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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "skill.h"
#include "log.h"
Skill::Skill(const std::string &ident) :
id(ident),
light(0.0),
dark(0.0)
{
//
}
Skill::~Skill() {
//cleanup
for (int i = 0; i < children.size(); i++) {
if (children[i])
delete children[i];
}
}
bool Skill::addSkill(const std::string &ident, Skill *skill) {
if (ident == id) {
//add skill to children
children.push_back(skill);
return true;
}
for (int i = 0; i < children.size(); i++) {
//recurse
if (children[i]->addSkill(ident, skill))
return true;
}
return false;
}
bool Skill::useSkill() {
#ifdef SCRIPT_SUPPORT
//run skill script
logger->log("Error: Skill: Skills not implemented.");
#else
logger->log("Error: Skill: Could not use skill; scripting disabled.");
#endif
}
bool Skill::setScript(const std::string &scriptName)
{
}
bool Skill::deleteSkill(const std::string &ident, bool delTree) {
//prevent deletion of self
if (ident == id) {
logger->log("Error: Skill: Attempt to delete self.");
return false;
}
for (int i = 0; i < children.size(); i++) {
if (children[i]->id == ident) {
if (children[i]->children.size() > 0 && delTree)
return false;
else {
//delete skill & remove from children
std::vector<Skill*>::iterator tmp = children.begin() + i;
delete children[i];
children.erase(tmp);
return true;
}
} else {
//recurse
if (children[i]->deleteSkill(ident))
return true;
}
}
return false;
}
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