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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SERVER_STATE_
#define _TMW_SERVER_STATE_
#include <map>
#include "being.h"
class Map;
/**
* Combined map/entity structure
*/
struct MapComposite {
/**
* Default constructor
*/
MapComposite() : map(NULL) { }
/**
* Actual map
*/
Map *map;
/**
* Objects (items, players, monsters, etc) located on the map
*/
Objects objects;
/**
* Players located on the map
*/
Players players;
};
/**
* State class contains all information/procedures associated with the game
* world's state.
*/
class State
{
/**
* List of maps
*/
std::map<unsigned int, MapComposite> maps;
public:
State();
~State();
/**
* Update game state (contains core server logic)
*/
void update();
/**
* Send game state to given player
*/
void informPlayer(PlayerPtr playerPtr);
/**
* Load map into game world
*/
bool loadMap(unsigned mapId);
/**
* Add object to the map
*/
void addObject(ObjectPtr objectPtr);
/**
* Remove an object from the map
*/
void removeObject(ObjectPtr objectPtr);
};
extern State *gameState;
#endif
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