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/*
* The Mana Server
* Copyright (C) 2012 The Mana Developers
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scriptmanager.h"
#include "common/configuration.h"
#include "scripting/script.h"
static Script *_currentState;
void ScriptManager::initialize()
{
const std::string engine = Configuration::getValue("script_engine", "lua");
_currentState = Script::create(engine);
}
void ScriptManager::deinitialize()
{
delete _currentState;
_currentState = 0;
}
bool ScriptManager::loadMainScript(const std::string &file)
{
return _currentState->loadFile(file);
}
Script *ScriptManager::currentState()
{
return _currentState;
}
// TODO: Have some generic event mechanism rather than calling global functions
void ScriptManager::addDataToSpecial(int id, Special *special)
{
/* currently only gets the recharge cost.
TODO: get any other info in a similar way, but
first we have to agree on what other
info we actually want to provide.
*/
if (special)
{
_currentState->prepare("get_special_recharge_cost");
_currentState->push(id);
int scriptReturn = _currentState->execute();
special->neededMana = scriptReturn;
}
}
bool ScriptManager::performSpecialAction(int specialId, Being *caster)
{
_currentState->prepare("use_special");
_currentState->push(caster);
_currentState->push(specialId);
_currentState->execute();
return true;
}
bool ScriptManager::performCraft(Being *crafter,
const std::list<InventoryItem> &recipe)
{
_currentState->prepare("on_craft");
_currentState->push(crafter);
_currentState->push(recipe);
_currentState->execute();
return true;
}
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