandler.cpp, - src/account-server/dalstorage.cpp, - src/game-server/accountconnection.hpp: Some more cleanup of chat - handler related code. - -2007-07-17 Eugenio Favalli <elvenprogrammer@gmail.com> - - * gameserver.cbp, src/game-server/mapmanager.cpp, - src/game-server/mapreader.cpp, src/game-server/mapreader.hpp, - src/game-server/testing.cpp, src/utils/xml.hpp: Implemented loading of - warp and spawn areas from map files. - -2007-07-15 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatchannelmanager.hpp, - src/chat-server/chathandler.cpp: Some cleaning up of the chat channel - manager code. - -2007-07-14 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/defines.h, src/game-server/state.cpp: Reduced size of equipment - packets. Fixed packet sending on object distance change. - -2007-07-12 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/game-server/item.hpp, src/game-server/inventory.cpp, - src/game-server/inventory.hpp: Fixed naming of equipment slot. - * src/game-server/object.hpp: Added update flag for looks. - * src/game-server/itemmanager.cpp: Added field loaded for sprite_id. - * src/defines.h, src/game-server/state.cpp: Added support for visible - equipment. - -2007-07-08 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/game-server/being.cpp: Lowered messages to debug level. - * src/game-server/deathlistener.hpp: Made members non-abstract, so - that inheritors do not have to define them when they do not use them. - * data/monsters.xml: Added sample monster database. - * src/game-server/monstermanager.cpp, src/game-server/main-game.cpp, - src/game-server/monstermanager.hpp: Added manager for monster species. - * src/game-server/spawnarea.cpp, src/game-server/spawnarea.hpp, - src/game-server/testing.cpp: Specified the monster specy being - spawned. - * src/game-server/monster.cpp, src/game-server/monster.hpp: Added - monster drops. - * src/game-server/gamehandler.cpp: Update account database on - unexpected client disconnection. - -2007-07-07 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/common/inventorydata.hpp: Fixed missing include. - * src/game-server/mapcomposite.cpp, src/game-server/mapcomposite.hpp: - Moved implementation details out of the header. - * src/game-server/mapmanager.cpp, src/game-server/mapmanager.hpp, - src/game-server/state.cpp, src/game-server/state.hpp: Merged LoadedMap - and MapComposite classes. Delegated handling of composite maps to the - map manager. - * src/game-server/testing.cpp, src/game-server/thing.hpp, - src/game-server/spawnarea.cpp, src/game-server/spawnarea.hpp, - src/game-server/movingobject.cpp, src/game-server/monster.cpp, - src/game-server/character.cpp, src/game-server/character.hpp, - src/game-server/trigger.cpp, src/game-server/trigger.hpp, - src/gamehandler.cpp: Simplified code by using map pointers only, - instead of using both map IDs and map pointers. - * src/game-server/main-game.cpp, src/game-server/inventory.cpp, - src/game-server/itemmanager.cpp, src/game-server/itemmanager.hpp, - src/game-server/mapmanager.cpp, src/game-server/mapmanager.hpp, - src/game-server/state.cpp, src/game-server/state.hpp, - src/game-server/accountconnection.cpp, - src/game-server/gamehandler.cpp: Changed singleton managers from - classes to namespace interfaces. Removed global pointers. Moved - private members to implementation files. - * src/game-server/state.cpp, src/game-server/being.cpp, - src/game-server/movingobject.cpp, src/game-server/movingobject.hpp: - Fixed teleportation hack caused by caching of pathfinder results. - -2007-07-03 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/account-server/dalstorage.cpp: Added error messages for failed - SQL requests when retrieving character. Added check for failed - character when retrieving account. Added check for corrupted - inventory. - -2007-07-02 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/account-server/storage.cpp, src/account-server/storage.hpp: - Moved trivial accessors to header file. Removed C-like prototypes and - harmful exception specifications. - * src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp: Factored duplicate query code. - Removed C-like prototypes and harmful exception specifications. - * src/account-server/dalstorage.cpp: Added support for loading - inventory from database. Fixed mysqlism for multi-insertion. - -2007-07-02 Eugenio Favalli <elvenprogrammer@gmail.com> - - * accountserver.cbp, gameserver.cbp: Updated project files. - -2007-07-01 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/abstractcharacterdata.cpp, src/abstractcharacterdata.hpp, - src/serialize/characterdata.hpp, src/account-server/serverhandler.cpp, - src/game-server/accountconnection.cpp: Removed multiple inheritance - mechanism for serialization. Replaced it by a less cumbersome template - interface. - * src/common/inventorydata.hpp: Set inventory structures in a - directory common to both servers. - * src/account-server/dalstorage.cpp: Commented out unused code. - * src/Makefile.am: Taken new files into account. - * src/account-server/characterdata.cpp, src/game-server/character.cpp, - src/account-server/characterdata.hpp, src/game-server/character.hpp: - Removed new inventory code, as it was not doing anything. - * src/inventory.cpp: Reverted to the old code, as it was working just - fine. - * src/game-server/state.cpp: Added assertions to detect insertion and - removal of objects at updating time. - * src/game-server/accountconnection.cpp, - src/game-server/character.cpp, src/defines.h, - src/account-server/characterdata.hpp, - src/account-server/characterdata.cpp, src/serialize/characterdata.hpp: - Removed automatic (de)serialization of ID, so that it can be properly - used, and of name, so that it does not waste bandwidth. - * src/account-server/serverhandler.cpp: Reverted to the scheme based - on character ID, so that runtime character data are persistent again. - * src/account-server/dalstoragesql.hpp, - src/account-server/dalstorage.cpp: Added support for storing inventory - in database. - -2007-06-28 Philipp Sehmisch <tmw@crushnet.org> - - * src/defines.h, src/game-server/state.cpp: Attack direction is now - included in being attack messages. - * src/game-server/accountconnection.cpp: Player characters are now - spawned with full hit points (todo: save current hit points in - database when a character logs out so that players can't heal by - logging in and out). - * src/game-server/being.cpp, src/game-server/deathlistener.hpp, - src/game-server/spawnarea.hpp: Death listeners are now informed when - a being object is deleted. - * src/game-server/being.hpp: Being::damage() now returns the resulting - loss of hit points. - * src/game-server/character.cpp: Characters hit circle size is now - initialized properly. - * src/game-server/map.cpp, src/game-server/map.hpp, - src/game-server/mapcomposite.cpp, src/game-server/mapcomposite.hpp, - src/game-server/mapreader.cpp, src/state.cpp: Pathfinding now takes - the tiles that are occupied by beings into account. Map::find_path() - now has an optional argument that sets the maximum path cost. - * src/game-server/monster.cpp, src/game-server/monster.hpp, - src/game-server/spawnarea.cpp, src/game-server/thing.hpp: Implemented - monster attacking and provisoric monster AI. Monster now chase and - attack players that hurt them. - * src/game-server/spawnarea.cpp: Monsters are no longer spawned on - unwalkable tiles. - -2007-06-28 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/game-server/spawnarea.cpp: Delegated creature insertion to the - State class so that it does not disturb object updating. - -2007-06-26 Eugenio Favalli <elvenprogrammer@gmail.com> - - * accountserver.cbp: Updated project file. - -2007-06-25 Eugenio Favalli <elvenprogrammer@gmail.com> - - * accountserver.cbp, gameserver.cbp: Fixed include directories and - updated project files. - -2007-06-16 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/utils/mathutils.cpp: Fixed miscompilation of rsqrt due to type - aliasing and sped up sqrt. - * src/game-server/character.cpp: Fixed initial attribute status. - -2007-04-28 David Athay <ko2fan@gmail.com> - - * src/chat-server/chathandler.cpp, - src/account-server/guildmanager.cpp: Fixed bug where - the guild creator was never added to the guild. - -2007-04-22 David Athay <ko2fan@gmail.com> - - * src/chat-server/chathandler.cpp, - src/account-server/guildmanager.cpp, - src/account-server/guildmanager.hpp, - src/account-server/serverhandler.cpp, - src/account-server/storage.hpp, src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp, src/defines.h, - src/game-server/gamehandler.cpp, - src/game-server/accountconnection.cpp, - src/game-server/accountconnection.hpp: Added quitting guilds. - -2007-04-11 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/being.cpp: Using effective attributes instead of - base attributes for damage calculation. - -2007-04-05 David Athay <ko2fan@gmail.com> - - * src/chat-server/chathandler.hpp, - src/chat-server/chathandler.cpp, - src/account-server/guildmanager.cpp, - src/account-server/guildmanager.hpp, src/defines.h: - Added user joining and leaving, plus stopped non guild members - joining guild channels. - -2007-03-31 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/Makefile.am, src/game-server/testing.cpp, - src/game-server/spawnarea.cpp, src/game-server/state.hpp, - src/game-server/spawnarea.hpp, src/game-server/monster.cpp, - src/game-server/monster.hpp, src/game-server/trigger.hpp: Made a start - with having monsters spawn using a SpawnArea. - * src/net/messagein.hpp, src/net/messagein.cpp, - src/net/messageout.hpp, src/net/messageout.cpp, - src/net/connectionhandler.cpp, src/net/netcomputer.cpp: Moved writing - of messages into MessageIn and MessageOut and tweaked the printing of - the message ID. - * src/Makefile.am, src/game-server/spawnarea.cpp, - src/game-server/being.cpp, src/game-server/spawnarea.hpp, - src/game-server/monster.cpp, src/game-server/being.hpp, - src/game-server/movingobject.hpp, src/game-server/monster.hpp, - src/game-server/deathlistener.hpp: Added a DeathListener interface, - which the SpawnArea now uses to get notified about dying beings, so - that it knows when to spawn more. - * src/game-server/spawnarea.cpp, src/game-server/spawnarea.hpp: Took - into account spawn rate. - -2007-03-30 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/Makefile.am, src/game-server/thing.hpp, - src/game-server/movingobject.cpp, src/game-server/being.hpp, - src/game-server/movingobject.hpp, src/game-server/trigger.cpp, - src/game-server/object.cpp, src/game-server/trigger.hpp, - src/game-server/object.hpp: Separated the Thing and MovingObject - classes from the Object module. - -2007-03-30 Philipp Sehmisch <tmw@crushnet.org> - - * src/controller.cpp, src/controller.h, src/game-server/monster.cpp, - src/game-server/monster.hpp, src/game-server/testing.cpp, - src/Makefile.am: Renamed "Controlled" to "Monster" and moved it into - the game-server directory. - -2007-03-30 David Athay <ko2fan@gmail.com> - - * src/chat-server/chathandler.cpp, - src/chat-server/chathandler.hpp, - src/account-server/accounthandler.hpp, - src/account-server/guildmanager.cpp, - src/account-server/guildmanager.hpp, - src/account-server/guild.cpp, src/account-server/guild.hpp, - src/account-server/serverhandler.cpp, - src/account-server/serverhandler.hpp, - src/account-server/storage.hpp, src/account-server/storage.cpp, - src/account-server/characterdata.hpp, - src/game-server/accountconnection.cpp, - src/defines: Added rejoining guilds the player belongs to. - * src/account-server/serverhandler.hpp, - src/chat-server/chathandler.cpp: Player now joins guild channels - upon connecting to the chat server. - * src/acccount-server/dalstorage.cpp: Fixed bug with creating - guilds. - -2007-03-25 David Athay <ko2fan@gmail.com> - - * src/chat-server/chathandler.cpp, - src/chat-server/chathandler.hpp, - src/account-server/serverhandler.cpp, - src/account-server/serverhandler.hpp, - src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp, - src/defines.h, src/game-server/gamehandler.cpp, - src/game-server/gamehandler.hpp, - src/game-server/accountconnection.cpp: Implemented inviting - users to guilds. - -2007-03-23 Eugenio Favalli <elvenprogrammer@gmail.com> - - * tmw.cbp: Updated and fixed Code::Blocks project files. - -2007-03-23 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/point.h, src/configuration.cpp, - src/account-server/accounthandler.cpp, - src/account-server/accountclient.cpp, src/utils/stringfilter.cpp, - src/abstractcharacterdata.hpp, src/game-server/being.cpp, - src/game-server/character.cpp, src/game-server/character.hpp: Mostly - fixed some compilation issues. - -2007-03-23 Philipp Sehmisch <tmw@crushnet.org> - - * src/account-server/accounthandler.cpp, src/defines.h, - src/game-server/character.cpp, src/game-server/character.hpp - src/game-server/state.cpp: Implemented communication of attribute - changes from server to client. - * src/game-server/itemmanager.cpp: Another case of inconsistent order - of attributes. - -2007-03-22 Philipp Sehmisch <tmw@crushnet.org> - - * src/account-server/dalstorage.cpp: Fixed a bug that caused the - character attributes to become mixed up. - -2007-03-20 Philipp Sehmisch <tmw@crushnet.org> - - * src/account-server/accounthandler.cpp, src/defines.h: Removed check - for difference between lowest and highest attribute at char creation. - * src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp: Unified order of basic attributes. - -2007-03-20 Rogier Polak <rogier.l.a.polak@gmail.com> - - * src/account-server/accounthandler.cpp, src/utils/tokencollector.hpp, - src/game-server/gamehandler.cpp: Corrected a bug, that occurred when - connecting to the game-server. Made member functions of TokenCollector - less fragile. - -2007-03-19 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/gamehandler.cpp, src/game-server/gamehandler.hpp, - src/utils/tokendispenser.hpp, src/account-server/accountclient.cpp, - src/account-server/accounthandler.cpp: Fixed two compiler warnings - and corrected a spelling error. - -2007-03-19 David Athay <ko2fan@gmail.com> - - * src/Makefile.am, src/account-server/accounthandler.cpp, - src/account-server/characterdata.hpp, - src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp, - src/account-server/main-account.cpp, - src/account-server/serverhandler.cpp, - src/account-server/serverhandler.hpp, - src/account-server/storage.hpp, src/chat-server/chathandler.cpp, - src/account-server/guild.cpp, src/account-server/guild.h, - src/account-server/guildmanager.cpp, - src/account-server/guildmanager.hpp, - src/chat-server/chathandler.hpp, src/defines.h, - src/game-server/accountconnection.cpp, - src/game-server/accountconnection.hpp, - src/game-server/gamehandler.cpp, src/game-server/gamehandler.hpp, - src/game-server/mapmanager.cpp, src/game-server/mapmanager.hpp, - src/net/netcomputer.cpp : Add first stage of guild system. - -2007-03-18 Rogier Polak <rogier.l.a.polak@gmail.com> - - * src/net/netcomputer.cpp: Corrected the debug message for big-endian - architectures. - * src/defines.h, src/Makefile.am, - src/account-server/accountclient.hpp, - src/account-server/accountclient.cpp, - src/account-server/accounthandler.hpp, - src/account-server/accounthandler.cpp, - src/account-server/serverhandler.hpp, - src/account-server/serverhandler.cpp, - src/game-server/accountconnection.cpp, - src/game-server/gamehandler.hpp, src/game-server/gamehandler.cpp, - src/utils/tokencollector.hpp: Added a TokenCollector class, which - matches tokens used for moving clients between servers. Improved the - handling of connecting clients for the account-server. - -2007-03-15 Philipp Sehmisch <tmw@crushnet.org> - - * src/account-server/accounthandler.cpp: Set the default map - position of new characters to a value that makes more sense. - * src/defines.h, src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp: Implemented new basic attribute - system. - * src/controller.cpp, src/controller.hpp, src/defines.h, - src/game-server/being.cpp, src/game-server/being.hpp, - src/game-server/character.cpp, src/game-server/character.hpp, - src/gameserver/item.hpp, src/gameserver/itemmanager.hpp, - src/gameserver/testing.cpp: - Removed attribute modifiers, unified basic and derived attributes, - storing attributes in a vector, renamed some attribute identifiers, - removed identifiers for derived attributes that aren't needed yet. - -2007-03-14 Rogier Polak <rogier.l.a.polak@gmail.com> - - * src/abstractcharacterdata.hpp, src/abstractcharacterdata.cpp, - src/defines.h, src/Makefile.am, src/playerdata.hpp, - src/playerdata.cpp, src/account-server/accounthandler.cpp, - src/account-server/characterdata.hpp, - src/account-server/characterdata.cpp, - src/account-server/dalstorage.cpp, - src/account-server/serverhandler.cpp, - src/game-server/accountconnection.hpp, - src/game-server/accountconnection.cpp, src/game-server/being.hpp, - src/game-server/being.cpp, src/game-server/character.hpp, - src/game-server/character.cpp, src/game-server/gamehandler.hpp, - src/game-server/gamehandler.cpp, src/game-server/inventory.hpp, - src/game-server/inventory.cpp, src/game-server/item.hpp, - src/game-server/item.cpp, src/game-server/itemmanager.cpp, - src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp, - src/game-server/object.hpp, src/game-server/player.hpp, - src/game-server/player.cpp, src/game-server/state.hpp, - src/game-server/state.cpp, src/game-server/trigger.cpp: Renamed the - Player class to Character, which now inherits from Being and - AbstractCharacterData. (Changed as little as possible of basic damage - calculation code) - -2007-03-11 Philipp Sehmisch <tmw@crushnet.org> - - * src/controller.cpp, src/controller.h, src/gameserver/being.cpp, - src/gameserver/being.hpp, src/gameserver/item.hpp, - src/gameserver/itemmanager.cpp, src/gameserver/player.cpp, - src/gameserver/player.hpp, src/gameserver/testing.cpp: Implemented - stat handling infrastructure and basic damage calculation. - src/gameserver/being.cpp: Increased attack zone (Sorry, I couldn't - hit nothing and that annoyed me during testing) - -2007-03-10 Rogier Polak <rogier.l.a.polak@gmail.com> - - * src/Makefile.am, src/account-server/accounthandler.cpp, - src/account-server/main-account.cpp, - src/account-server/serverhandler.cpp, src/chat-server/chathandler.cpp, - src/game-server/accountconnection.cpp, - src/game-server/gamehandler.cpp, src/game-server/main-game.cpp, - src/utils/tokendispenser.hpp, src/utils/tokendispenser.cpp: Added a - utility function for creating magic_tokens. - * src/utils/processorutils.hpp, src/utils/processorutils.cpp, - src/Makefile.am, src/account-server/main-account.cpp, - src/game-server/main-game.cpp: Added a utils::processor namespace and - a function to determine if, the processor the program is running on, - is little-endian or big-endian. - * src/net/connectionhandler.hpp, src/net/connectionhandler.cpp, - src/net/netcomputer.cpp: Corrected the output of the overloaded - operator << of the NetComputer class. - -2007-03-05 Rogier Polak <rogier.l.a.polak@gmail.com> - - * src/defines.h, src/Makefile.am, src/abstractcharacterdata.hpp, - src/abstractcharacterdata.cpp, src/account-server/account.hpp, - src/account-server/account.cpp, src/account-server/accountclient.hpp - src/account-server/accountclient.cpp, - src/account-server/accounthandler.cpp, - src/account-server/characterdata.hpp, - src/account-server/characterdata.cpp, - src/account-server/dalstorage.hpp, src/account-server/dalstorage.cpp - src/account-server/dalstoragesql.hpp, - src/account-server/serverhandler.hpp, - src/account-server/serverhandler.cpp, src/account-server/storage.hpp - src/game-server/accountconnection.cpp: Added an abstract base class - for characterdata, in order to use the same serialize and deserialize - functions on both the accountserver and the gameserver. Added the - CharacterData class to the accountserver, a specialisation of - characterdata for the accountserver. Renamed (raw)stats to attributes. - * src/point.h, src/controller.cpp, src/game-server/testing.cpp, - src/game-server/state.cpp: Added two constructors to the Point class. - * src/utils/wingettimeofday.h, src/utils/timer.h: Set svn properties. - * src/game-server/mapcomposite.cpp: Cleaned up a double deletion. - * src/game-server/item.hpp: Added the member spriteId. - * src/account-server/main-account.cpp, src/game-server/main-game.cpp: - Modified the default log files (primarily for development purposes). - -2007-03-03 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/utils/mathutils.cpp, src/utils/mathutils.h, - src/game-server/collisiondetection.hpp, - src/game-server/collisiondetection.cpp: Use M_PI_2 instead of - acos(0.0f) and FLT_MAX instead of 1.0E40f (which exceeded the maximum - float value). Some cosmetics (whitespace and declaring variables where - they are used). - -2007-03-03 Rogier Polak <rogier.l.a.polak@gmail.com> - - * src/utils/mathutils.h, src/utils/mathutils.cpp, - src/utils/fastsqrt.h, src/Makefile.am, src/game-server/main-game.cpp: - Moved math utility functions to the namespace utils::math, added - cached trigonomic functions. - * src/game-server/collisiondetection.hpp, src/game-server/being.cpp, - src/game-server/collisiondetection.cpp: Implemented an alternate - collision-detection function, for disks and circle-sectors. - -2007-03-03 Philipp Sehmisch <tmw@crushnet.org> - - * src/controller.cpp, src/controller.h, src/defines.h, - src/gameserver/being.cpp, src/gameserver/being.hpp, - src/gameserver/gamehandler.cpp, src/gameserver/object.hpp, - src/gameserver/player.cpp, src/gameserver/player.hpp, - src/gameserver/state.cpp, src/gameserver/testing.cpp, - src/point.h: Implemented being death, removal of dead mobs and - sitting. - -2007-03-01 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/Makefile.am: Updated with new collision related module. - -2007-02-27 Philipp Sehmisch <tmw@crushnet.org> - - * src/account-server/dalstorage.cpp, - src/account-server/dalstoragesql.hpp, - src/chat-server/chatchannel.cpp, - src/chat-server/chatchannel.hpp, - src/chat-server/chatchannelmanager.cpp, - src/chat-server/chatchannelmanager.hpp, - src/chat-server/chathandler.cpp, - src/dal/mysqldataprovider.cpp, - src/dal/pqdataprovider.cpp - src/dal/qulitedataprovider.cpp, - src/defines.h: Implementation of chat channels by Trapdoor. - -2007-02-25 Philipp Sehmisch <tmw@crushnet.org> - - * src/game-server/collisiondetection.cpp, - src/game-server/collisiondetection.hpp, - src/utils/fastsqrt.h: Added a function to calculate collisions between - circles and circle sectors. - * src/being.cpp, src/object.hpp, src/testing.cpp: Improved hit - detection by using said function. - -2007-02-23 Rogier Polak <rogier.l.a.polak@gmail.com> - - * src/chat-server/chathandler.cpp: Added disconnect. - * src/game-server/gamehandler.cpp, - src/game-server/accountconnection.cpp: Bugfixes related to - switch_character. - * src/account-server/main-account.cpp, src/game-server/main-game.cpp: - Small modification to accomodate MS-Windows. - -2007-02-04 Rogier Polak <rogier_polak@users.sourceforge.net> - - * src/chat-server/chathandler.cpp, - src/account-server/accounthandler.hpp, - src/account-server/serverhandler.cpp, - src/account-server/dalstorage.cpp, src/account-server/storage.hpp, - src/account-server/accounthandler.cpp, - src/account-server/dalstorage.hpp, src/defines.h, src/playerdata.cpp, - src/playerdata.hpp, src/game-server/gamehandler.cpp, - src/game-server/accountconnection.cpp, - src/game-server/accountconnection.hpp: Added support for switching - character by reconnecting to the account server and fixed the issue - where a client is not logged in after registering (patch applied by - Bjørn Lindeijer). - -2007-02-01 Rogier Polak <rogier_polak@users.sourceforge.net> - - * src/account-server/main-account.cpp, - src/account-server/dalstorage.cpp, src/account-server/account.cpp, - src/game-server/mapmanager.cpp, src/game-server/main-game.cpp: - Added graceful server shutdown, chose some more sane variables names - for SQL queries and fixed a possible character collision error (patch - applied by Bjørn Lindeijer). - * src/game-server/object.cpp, src/game-server/object.hpp: Added - caching of paths (patch applied by Bjørn Lindeijer). - -2007-01-14 Björn Steinbrink <B.Steinbrink@gmx.de> - - * src/utils/logger.h: Unified logging macros. - -2007-01-12 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/account-server/serverhandler.cpp: Report problems with finding a - certain character instead of crashing. - -2007-01-06 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/game-server/mapcomposite.cpp: Fixed a compiler warning. - * src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp, - src/net/connectionhandler.hpp, src/net/connectionhandler.cpp, - src/account-server/main-account.cpp, src/game-server/mapcomposite.hpp, - src/Makefile.am: Allowed usage of timeout in - ConnectionHandler::process in order to reduce CPU usage. Now account - and chat servers no longer need to keep track of game time, but simply - listen for incoming messages to act on. - * src/utils/timer.cpp, src/utils/timer.h: Gracefully handle cases - where the computer time is set back. - -2007-01-05 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * AUTHORS: Updated to include all current authors. - * src/account-server/main-account.cpp, - src/account-server/serverhandler.cpp, src/utils/logger.h, - src/game-server/main-game.cpp: Removed log level argument from - LOG_FATAL helper macro, with the assumption that fatal messages should - always have highest log level. - * docs/tmwserv.xml: Added some documentation to example config file. - -2007-01-05 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/game-server/player.cpp, src/game-server/state.cpp: Delayed - update of persistent position and put it into state handling, so that - the update happens before map change. - * src/game-server/item.hpp: Added an amount property to items lying on - the ground. - * src/game-server/testing.cpp: Added a piece of equipment. - * src/game-server/defines.h, src/game-server/gamehandler.cpp: - Implemented item dropping. - * src/game-server/player.hpp: Removed useless dependency on Inventory. - * src/game-server/inventory.cpp: Fixed reported amounts of inventory - items. Embeded handling of client message directly into the class. - * src/defines.h, src/game-server/gamehandler.cpp: Added full update of - Inventory on Player connection. - * src/game-server/gamehandler.cpp, src/game-server/player.hpp, - src/game-server/player.cpp: Generalized player state. - * src/utils/logger.h, src/utils/logger.cpp: Simplified handling of - verbosity levels: fatal, error, warn, info, debug are now the levels. - Optimized code by generating only needed messages. - * src/chat-server/chathandler.cpp, src/net/connection.cpp, - src/net/netcomputer.cpp, src/net/connectionhandler.cpp, src/skill.cpp, - src/configuration.cpp, src/account-server/main-account.cpp, - src/account-server/serverhandler.cpp, src/utils/stringfilter.cpp, - src/account-server/dalstorage.cpp, src/utils/zlib.cpp, - src/account-server/accounthandler.cpp, src/resourcemanager.cpp, - src/controller.cpp, src/game-server/mapreader.cpp, - src/game-server/gamehandler.cpp, src/game-server/mapmanager.cpp, - src/game-server/accountconnection.cpp, src/game-server/being.cpp, - src/game-server/itemmanager.cpp, src/game-server/main-game.cpp: - Updated accordingly. Removed some unworthy debug messages. - * src/Makefile.am: Removed useless dependencies. - -2007-01-04 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/playerdata.hpp, src/playerdata.cpp, src/defines.h, - src/Makefile.am: Factored serialization of PlayerData into a new file. - Added inventory to PlayerData. Removed counted pointers. - * src/account-server/serverhandler.hpp, src/account-server/account.hpp: - Moved counted pointers here. - * src/account-server/serverhandler.cpp, - src/game-server/accountconnection.cpp: Simplified by relying on the - serialization functionality of PlayerData. - * src/game-server/inventory.hpp, src/game-server/inventory.cpp: - Transformed Inventory into a strict helper class, as data are now - stored inside PlayerData. Reduced memory footprint of inventory by - avoiding storing empty slots. - * src/game-server/player.hpp, src/game-server/player.cpp, - src/game-server/gamehandler.cpp: Updated accordingly. - * src/net/messagein.hpp, src/net/messagein.cpp: Removed signedness - interpretation of received data. - * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp: - Added iterator around a point. - * src/defines.h, src/game-server/gamehandler.cpp: Implemented pick-up. - -2007-01-04 Eugenio Favalli <elvenprogrammer@gmail.com> - - * accountserver.cbp, gameserver.cbp, - src/account-server/main-account.cpp, src/game-server/main-game.cpp: - Cleaned and updated project files, fixed Win32 PACKAGE_VERSION - definition. - * gameserver.cbp, src/game-server/state.cpp: Moved NOGDI definition to - Code::Blocks project file. - -2007-01-03 Eugenio Favalli <elvenprogrammer@gmail.com> - - * accountserver.cbp, gameserver.cbp: Updated project files. - * src/game-server/state.cpp: Fix to Windows Rectangle redefinition. - -2007-01-03 Björn Steinbrink <B.Steinbrink@gmx.de> - - * src/utils/timer.cpp: Removed extra semicolons that break builds with - --pedantic. - -2007-01-03 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/debug.h, src/debug.cpp, src/Makefile.am: Removed obsolete debug - helpers. - * src/playerdata.hpp: Taken persistent data out of Player. - * src/being.h, src/being.cpp, src/object.h, src/object.cpp, src/map.h, - src/player.h, src/player.cpp, src/inventory.h, src/inventory.cpp, - src/map.cpp: Moved to src/game-server directory and changed header - extension to hpp. - * src/controller.h, src/item.h, src/game-server/mapcomposite.cpp, - src/game-server/mapreader.cpp, src/game-server/mapcomposite.hpp, - src/game-server/trigger.cpp, src/game-server/trigger.hpp, - src/game-server/accountconnection.cpp, - src/game-server/gamehandler.hpp, src/game-server/state.cpp, - src/game-server/accountconnection.hpp, - src/game-server/itemmanager.cpp: Updated accordingly. - * src/account-server/account.hpp, - src/account-server/serverhandler.cpp, - src/account-server/dalstorage.cpp, src/chat-server/chatchannel.hpp, - src/account-server/serverhandler.hpp, src/chat-server/chathandler.cpp, - src/account-server/accounthandler.cpp: Relied on PlayerData to remove - dependencies on Thing, Object, MovingObject, etc. - * src/defines.h: Fixed enumerations. - * src/games-server/gamehandler.cpp, src/game-server/player.cpp: - Commented in inventory code back. - * src/item.h, src/item.cpp: Moved to src/game-server directory and - changed header extension to hpp. - * src/game-server/itemmanager.hpp, src/game-server/itemmanager.cpp, - src/game-server/inventory.hpp, src/game-server/inventory.cpp, - src/game-server/player.hpp, src/game-server/gamehandler.cpp, - src/game-server/player.cpp: Simplified Inventory interface a bit. - Renamed Item to ItemClass to reflect its role. Added a Item class for - Objects lying on the world map. - * src/game-server/being.hpp: Removed counted pointers. - * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp, - src/game-server/being.cpp: Fixed end of lines. - * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp: - Fixed pessimistic bounds on region iterators. Added an iterator for - non-moving objects. - * src/defines.h, src/game-server/state.cpp: Added code to send data on - floor items to clients. - * src/game-server/testing.cpp: Added a Xmas cake for testing purpose. - -2007-01-02 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * tmwserv.cbp, tmwserv.dev, runserv.sh: Removed obsolete project files - and shell script. - * configure.ac, src/Makefile.am, src/tests, src/client.cpp: Removed - obsolete tests and text client. - * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp, - src/point.h: Removed implicit radius for checking range of Point. - Added a Rectangle class. Added support for rectangles in MapComposite. - * src/object.h, src/defines.h, src/game-server/mapcomposite.hpp, - src/game-server/mapcomposite.cpp, src/game-server/state.hpp, - src/game-server/state.cpp: Put an ancestor for Object that are not - visible to clients. Added simple accessors for object types. - * src/game-server/mapmanager.cpp: Prevented loading unactive maps. - * src/game-server/trigger.hpp, src/game-server/trigger.cpp: Added a - trigger mechanism and a warp action. - * src/game-server/testing.cpp: Added some hardcoded game objects for - testing purpose. - * src/sqlitestorage.h, src/sqlitestorage.cpp: Removed obsolete SQLite - support. - * src/utils/zlib.hpp, src/utils/zlib.cpp: Added support for inflating - compressed data. - * src/mapreader.h, src/mapreader.cpp: Moved to src/game-server - directory and changed header extension to hpp. Removed useless - declarations. Relied on utils/xml and utils/zlib. Simplified code. - Fixed memory leaks on XML document and on Tilesets. - * src/properties.h, src/Makefile.am: Removed now useless class - Properties. - -2006-12-31 Philipp Sehmisch <tmw@crushnet.org> - - * accountserver.cbp, gameserver.cbp, runsrv.bat: Added Code::Blocks - project files and windows start script. - -2006-12-31 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/account-server/dalstorage.hpp, - src/account-server/dalstorage.cpp, src/account-server/storage.hpp: - Added function to query a character in the database. - * src/account-server/serverhandler.cpp: Finished implementation for - warping players around servers. - -2006-12-30 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/mapcomposite.h, src/mapcomposite.cpp: Moved to src/game-server - directory and changed header extension to hpp. - * src/Makefile.am: Updated accordingly. - * src/object.h, src/being.h: Changed definition of directions. - * src/being.cpp: Relied on MapComposite iterators to scan only beings - in the vincinity one time instead of all objects of the map four - times. Used a pixel-based zone instead of tile-based zone for - damaging. - * src/player.cpp: Removed useless dependency. - * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp: - Added a radius parameter to iterator creators. Removed unused and - inefficient getObjectsOnTile. - * src/game-server/state.hpp, src/game-server/state.cpp: Split update - function into updateMap and informPlayer. Simplified code a bit. - * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp, - src/object.h, src/game-server/state.hpp, src/game-server/state.cpp, - src/game-server/accountconnection.cpp, - src/game-server/gamehandler.cpp: Removed reference-counted pointers on - Object. - * src/game-server/gameclient.hpp, src/game-server/gameclient.cpp, - src/player.h, src/game-server/gamehandler.cpp, src/Makefile.am: - Embedded a simplified version of GameClient into GameHandler. Removed - the original files. - * src/game-server/mapmanager.hpp, src/game-server/mapmanager.cpp: - Added on-the-fly map loading. - * src/defines.h, src/game-server/accountconnection.cpp, - src/account-server/serverhandler.cpp: Controlled map activation from - the account server, so that clients are not kept on the wrong server - when warped. - * src/defines.h, src/game-server/state.hpp, src/game-server/state.cpp, - src/account-server/serverhandler.cpp, src/game-server/gamehandler.hpp, - src/game-server/gamehandler.cpp, - src/game-server/accountconnection.hpp, - src/game-server/accountconnection.cpp: Added a queue for delaying - intrusive events until update is finished. Partially implemented - server communications to update player data and to warp players - around. - -2006-12-29 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/account.h, src/account.cpp, src/accountclient.h, - src/accountclient.cpp, src/storage.h, src/storage.cpp, - src/dalstorage.h, src/dalstorage.cpp, src/dalstoragesql.h, - src/accounthandler.h, src/accounthandler.cpp: Moved to - src/account-server directory and changed header extension to hpp. - * src/chathandler.h, src/chathandler.cpp, src/chatchannelmanager.h, - src/chatchannel.cpp, src/chatchannel.h, src/chatchannelmanager.cpp: - Moved to src/chat-server directory and changed header extension to - hpp. - * src/itemmanger.h, src/itemmanager.cpp, src/state.h, src/state.cpp, - src/gamehandler.h, src/gamehandler.cpp, src/gameclient.h, - src/gameclient.cpp, src/mapmanager.h, src/mapmanager.cpp: Moved to - src/game-server directory and changed header extension to hpp. - * src/messagein.h, src/messagein.cpp, src/messageout.h, - src/messageout.cpp, src/connectionhandler.h, - src/connectionhandler.cpp, src/netcomputer.h, src/netcomputer.cpp: - Moved to src/net directory and changed header extension to hpp. - * src/controller.h, src/controller.cpp, src/game-server/state.cpp, - src/being.cpp, src/being.h: Removed knowledge of Controller in Being - by deriving a Controlled Being. - * src/game-server/state.cpp, src/game-server/mapmanager.cpp, - src/game-server/mapmanager.hpp, src/object.cpp: Simplified by removing - Singleton pattern. - * src/object.cpp: Moved code around: the idle case is now a fast path. - * src/net/connection.hpp, src/net/connection.cpp: Added a Connection - class to handle inter-server communications. - * src/game-server/itemmanager.cpp, src/utils/xml.hpp, - src/utils/xml.cpp: Copied an XML helper from tmw client. Used it to - simplify ItemManager. - * src/game-server/mapmanager.hpp, src/game-server/mapmanager.cpp, - data/maps.xml, src/account-server/dalstorage.cpp, - src/account-server/dalstorage.hpp, src/account-server/storage.hpp, - src/account-server/storage.cpp, src/account-server/dalstoragesql.hpp: - Added a XML file linking map names to map identifiers. Removed the - database as these links are not supposed to dynamically change. - Modified code to load the (relevant) maps beforehand. - * src/game-server/gamehandler.cpp, src/chat-server/chathandler.cpp, - src/item.h, src/object.h, src/player.h: Fixed compile warnings and - missing returns. - * src/player.cpp, src/game-server/gamehandler.cpp: Commented out the - currently unused inventory interface. - * src/net/messagein.hpp: Updated from tmwclient to add - getUnreadLength. - * src/net/connectionhandler.hpp, src/net/connectionhandler.cpp: - Removed unused ClientData class. - * src/inventory.h: Removed "at" accessors, as nobody is ready to catch - exceptions. Removed unneeded dependency and unused pointer. - * src/net/netcomputer.hpp: Fixed typos. - * src/configuration.h: Factored DEFAULT_SERVER_PORT macro here. - * src/defines.h, src/game-server/accountconnection.hpp, - src/game-server/accountconnection.cpp, - src/account-server/serverhandler.hpp, - src/account-server/serverhandler.cpp, - src/account-server/accounthandler.cpp: - Added communication between account server and game server. - * src/main.cpp, src/Makefile.am: Created main files in both - src/account-server and src/game-server. Modified makefiles to produce - two server binaries. - * src/itemhandler.h, src/itemhandler.cpp: Removed: useless and unused. - * src/Makefile.am, src/account-server/dalstorage.cpp: Removed useless - dependency on Cipher + OpenSSL. - * README: Added a few words on how to run the split servers. - -2006-12-29 Philipp Sehmisch <tmw@crushnet.org> - - * src/being.cpp, src/being.h, src/defines.h, src/gamehandler.cpp, - src/mapcomposite.cpp, src/mapcomposite.h, src/object.h, - src/player.cpp, src/player.h, src/state.cpp: Implemented basic attack - hit detection and damage notification. - -2006-12-27 Philipp Sehmisch <tmw@crushnet.org> - - * src/defines.h, src/gamehandler.cpp, src/object.h, src/player.cpp, - src/player.h, src/state.cpp: Clients are now notified when other - clients near them perform attacks. - -2006-10-20 Yohann Ferreira <bertram@cegetel.net> - - * src/item.h, src/player.cpp, src/inventory.h, src/inventory.cpp: - Adding inventory handling basics Part 2. - -2006-10-20 Yohann Ferreira <bertram@cegetel.net> - - * data/items.xsd, data/items.xml, src/item.h, src/itemmanager.cpp, - src/main.cpp: Simplified item reference a bit and filled the reference - items.xml file. - * data/items.xml, data/items.xsd, src/item.h, src/itemmanager.cpp: - Added the missing Weapon Type and Max Per Slot item properties. - * src/inventory.h, src/inventory.cpp, src/itemmanager.h, - src/itemmanager.cpp, src/player.h, src/player.cpp, - src/gamehandler.cpp: Adding inventory handling (basics) Part 1. - -2006-10-19 Yohann Ferreira <bertram@cegetel.net> - - * data/items.xsd, src/main.cpp, src/Makefile.am, src/item.h, - src/item.cpp, itemmanager.cpp, itemmanager.h, being.h, player.cpp, - dalstorage.cpp: Added a backend to get item reference information. - The xml file isn't ready yet. - -2006-10-03 Eugenio Favalli <elvenprogrammer@gmail.com> - - * src/itemhandler.h, tmwserv.cbp, tmwserv.dev: Updated project files - and fixed a compilation issue. - -2006-10-03 Yohann Ferreira <bertram@cegetel.net> - - * src/item.cpp, src/item.h, src/inventory.h, src.inventory.cpp, - src/itemhandler.h, src/itemhandler.cpp, src/dalstoragesql.h, - src/Makefile.am: Committed itemhandler structure part rc1. - src/accounthandler.cpp, src/accounthandler.h, src/chathandler.h, - src/chathandler.cpp, src/gamehandler.h, src/gamehandler.cpp: Made the - server tells which server is listening on a port. - -2006-09-09 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/map.cpp: Merged client pathfinder changes. - -2006-09-04 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/mapcomposite.cpp, src/mapcomposite.h, src/state.cpp: Fixed wrong - ID allocation. Improved failure propagation. Simplified code. - -2006-09-03 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/player.cpp, src/object.h, src/gamehandler.h, src/state.cpp, - src/gamehandler.cpp, src/state.h: Removed mNeedUpdate and mNew from - Object class; added update flags instead. Reduced size of Object - fields. Moved sayAround from GameHandler to State class. Improved - handling of flags for move messages. - * src/mapcomposite.h, src/state.cpp, src/mapcomposite.cpp: Added map - partitioning to reduce quadratic behavior when checking object ranges. - * src/object.cpp: Fixed cost of diagonal moves. - -2006-09-02 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/defines.h: Corrected hair and hair color constants to match - those available on the client. - -2006-09-02 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/object.cpp, src/controller.cpp, src/dalstorage.cpp, src/items.h, - src/player.cpp, src/object.h, src/state.cpp, src/state.cpp, - src/defines.h, src/player.h, src/gamehandler.cpp: Decorrelated moving - object IDs from character database IDs. Switched to short IDs instead. - * src/messageout.cpp, src/messageout.h, src/state.cpp, src/defines.h: - Removed pixel-based synchronisation. Added variable length move - messages. Changed default buffer size of outgoing packets. - * src/src/accounthandler.cpp, src/point.h, src/object.cpp, - src/controller.cpp, src/dalstorage.cpp, src/object.h, src/state.cpp, - src/gamehandler.cpp: Made Point a POD type. Simplified server - algorithm for moving objects; it now matches the one in the client. - * src/gameclient.cpp, src/player.h, src/gamehandler.cpp: Added - GameClient pointer to Player class for O(1) message sending. - * src/mapcomposite.h, src/mapcomposite.cpp, src/Makefile.am: Moved - MapComposite class to its own files. - * src/gameclient.cpp, src/gamehandler.h, src/state.cpp, src/state.h, - src/gamehandler.cpp: Reduced amount of counted pointers. Implemented - unique public IDs. - -2006-08-28 Eugenio Favalli <elvenprogrammer@gmail.com> - - * tmwserv.cbp, tmwserv.dev: Updated project files. - -2006-08-28 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/controller.h, src/object.cpp, src/controller.cpp, src/object.h, - src/state.cpp, src/being.cpp, src/Makefile.am, src/being.h: Added a - Controller class meant to implement behaviour loosely coupled to the - actual being. Used it to control 10 testing maggots that are now - randomly walking around. - -2006-08-27 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/map.cpp, src/accounthandler.cpp, src/point.h, - src/dalstorage.cpp, src/object.h, src/state.cpp, src/gamehandler.cpp, - src/map.h, src/Makefile.am: Introduced Point class to replace the - confusing and clumsy usage of std::pair. - * src/point.h, src/player.cpp, src/account.h, src/being.cpp, - src/player.h, src/gameclient.h, src/state.h, src/Makefile.am, - src/being.h: Put Player class in its own module instead of defining it - together with Being. - -2006-08-27 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/object.cpp: Fixed assertion failure on being movements. - * src/accounthandler.cpp: Matched server-side speed with client-side - speed. Removed position hack. - * src/state.cpp: Changed state handler so that entering and leaving - beings are only reported when they are in range. - -2006-08-26 Rogier Polak <rogier_polak@users.sourceforge.net> - - * src/netcomputer.h, src/netcomputer.cpp, src/connectionhandler.cpp: - Added the stream operator << to NetComputer, for logging of the - peers ip-address (patch applied by Bjørn Lindeijer). - -2006-08-26 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/accounthandler.cpp: Set an arbitrary start position outside any - wall for testing purpose. - * src/gamehandler.cpp, src/defines.h: Send being identifier instead of - being name when saying around. - * src/object.h: Added a field indicating if an object just appeared. - * src/state.cpp: Improved update logic by taking into account beings - that just appeared. Moved "change map" message from AddObject to - InformPlayer. - -2006-08-26 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/accounthandler.cpp: Read game and chat server addresses to send - to the client from the configuration file. - * docs/tmwserv.xml: Added example configuration file. - -2006-08-25 Rogier Polak <rogier_polak@users.sourceforge.net> - - * src/accountclient.h, src/messageout.cpp, src/accounthandler.cpp, - src/accountclient.cpp, src/netcomputer.h, src/client.cpp, - src/messageout.h, src/netcomputer.cpp, src/gameclient.cpp, - src/state.cpp, src/defines.h, src/gamehandler.cpp, - src/chathandler.cpp, src/gameclient.h: MessageOut is now more - efficient by preallocating buffer capacity, NetComputer no longer - holds a reference to the ConnectionHandler that spawned it and support - was added for unreliable packets and channels (patch applied by Bjørn - Lindeijer with some modifications). - -2006-08-21 Eugenio Favalli <elvenprogrammer@gmail.com> - - * tmwserv.cbp, tmwserv.dev: Updated project files. - -2006-08-21 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/accounthandler.cpp, src/accounthandler.h: Handle character - create message in separate funcion. - -2006-08-20 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/accounthandler.cpp: Do not send map name and send token before - game and chat server information, as per current specification. - * src/connectionhandler.h, src/connectionhandler.cpp, - src/dalstorage.cpp, src/netcomputer.cpp, src/mapmanager.cpp, - src/state.cpp: Some code format changes, logging improvals and - commenting. - * src/state.cpp, src/defines.h, src/gamehandler.cpp, src/state.h, - src/being.h: Added sending of initial GPMSG_PLAYER_MAP_CHANGE message - for joining players. - -2006-08-19 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/accounthandler.cpp, src/account.cpp, src/dalstorage.cpp, - src/account.h, src/defines.h, src/chathandler.cpp, src/being.h: - Renamed Genders to Gender and AccountLevels to AccountLevel. - -2006-08-15 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/connectionhandler.h, src/messageout.cpp, src/messagein.h, - src/accounthandler.cpp, src/connectionhandler.cpp, src/netcomputer.h, - src/messagein.cpp, src/client.cpp, src/messageout.h, - src/netcomputer.cpp, src/packet.h, src/packet.cpp, - src/gamehandler.cpp, src/chathandler.cpp, src/Makefile.am: Removed - Packet class since MessageIn and MessageOut suffice. MessageIn and - MessageOut now no longer copy the message data unnecessarily (used to - happen in Packet). On the client side this class was already removed. - * src/defines.h: Removed UNKNOWN gender as this should currently not - be used. - -2006-08-15 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/accounthandler.cpp, src/defines.h: Modified protocol so that - server information are sent on character selection. - * src/client.cpp: Adapted to new connection protocol and new character - information. - -2006-08-13 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/items.h: Fixed missing constructor since there is no default - constructor in its superclass Object. - * src/netcomputer.cpp: Log sending of messages. - * runserv.sh: Include more verbose messages. - -2006-08-13 Eugenio Favalli <elvenprogrammer@gmail.com> - - * tmwserv.cbp, tmwserv.dev: Updated project files. - * src/accounthandler.cpp, src/connectionhandler.cpp, - src/dalstorage.cpp, src/defines.h: Changed character list to a - sequence of packets and fixed a db issue. - -2006-08-11 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/connectionhandler.h, src/connectionhandler.cpp, - src/netcomputer.h, src/netcomputer.cpp: Removed - ConnectionHandler::forceDisconnect method and implemented part of the - NetComputer::disconnect method instead. Makes NetComputer::getPeer - unnecessary. - -2006-08-06 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/map.cpp, src/map.h, src/being.h, src/being.cpp: Changed member - constness. Added a proximity tester. Moved path node structure. - * src/accounthandler.cpp: Modified logging. Prevented empty packets - from being sent and killing ENet. Set destination to current position. - * src/defines.h, src/gamehandler.cpp, src/client.cpp: Added support - for move messages. Changed sayAround to pixel distance. - * src/object.cpp, src.object.h, src/state.cpp: Implemented being - movements. - -2006-08-04 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/properties.h, src/map.cpp, src/map.h, src/Makefile.am: - Generalized the properties functionality as was done in the client - before. - * src/main.cpp, src/items.cpp, src/items.h, src/utils/timer.cpp, - src/utils/timer.h, src/utils/logger.h: Removed some more remaining - usages of tmwserv namespace. - * src/gamehandler.cpp, src/chatchannel.h: Added some documentation and - de-complicized the code a bit. - * configure.ac: Removed checks for SDL and SDL_net. - * INSTALL: Somehow got updated to a newer version. - -2006-08-04 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/object.h, src/object.cpp, src/being.h, src/dalstorage.cpp: Added - the database primary key to Player. - * src/state.cpp: Used Player ID. - * src/dal/recordset.cpp: Removed redundant checks. - * src/dalstorage.cpp, src/dalstorage.h, src/storage.h: Prevented - database failure from allowing already existing character name or - email address. - * src/accounthandler.cpp: Fixed control for changing email address. - -2006-08-03 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/storage.h, src/dalstorage.h, src/dalstorage.cpp: Removed - AccountInfo. Restricted addAccount to accounts without characters, - removed wrong SQL code. Fixed casting in updAccount, promoted member - as flush. Added implicit flush to addAccount and delAccount. Fixed - user_id for every SQL backend. Added flushAll and unloadAccount - members. - * src/accounthandler.cpp: Restricted flush to only modified accounts. - * src/account.h, src/account.cpp: Added the database primary key to - Account. - -2006-08-03 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/gameclient.cpp, src/gameclient.h, src/gamehandler.cpp, - src/Makefile.am: Defined the GameClient class in its own module. - -2006-08-02 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/accounthandler.cpp, src/accounthandler.h: Put handling of - logout, unregister and password change messages into separate methods. - -2006-08-02 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/Makefile.am: Put object files in subdirectories. Removed - compilation flags. - -2006-08-02 Eugenio Favalli <elvenprogrammer@gmail.com> - - * tmwserv.cbp, tmwserv.dev: Updated project files. - -2006-08-01 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/accountclient.h, src/accountclient.cpp, src/Makefile.am: Defined - this class in its own module (extracted from accounthandler.cpp). - * src/messageout.h, src/messageout.cpp: Added constructor that takes - the message ID for convenience. - * src/accounthandler.cpp, src/accounthandler.h: Put handling of logins - in a separate method. I think it would be better if this was done for - all messages. - * src/client.cpp: Removed requesting character listing, as this comes - with the succesful register/login responses. - * src/accounthandler.cpp, src/accounthandler.h: Put handling of - registrations in a separate method and cleaned it up a bit. - -2006-07-31 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/client.cpp, src/netcomputer.cpp: Fixed registering (send version - as integer) and corrected the off by one packed size. - -2006-07-27 Eugenio Favalli <elvenprogrammer@gmail.com> - - * tmwserv.cbp, tmwserv.dev: Updated project files. - * src/accounthandler.cpp, src/client.cpp: Modified client version to - be an int. - * src/accounthandler.cpp, src/defines.h: Client version is being sent - also during registration. - -2006-07-27 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/storage.cpp, src/map.cpp, src/dalstorage.h, src/mapmanager.h, - src/chatchannelmanager.cpp, src/mapreader.cpp, src/mapmanager.cpp, - src/dal/dalexcept.h, src/dal/mysqldataprovider.h, src/dal/recordset.h, - src/dal/dataproviderfactory.h, src/dal/dataprovider.cpp, - src/dal/sqlitedataprovider.cpp, src/dal/dataprovider.h, - src/dal/mysqldataprovider.cpp, src/dal/pqdataprovider.h, - src/dal/recordset.cpp, src/dal/sqlitedataprovider.h, src/map.h, - src/dal/dataproviderfactory.cpp, src/main.cpp, src/mapreader.h, - src/utils/singleton.h, src/utils/cipher.cpp, src/utils/logger.cpp, - src/utils/cipher.h, src/utils/stringfilter.h, src/utils/logger.h: - Removed tmwserv namespace. - * src/utils/countedptr.h: Removed tmwserv namespace. Added conversion - constructor. - * src/accounthandler.cpp, src/account.cpp, src/object.cpp, - src/storage.h, src/dalstorage.cpp, src/account.h, src/object.h, - src/gamehandler.h, src/state.cpp, src/being.cpp, src/gamehandler.cpp, - src/state.h, src/being.h: Removed tmwserv namespace. Added - MovingObject and Player classes. Removed exhaustive statistic - accessors. - -2006-07-26 Eugenio Favalli <elvenprogrammer@gmail.com> - - * src/accounthandler.cpp, src/client.cpp, tmwserv.cbp: Send some - character's infos after a successful login, removed a useless byte, - added Code::Blocks project file. - -2006-07-13 Eugenio Favalli <elvenprogrammer@gmail.com> - - * tmwserv.dev: Updated Dev-C++ project file. - -2006-06-17 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/state.cpp, src/state.h, src/defines.h, src/client.cpp, - src/main.cpp, src/gamehandler.cpp: Started handling beings on maps. - -2006-06-11 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/chatchannelmanager.cpp: Fixed public/private ranges. - * src/chathandler.h: Removed useless prototype. - * src/defines.h, src/accounthandler.cpp, src/chathandler.cpp, - src/gamehandler.cpp, src/client.cpp: Sanitized message packets and - errors. - -2006-05-23 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/chatchannelmanager.cpp, src/chatchannelmanager.h: Removed - unwarranted constness. Used binary searches instead of loops. - * src/chatchannel.cpp, src/chatchannel.h: Replaced usage of whole - Being by character name. - * src/client.cpp: Implemented client-side server split. - * src/messagehandler.cpp, src/messagehandler.h, src/Makefile.am: - Removed unused MessageHandler class. - * src/accounthandler.cpp, src/accounthandler.h, src/chathandler.cpp, - src/chathandler.h, src/gamehandler.cpp, src/gamehandler.h: - Respectively changed into an account server, a chat server, and a game - server. - * src/main.cpp, src/state.cpp, src/state.h, src/defines.h: Small fixes - to cope with server split. - * src/connectionhandler.cpp, src/connectionhandler.h, - src/netcomputer.cpp, src/netcomputer.h: Removed temporary classes. - -2006-05-22 Eugenio Favalli <elvenprogrammer@gmail.com> - - * tmwserv.dev: Updated Dev-C++ project file. - -2006-05-20 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/connectionhandler.cpp, src/connectionhandler.h, - src/netcomputer.cpp, src/netcomputer.h, src/accounthandler.h, - src/state.cpp, src/state.h, src/chathandler.h, src/gamehandler.cpp: - Split low-level and high-level functionality in network access: - NetComputer and ConnectionHandler access the medium while - Clientcomputer and ClientConnectionHandler have data on the connected - clients. Fixed loops in ClientConnectionHandler; sendToEveryone was - sending to only one client. Removed unused stringSplit. - * src/configuration.cpp, src/accounthandler.cpp, src/dalstorage.cpp, - src/main.cpp, src/chathandler.cpp, src/messagehandler.cpp, - src/utils/stringfilter.cpp, src/utils/logger.h, src/skill.cpp: Changed - LOG macros to have statement syntax. - -2006-05-19 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/connectionhandler.cpp, src/connectionhander.h, src/main.cpp: - Copied connection logic from netsession. Removed multithreaded socket - access as Enet is non-blocking. Fixed memory corruption on client - disconnect. - * src/Makefile.am, src/netsession.cpp, src/netsession.h: Removed - unused NetSession class. - -2006-05-14 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/accounthandler.cpp: Prevented accounts from being incorrectly - created when errors were detected. - * src/client.cpp: Prevented input from looping on error, allowed - client to read spaces as part of chat messages, added output of chat - messages received from server. - -2006-05-14 Eugenio Favalli <elvenprogrammer@gmail.com> - - * src/utils/timer.cpp, tmwserv.dev: Replaced nanosleep with Sleep in - Windows and updated Dev-C++ project file. - -2006-05-14 Guillaume Melquiond <guillaume.melquiond@gmail.com> - - * src/messagein.cpp: Replaced strnlen by memchr to avoid GNU - extensions. - -2006-05-14 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/messageout.cpp, src/messagein.h, src/messagein.cpp: Applied - another patch by Guillaume Melquiond which fixed a number of issues - with the message implementation (client side should also be checked). - * src/main.cpp, src/utils/timer.cpp, src/utils/timer.h: Applied a - patch by Guillaume that makes the server sleep between ticks instead - of polling for the next one. - * src/connectionhandler.cpp, src/object.cpp, src/object.h: Applied a - patch by Guillaume that fixes and optimizes - ConnectionHandler::sendAround. - -2006-05-13 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/Makefile.am, configure.ac: Applied patch by Guillaume Melquiond - which adds ENet check and adds timer.cpp/h to the Makefile.am. - * src/connectionhandler.cpp, src/client.cpp, src/defines.h: Fixed some - compilation warnings. - -2006-05-03 Philipp Sehmisch <tmw@crushnet.org> - - * src/main.cpp: only yield main thread when there isn't anything to - do. - -2006-04-30 Philipp Sehmisch <tmw@crushnet.org> - * src/util/timer.h, src/util/timer.cpp: Added a timer class. - * src/main.cpp: Replaced SDL timing with the new timer class. - * src/util/timer.h, src/util/timer.cpp: Replaced clock with - gettimeofday. - * src/util/wingettimeofday.h, src/util/wingettimeofday.h: Windows - implementation of the UNIX gettimeofday function. - * src/main.cpp: World time doesn't get async anymore when world ticks - are skipped. Added a warning when tick skip occurs. - * src/util/timer.h, src/util/timer.cpp: Made sure every compiler uses - a 64 bit unsigned integer for getTimeInMillisec. - * src/main.cpp, src/connectionhandler.cpp, src/netsession.cpp, - src/SDL-win32_main.c: Removed the last remains of SDL. - -2006-04-28 Eugenio Favalli <elvenprogrammer@gmail.com> - - * src/netsession.cpp, src/netsession.h, tmwserv.dev: Got rid of SDL - threads, now using pthreads. - -2006-04-11 Eugenio Favalli <elvenprogrammer@gmail.com> - - * src/client.cpp, src/connectionhandler.cpp, tmwserv.dev: Updated some - code to latest enet version, and fixed a linking issue in windows. - -2006-03-26 Eugenio Favalli <elvenprogrammer@gmail.com> - - * src/messagein.cpp, src/messageout.cpp: Got rid of SDL_net endianess - code. - * src/messagein.cpp: Fixed a mistake. - -2006-03-20 Eugenio Favalli <elvenprogrammer@gmail.com> - - * src/client.cpp, src/connectionhandler.cpp, src/connectionhandler.h, - src/main.cpp, src/messagein.cpp, src/messageout.cpp, - src/netcomputer.cpp, src/netcomputer.h, src/netsession.cpp, - src/netsession.h, src/utils/logger.cpp, tmwserv.dev: Got rid of - SDL_net, now both server and test client use enet. - -2006-03-18 Eugenio Favalli <elvenprogrammer@gmail.com> - - * src/client.cpp, src/messageout.cpp, src/messageout.h: Converted the - test client to use enet. - -2006-03-14 Eugenio Favalli <elvenprogrammer@gmail.com> - - * tmwserv.dev: Updated project file. - -2006-03-07 Björn Steinbrink <B.Steinbrink@gmx.de> - - * src/utils/stringfilter.h, src/utils/stringfilter.cpp: A bunch of - cleanups. - -2006-03-06 Björn Steinbrink <B.Steinbrink@gmx.de> - - * src/connectionhandler.h, src/storage.cpp, src/configuration.cpp, - src/script.h, src/messageout.cpp, src/map.cpp, src/messagein.h, - src/skill.h, src/messagehandler.h, src/resourcemanager.h, - src/netsession.cpp, src/accounthandler.cpp, src/dalstorage.h, - src/sqlitestorage.h, src/account.cpp, src/connectionhandler.cpp, - src/chatchannelmanager.cpp, src/netcomputer.h, src/messagein.cpp, - src/client.cpp, src/messageout.h, src/dalstorage.cpp, - src/netsession.h, src/accounthandler.h, src/mapreader.cpp, - src/account.h, src/netcomputer.cpp, src/mapmanager.cpp, src/object.h, - src/gamehandler.h, src/dal/mysqldataprovider.h, src/dal/recordset.h, - src/dal/dataproviderfactory.h, src/dal/sqlitedataprovider.cpp, - src/dal/dataprovider.h, src/dal/mysqldataprovider.cpp, - src/dal/pqdataprovider.h, src/dal/recordset.cpp, - src/dal/sqlitedataprovider.h, src/state.cpp, src/chathandler.h, - src/items.h, src/mapreader.h, src/packet.cpp, src/gamehandler.cpp, - src/mapmanager.h, src/chathandler.cpp, src/skill.cpp, - src/utils/cipher.h, src/utils/logger.cpp, src/utils/stringfilter.h, - src/utils/base64.cpp, src/utils/logger.h, src/utils/cipher.cpp, - src/utils/stringfilter.cpp, src/resourcemanager.cpp, - src/messagehandler.cpp, src/map.h, src/state.h, src/sqlitestorage.cpp: - Cleaned up unnecessary header dependencies and fixed some - indentations. - -2006-03-05 Yohann Ferreira <bertram@cegetel.net> - - * src/state.cpp, src/defines.h, src/chathandler.cpp, - src/connectionhandler.cpp, src/connectionhandler.h, TODO: Added the - server code to enter and leave a channel. Some minor fix to the state - code, and completed the TODO a little for later coding. - -2006-02-19 Yohann Ferreira <bertram@cegetel.net> - - * src/state.h, src/state.cpp, src/object.h: Made use of counted - pointers for objects, just the way it is for beings. - * src/chathandler.cpp, src/accounthandler.cpp, src/client.cpp, - docs/packets: Updated tmwserv packets documentation. Some minor other - updates. - -2006-01-24 Yohann Ferreira <bertram@cegetel.net> - - * src/chathandler.cpp, src/chathandler.h, src/accounthandler.cpp, - src/dalstoragesql.h, src/defines.h, src/client.cpp, src/Makefile.am, - src/utils/slangsfilter.cpp, src/utils/slangsfilter.h, - src/utils/stringfilter.h, src/utils/stringfilter.cpp, src/main.cpp, - src/accounthandler.h, src/chatchannelmanager.cpp, - src/chatchannelmanager.h, src/chatchannel.h, src/chatchannel.cpp, - src/connectionhandler.h, src/connectionhandler.cpp: Chat Channeling - Commit part 4. Renamed the slang filter into StringFilter and moved - some code to it. Added the missing protocol values, and implemented - registering/registering of channels; More to come about it. - -2006-01-21 Yohann Ferreira <bertram@cegetel.net> - - * src/accounthandler.cpp, src/client.cpp, src/defines.h, - src/dalstorage.cpp: Very little corrections. Corrected a little - mistake in the channels loading. Made a simple function to test - for double quotes. We could see how to improve that. - * src/chatchannelmanager.h, src/chatchannelmanager.cpp, - src/chatchannel.h, src/chatchannel.cpp, src/dalstorage.cpp, - src/dalstorage.h, src/storage.h, src/chathandler.cpp, - src/netcomputer.h, src/netcomputer.cpp, src/main.cpp, - src/connectionhandler.h, src/connectionhandler.cpp: Chat channeling - commit part 3. Is now linked with the connection handler to chat in a - specific channel. Also made some fixes on the chat channeling and in - the channels load/save functions. - -2006-01-18 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/mapmanager.cpp, src/mapmanager.h: Some insignificant changes to - usage of the const keyword. Also simplified isLoaded method. - -2006-01-18 Yohann Ferreira <bertram@cegetel.net> - - * src/chatchannelmanager.h, src/chatchannelmanager.cpp, - src/chatchannel.h, src/chatchannel.cpp, src/storage.h, - src/dalstorage.h, src/dalstorage.cpp, src/dalstoragesql.h, - src/defines.h: Chat Channeling Commit Part 2. - -2006-01-16 Yohann Ferreira <bertram@cegetel.net> - - * src/state.cpp, src/chathandler.h, src/chathandler.cpp, - src/Makefile.am, src/chatchannel.h, src/chatchannel.cpp, - src/chatchannelmanager.h, src/chatchannelmanager.cpp, - src/dalstoragesql.h, src/dalstorage.cpp, src/storage.h, - src/dalstorage.h: Chat channeling commit part 1. Useful to get - feedback before committing what's next. - -2006-01-14 Eugenio Favalli <elvenprogrammer@gmail.com> - - * src/accounthandler.cpp, src/client.cpp, src/dalstorage.cpp, - src/messageout.cpp, src/defines.h: Server returns infos about position - of the selected character (map name, coordinates). - -2006-01-13 Eugenio Favalli <elvenprogrammer@gmail.com> - - * src/accounthandler.cpp, src/client.cpp, src/dalstorage.cpp, - src/defines.h, src/main.cpp, src/mapmanager.cpp, src/mapmanager.h, - src/netcomputer.cpp, src/object.cpp, src/object.h, tmwserv.dev: Made - minimum client version and default map id configurable, set/getMapId - are now preferred. - -2006-01-12 Eugenio Favalli <elvenprogrammer@gmail.com> - - * src/accounthandler.cpp, src/client.cpp, src/dalstorage.cpp, - src/main.cpp, src/mapmanager.cpp, src/mapmanager.h, - src/netcomputer.cpp, src/object.cpp, src/object.h, src/state.cpp, - tmwserv.dev: Fixed default map definition for a new created character, - enabled loading of map when a character is on it, fixed inconsistency - in getter/setter for map id. - -2006-01-09 Eugenio Favalli <elvenprogrammer@gmail.com> - - * src/dalstorage.cpp: Fixed some sql query issues. - -2005-01-08 Yohann Ferreira <bertram@cegetel.net> - - * src/defines.h, src/client.cpp, src/accounthandler.cpp, - src/dalstorage.cpp, src/storage.h, src/dalstorage.h, - src/dalstoragesql.h, src/being.h, src/object.h, src/netcomputer.cpp, - src/object.cpp, src/being.cpp, src/state.h, src/state.cpp, - src/mapmanager.h, src/main.cpp, src/mapmanager.cpp: Added - customization of created character. (That makes previously created db - invalid.) Made list of map indexed by map id, instead of map name. - This will prevent unsyncing of player's current map when changing a - map name. Remember you have now to add a map filename into db before - being able to load it. (Default map id is 1, not ZERO, as zero is the - not found return value. - -2005-01-04 Yohann Ferreira <bertram@cegetel.net> - - * src/defines.h, src/accounthandler.cpp, src/main.cpp, src/client.cpp: - Added a standard version check. - -2005-01-04 Yohann Ferreira <bertram@cegetel.net> - - * src/connectionhandler.h, src.connectionhandler.cpp, src/client.cpp, - src/accounthandler.cpp, src/defines.h: Added a check if the maximum - number of client is already logged in at login attempt. Added a - default behaviour in protocol. Some cleanups. - * src/client.cpp, src/storage.h, src/dalstorage.cpp, src/dalstorage.h, - src/main.cpp, src/defines.h, src/accounthandler.cpp, src/Makefile.am: - Implemented server response handling to the test client. Fixed a bug - that made the Email change not possible. Changed some protocol value - to have a litte neater client code. Added FreeBSD fix idea from icy to - server code. - -2005-12-31 Yohann Ferreira <bertram@cegetel.net> - - * src/main.cpp, src/defines.h, src/utils/slangsfilter.h, - src/utils/slangsfilter.cpp, src/accounthandler.h, - src/accounthandler.cpp, src/chathandler.cpp: Adding the possibility to - change Email, and password. Turned Slangs Filter into a class. Use - some ifdefs for future configure options handling. Still has to update - the client. - -2005-12-29 Yohann Ferreira <bertram@cegetel.net> - - * src/main.cpp, src/connectionhandler.cpp, src/defines.h, - src/chathandler.cpp: Adding changes thought by Elven and an option for - setting the port to listen on at startup. - * src/accounthandler.cpp, src/dalstorage.cpp, src/dalstorage.h, - src/storage.h: Fixing a bug in the Storage::getAccount() function that - made the server crash when the first login had a bad password. - -2005-12-29 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * configure.ac: Added errors when SDL_net or libcrypto are not found. - * src/main.cpp: Reset SEGV signal handling after SDL initialisation to - allow cores to be dumped. - * runserv.sh: Added script that perpetually runs the server and - automatically saves a backtrace and restarts when it crashes. - -2005-12-29 Eugenio Favalli <elvenprogrammer@gmail.com> - - * src/mapmanager.cpp, src/mapmanager.h, tmwserv.dev: Forgot a way to - access maps. - * tmwserv.dev: Fixed merge conflict as pointed out by Bjørn. - -2005-12-28 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * makeclient.sh, src/Makefile.am: Integrated the building of tmwclient - with the default make command, as contributed by r0nny. - * src/main.cpp: Applied patch by r0nny that makes main.cpp a bit - nicer. - -2005-12-27 Yohann Ferreira <bertram@cegetel.net> - - * src/chathandler.h, src/chathandler.cpp, src/defines.h, - src/utils/slangsfilter.h, src/utils/slangsfilter.cpp, - src/Makefile.am, src/main.cpp, src/accounthandler.cpp, - src/connectionhandler.h, src/connectionhandler.cpp: Implemented common - chat handling, except for chatting in channels. Also the Channel - registering/unregistering isn't there yet and the commands needs to be - implemented. Added a small slangs filter to reduce bad words in - account names and in conversations a little. - -2005-12-26 Bjørn Lindeijer <bjorn@lindeijer.nl> - - * src/storage.cpp: Removed manual throwing of std::bad_alloc, which - should happen by default unless new(nothrow) is used. Suggested by - r0nny. - -2005-12-20 Yohann Ferreira <bertram@cegetel.net> - - * src/Makefile.am: Adding the MapManager to files list. - * src/utils/logger.cpp, src/utils/logger.h, src/main.cpp, - src/configuration.cpp, src/connectionhandler.cpp, - src/mapmanager.cpp, src/mapreader.cpp, src/messagehandler.cpp, - src/skill.cpp, src/resourcemanager.cpp, src/dalstorage.cpp, - src/accounthandler.cpp: Adding command line argument parsing and - log verbosity level handling. - -2005-12-18 Eugenio Favalli <elvenprogrammer@gmail.com> - - * src/main.cpp, src/mapreader.cpp, tmwserv.dev, - src/mapmanager.cpp, src/mapmanager.h: Added a map manager to - load/unload/reload maps. - -2005-12-18 Yohann Ferreira <bertram@cegetel.net> - - * src/accounthandler.cpp, src/netcomputer.h, src/netcomputer.cpp, - src/chathandler.cpp, src/connectionhandler.cpp, - src/gamehandler.cpp, src/connectionhandler.h, src/state.h, - src/state.cpp: Made the handlers use the countedPtr for Beings as they - should. Fixed a segfault when removing a being from the world. Also - made use of AccountPtr instead of Account* to fix a not seen but yet - present account reselection segfault bug. - -2005-12-17 Bjorn Steinbrink <B.Steinbrink@gmx.de> - - * src/messageout.h: Fixed some 64bit issue. - -2005-12-12 Yohann Ferreira <bertram@cegetel.net> - - * src/accounthandler.cpp, src/netcomputer.h, - src/netcomputer.cpp, src/defines.h, src/dalstorage.cpp, - src/dalstorage.h, src/storage.h, src/client.cpp, src/main.cpp: - Now beings are handled in netcomputer when added and removed from the - world. addBeing() and removeBeing() are still crashy. Added check if - the character's name already exists. Forgot about that. Added - CMSG_CHAR_LIST packet support. - -2005-12-11 Yohann Ferreira <bertram@cegetel.net> - - * src/accounthandler.cpp, src/main.cpp, src/account.h, - src/account.cpp, src/dalstorage.cpp, src/client.cpp, - src/defines.h: Added Logout, and character deletion support. Also - changed the response code when trying to login when already logged. - * src/accounthandler.cpp, src/main.cpp, src/dalstorage.cpp, - src/client.cpp, src/connectionhandler.cpp, src/defines.h: - Added unregistering, checking on character's name and email length - support. Also made some little tweaks. - -2005-12-10 Yohann Ferreira <bertram@cegetel.net> - - * src/dalstorage.cpp: Fixed the buggy part of getAccount() where the - mapInfo() recordSet erased the value of charInfo. Now, characters can - be created and selected, with the map they were in, set. - -2005-12-09 Yohann Ferreira <bertram@cegetel.net> - - * src/dalstorage.cpp, src/accounthandler.cpp: Temporary made a - workaround the character misloading at login. Work is to be made to - see why the mapInfo recordset is buggy. Also made the server more - verbose about characters. - -2005-12-08 Yohann Ferreira <bertram@cegetel.net> - - * src/dalstorage.cpp, src/dalstorage.h, src/storage.h: Radically - improve the getEmailList() again based on MrLindeijer's good idea. - * src/accounthandler.cpp: Simplify the code of Email check based on - the previous improvement. - -2005-12-06 Yohann Ferreira <bertram@cegetel.net> - - * src/dalstorage.cpp: Improved the getEmailList() function. Now the - file used as db or the db name is shown in log. - * src/defines.h: Added some missing messages and values for them. - Login, pass min, max length can be changed there now. - * src/accounthandler.cpp: Added check and appropriate response when - selecting, creating a character. - -2005-12-05 Yohann Ferreira <bertram@cegetel.net> - - * src/dalstorage.cpp: Added a working getEmailList() function. - * src/accounthandler: Now tests if email already exists. - * src/accounthandler.cpp, src/defines.h: Strengthens the way email - addresses checked. Added good response for selecting a char when not - logged. - * src/storage.h, src/dalstorage.h, src/dalstorage.cpp: Added the - getEmailList function, doesn't seem to work, but committed to see why. - -2005-12-03 Yohann Ferreira <bertram@cegetel.net> - - * src/accounthandler.cpp: Handling good conditions to register. - Still lacks checking if the Email already exists. - * src/dalstorage.cpp: Fixed a bug that throwed an exception when - logging with an account that had no mapInfo yet. Still has to set - these to defaults in such case. - -2005-12-02 Yohann Ferreira <bertram@cegetel.net> - - * src/main.cpp, src/accounthandler.h, src/accounthandler.cpp, - src/configuration.h: Made the accounthandler reopen the db for SQLite - to enable registering! Now working. - -2005-11-21 Aaron Marks <nymacro@gmail.com> - - * src/state.cpp: Re-ordered a few statements to work better. - * src/dalstorage.cpp: Now sets being's current map when getting a - player's account. - -2005-11-16 Aaron Marks <nymacro@gmail.com> - - * src/state.h, src/state.cpp: Updated world related functions. - * src/accounthandler.cpp: Now adds players who have selected a - character to the game world. - * src/object.h: Updated to include member variable for current map the - object is located. - -2005-11-15 Aaron Marks <nymacro@gmail.com> - - * src/state.h, src/state.cpp: Updated world representation, added - various methods which provide easy access to the game world. - * src/defines.h: Added "private message" message. - * src/client.cpp, scripts/init.rb: Added experimental remote access - to Ruby's functionality. - -2005-11-14 Aaron Marks <nymacro@gmail.com> - - * src/bindings.i: Enabled "directors", allowing scripting language - to override virtual functions. - -2005-11-12 Aaron Marks <nymacro@gmail.com> - - * src/main.cpp: Added scripting with Ruby support - * src/bindings.i: Created basic SWIG bindings. - * src/Makefile.am: Updated to support Ruby & generate SWIG bindings. - * configure.ac: Updated to detect SWIG & Ruby, using them - appropriately. - * scripts/init.rb: Server initialization test script. - -2005-11-10 Aaron Marks <nymacro@gmail.com> - - * src/client.cpp: Updated client to support moving and equipping. - * src/being.h, src/being.cpp: Added "hasItem" - * src/state.cpp: Added beings updating. - -2005-10-24 Yohann Ferreira <Bertram@cegetel.net> - - * src/main.cpp: Added more useful infos at startup. - * src/dal/dataprovider.h, src/dal/dataprovider.cpp, - src/dal/sqlitedataprovider.cpp, src/dal/mysqldataprovider.cpp, - src/dal/pqdataprovider.cpp, src/main.cpp, src/client.cpp: - Grammar corrections, and a little bit of work on getting the name of - the Db. diff --git a/INSTALL b/INSTALL deleted file mode 100644 index 29aca74e..00000000 --- a/INSTALL +++ /dev/null @@ -1 +0,0 @@ -TODO: Document installation procedure @@ -1 +0,0 @@ -See http://bugs.manasource.org/roadmap_page.php |