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/*
* The Mana World Server
* Copyright 2007 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef LUASCRIPT_HPP_INCLUDED
#define LUASCRIPT_HPP_INCLUDED
extern "C" {
#include <lualib.h>
#include <lauxlib.h>
}
#include "scripting/script.hpp"
/**
* Implementation of the Script class for Lua.
*/
class LuaScript: public Script
{
public:
/**
* Constructor.
*/
LuaScript();
/**
* Destructor.
*/
~LuaScript();
void load(char const *);
void prepare(std::string const &);
void push(int);
void push(const std::string &);
void push(Thing *);
int execute();
static void getQuestCallback(Character *, std::string const &,
std::string const &, void *);
static void getPostCallback(Character *, std::string const &,
std::string const &, void *);
void processDeathEvent(Being* thing);
void processRemoveEvent(Thing* thing);
private:
lua_State *mState;
int nbArgs;
std::string mCurFunction;
};
static char const registryKey = 0;
static Script *LuaFactory()
{
return new LuaScript();
}
struct LuaRegister
{
LuaRegister() { Script::registerEngine("lua", LuaFactory); }
};
static LuaRegister dummy;
#endif // LUASCRIPT_HPP_INCLUDED
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