/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "sqlitestorage.h"
#include <iostream>
#include <sstream>
/* Values for user level could be:
* 0: Normal user
* 1: Moderator (has medium level rights)
* 2: Administrator (can do basically anything)
*/
const char sqlAccountTable[] =
"create table tmw_accounts ("
"id int unique primary key not null,"
"username varchar(32) not null,"
"password varchar(32) not null,"
"email varchar(128) not null,"
"level int not null," // User level (normal, admin, etc.)
"banned int not null" // The UNIX time of unban (0 default)
")";
/* Note: The stats will need to be thought over, as we'll be implementing a
* much more elaborate skill based system. We should probably have a separate
* table for storing the skill levels.
*
* Gender is 0 for male, 1 for female.
*/
const char sqlCharacterTable[] =
"create table tmw_characters ("
"id int unique primary key not null,"
"user_id int not null,"
"name varchar(32) not null,"
"gender int not null," // Player information
"level int not null,"
"money int not null,"
"x int not null," // Location
"y int not null,"
"map text not null,"
"str int not null," // Stats
"agi int not null,"
"vit int not null,"
"int int not null,"
"dex int not null,"
"luck int not null,"
"foreign key(user_id) references tmw_accounts(id)"
")";
/*
* All items in the game world are stored in this table.
*/
const char sqlItemTable[] =
"create table tmw_items ("
"id int unique primary key not null,"
"amount int not null," // Items of same kind can stack
"type int not null," // Type as defined in item database
"state text" // Optional item state saved by script
")";
/*
* Items on the ground in the game world.
*/
const char sqlWorldItemTable[] =
"create table tmw_world_items ("
"id int not null,"
"map text,"
"x int not null," // Location of item on map
"y int not null,"
"deathtime int not null," // Time to die (UNIX time)
"primary key(id, map),"
"foreign key(id) references tmw_items(id)"
")";
/*
* Character Inventory
*/
const char sqlInventoryTable[] =
"create table tmw_inventory ("
"id int primary key not null," // Item ID
"owner_id int not null," // Owner character ID
"foreign key(id) references tmw_items(id),"
"foreign key(owner_id) references tmw_characters(id)"
")";
SQLiteStorage::SQLiteStorage()
{
// Open database
if (sqlite.Open("tmw.db")) {
std::cout << "Database: tmw.db created or opened" << std::endl;
}
else {
std::cout << "Database: couldn't open tmw.db" << std::endl;
}
// Create tables
createTablesIfNecessary();
}
SQLiteStorage::~SQLiteStorage()
{
// Make sure any changes have been written
flush();
// Close database
if (sqlite.Close())
{
std::cout << "Database: tmw.db closed" << std::endl;
}
else
{
std::cout << "Database: couldn't close tmw.db" << std::endl;
}
// Clean up managed accounts & characters
for (unsigned int i = 0; i < accounts.size(); i++)
{
delete accounts[i];
}
for (unsigned int i = 0; i < characters.size(); i++)
{
delete characters[i];
}
}
void SQLiteStorage::createTablesIfNecessary()
{
SQLiteWrapper::ResultTable r;
if (!sqlite.SelectStmt("select count(*) from sqlite_master where tbl_name='topics' and type='table'", r))
{
std::cout << "Error with select count(*) [createTablesIfNecessary]" << sqlite.LastError().c_str() << std::endl;
}
if (r.records_[0].fields_[0] != "0") {
return;
}
sqlite.Begin();
// Accounts table
if (sqlite.DirectStatement(sqlAccountTable)) {
std::cout << "Database: table tmw_accounts created" << std::endl;
}
else {
std::cout << "Database: table tmw_accounts exists" << std::endl;
}
// Characters table
if (sqlite.DirectStatement(sqlCharacterTable)) {
std::cout << "Database: table tmw_characters created" << std::endl;
}
else {
std::cout << "Database: table tmw_characters exists" << std::endl;
}
// Items table
if (sqlite.DirectStatement(sqlItemTable)) {
std::cout << "Database: table tmw_items created" << std::endl;
}
else {
std::cout << "Database: table tmw_items exists" << std::endl;
}
// World Items table
if (sqlite.DirectStatement(sqlWorldItemTable)) {
std::cout << "Database: table tmw_world_items created" << std::endl;
}
else {
std::cout << "Database: table tmw_world_items exists" << std::endl;
}
// Character Inventory
if (sqlite.DirectStatement(sqlInventoryTable)) {
std::cout << "Database: table tmw_inventory created" << std::endl;
}
else {
std::cout << "Database: table tmw_inventory exists" << std::endl;
}
// Populate table for the hell of it ;)
sqlite.DirectStatement("insert into tmw_accounts values (0, 'nym', 'tHiSiSHaShEd', 'nym@test', 1, 0)");
sqlite.DirectStatement("insert into tmw_accounts values (1, 'Bjorn', 'tHiSiSHaShEd', 'bjorn@test', 1, 0)");
sqlite.DirectStatement("insert into tmw_accounts values (2, 'Usiu', 'tHiSiSHaShEd', 'usiu@test', 1, 0)");
sqlite.DirectStatement("insert into tmw_accounts values (3, 'ElvenProgrammer', 'tHiSiSHaShEd', 'elven@test', 1, 0)");
sqlite.DirectStatement("insert into tmw_characters values (0, 0, 'Nym the Great', 0, 99, 1000000, 0, 0, 'main.map', 1, 2, 3, 4, 5, 6)");
flush();
}
void SQLiteStorage::flush()
{
sqlite.Commit();
}
unsigned int SQLiteStorage::getAccountCount()
{
SQLiteWrapper::ResultTable r;
std::stringstream s;
unsigned int v;
sqlite.SelectStmt("select count(*) from tmw_accounts", r);
s << r.records_[0].fields_[0];
s >> v;
return v;
}
Account* SQLiteStorage::getAccount(const std::string &username)
{
// Make sure account isn't loaded already
for (unsigned int i = 0; i < accounts.size(); i++)
{
if (accounts[i]->getName() == username)
{
return accounts[i];
}
}
// Give caller a initialized AccountData structure
SQLiteWrapper::ResultTable r;
std::string selectStatement =
"select * from tmw_accounts where username = \"" + username + "\"";
if (!sqlite.SelectStmt(selectStatement, r))
{
// Throwing an exception here could be good
return NULL;
}
Account *acc = new Account();
acc->setName(r.records_[0].fields_[1]);
acc->setPassword(r.records_[0].fields_[2]);
acc->setEmail(r.records_[0].fields_[3]);
accounts.push_back(acc);
std::string user_id = r.records_[0].fields_[0];
// Load the characters associated with the account
selectStatement =
"select * from tmw_characters where id = \"" + user_id + "\"";
if (!sqlite.SelectStmt(selectStatement, r))
{
// Throwing exception here could be good
return NULL;
}
std::vector<Being*> beings;
for (unsigned int i = 0; i < r.records_.size(); i++)
{
Being *being = new Being(
r.records_[i].fields_[2], 1, 1, 1, 1, 1, 1, 1, 1);
characters.push_back(being);
beings.push_back(being);
}
acc->setCharacters(beings);
return acc;
}