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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "state.h"
#include <iostream>
#include "messageout.h"
#include "utils/logger.h"
namespace tmwserv
{
void State::update(ConnectionHandler &connectionHandler)
{
// update game state (update AI, etc.)
for (std::map<std::string, MapComposite>::iterator i = maps.begin();
i != maps.end();
i++) {
for (Beings::iterator b = i->second.beings.begin();
b != i->second.beings.end();
b++) {
b->get()->update();
}
}
// notify clients about changes in the game world (only on their maps)
// NOTE: Should only send differences in the game state.
for (std::map<std::string, MapComposite>::iterator i = maps.begin();
i != maps.end();
i++) {
//
for (Beings::iterator b = i->second.beings.begin();
b != i->second.beings.end();
b++) {
// send info about other players
for (Beings::iterator b2 = i->second.beings.begin();
b2 != i->second.beings.end();
b2++) {
if (b != b2) {
MessageOut msg;
msg.writeShort(SMSG_NEW_BEING); //
msg.writeLong(OBJECT_PLAYER); // type
msg.writeLong((int)b2->get()); // id
msg.writeLong(b2->get()->getX());// x
msg.writeLong(b2->get()->getY());// y
connectionHandler.sendTo(b->get(), msg);
}
}
}
}
}
void State::addBeing(Being *being, const std::string &map) {
if (!mapExists(map))
return;
if (!beingExists(being))
maps[map].beings.push_back(tmwserv::BeingPtr(being));
}
void State::removeBeing(Being *being) {
for (std::map<std::string, MapComposite>::iterator i = maps.begin();
i != maps.end();
i++) {
for (Beings::iterator b = i->second.beings.begin();
b != i->second.beings.end();
b++) {
if (b->get() == being) {
i->second.beings.erase(b);
return;
}
}
}
}
bool State::mapExists(const std::string &map) {
std::map<std::string, MapComposite>::iterator i = maps.find(map);
if (i == maps.end())
return false;
return true;
}
bool State::beingExists(Being *being) {
for (std::map<std::string, MapComposite>::iterator i = maps.begin();
i != maps.end();
i++) {
for (Beings::iterator b = i->second.beings.begin();
b != i->second.beings.end();
b++) {
if (b->get() == being)
return true;
}
}
return false;
}
void State::loadMap(const std::string &map) {
// load map
maps[map] = MapComposite();
}
void State::addObject(Object *object, const std::string &map) {
//
}
void State::removeObject(Object *object) {
//
}
bool State::objectExists(Object *object) {
for (std::map<std::string, MapComposite>::iterator i = maps.begin();
i != maps.end();
i++) {
for (std::vector<Object*>::iterator b = i->second.objects.begin();
b != i->second.objects.end();
b++) {
if (*b == object)
return true;
}
}
return false;
}
const std::string State::findPlayer(Being *being) {
for (std::map<std::string, MapComposite>::iterator i = maps.begin();
i != maps.end();
i++) {
for (Beings::iterator b = i->second.beings.begin();
b != i->second.beings.end();
b++) {
if (b->get() == being)
return i->first;
}
}
return "";
}
const std::string State::findObject(Object *object) {
for (std::map<std::string, MapComposite>::iterator i = maps.begin();
i != maps.end();
i++) {
for (std::vector<Object*>::iterator b = i->second.objects.begin();
b != i->second.objects.end();
b++) {
if (*b == object)
return i->first;
}
}
return "";
}
} // namespace tmwserv
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