/*
* The Mana World Server
* Copyright 2007 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _TMWSERV_SCRIPTING_LUAUTIL_HPP
#define _TMWSERV_SCRIPTING_LUAUTIL_HPP
extern "C" {
#include <lualib.h>
#include <lauxlib.h>
}
#include <string>
#include <list>
#include <map>
#include <set>
#include <vector>
class Being;
class NPC;
class Character;
class Thing;
void raiseScriptError(lua_State *s, const char *format, ...);
NPC *getNPC(lua_State *s, int p);
Character *getCharacter(lua_State *s, int p);
Being *getBeing(lua_State *s, int p);
/* Polymorphic wrapper for pushing variables.
Useful for templates.*/
void push(lua_State *s, int val);
void push(lua_State *s, const std::string &val);
void push(lua_State *s, Thing* val);
void push(lua_State *s, double val);
/* Pushes an STL LIST */
template <typename T> void pushSTLContainer(lua_State *s, const std::list<T> &container)
{
int len = container.size();
lua_newtable(s);
int table = lua_gettop(s);
typename std::list<T>::const_iterator i;
i = container.begin();
for (int key = 1; key <= len; key++)
{
push(s, key);
push(s, *i);
lua_settable(s, table);
i++;
}
}
/* Pushes an STL VECTOR */
template <typename T> void pushSTLContainer(lua_State *s, const std::vector<T> &container)
{
int len = container.size();
lua_createtable(s, 0, len);
int table = lua_gettop(s);
for (int key = 0; key < len; key++)
{
push(s, key+1);
push(s, container.at(key).c_str());
lua_settable(s, table);
}
}
/* Pushes an STL MAP */
template <typename Tkey, typename Tval> void pushSTLContainer(lua_State *s, const std::map<Tkey, Tval> &container)
{
int len = container.size();
lua_createtable(s, 0, len);
int table = lua_gettop(s);
typename std::map<Tkey, Tval>::const_iterator i;
i = container.begin();
for (int key = 1; key <= len; key++)
{
push(s, i->first.c_str());
push(s, i->second.c_str());
lua_settable(s, table);
i++;
}
}
/* Pushes an STL SET */
template <typename T> void pushSTLContainer(lua_State *s, const std::set<T> &container)
{
int len = container.size();
lua_newtable(s);
int table = lua_gettop(s);
typename std::set<T>::const_iterator i;
i = container.begin();
for (int key = 1; key <= len; key++)
{
push(s, key);
push(s, *i);
lua_settable(s, table);
i++;
}
}
#endif