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/*
* The Mana Server
* Copyright (C) 2007-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LUASCRIPT_H
#define LUASCRIPT_H
extern "C" {
#include <lualib.h>
#include <lauxlib.h>
}
#include "scripting/script.h"
/**
* Implementation of the Script class for Lua.
*/
class LuaScript : public Script
{
public:
/**
* Constructor. Initializes a new Lua state, registers the native API
* and loads the libmana.lua file.
*/
LuaScript();
~LuaScript();
void load(const char *prog, const char *name);
void prepare(Ref function);
void push(int);
void push(const std::string &);
void push(Thing *);
void push(const std::list<InventoryItem> &itemList);
int execute();
void assignCallback(Ref &function);
static void getQuestCallback(Character *, const std::string &,
const std::string &, Script *);
static void getPostCallback(Character *, const std::string &,
const std::string &, Script *);
void processDeathEvent(Being *thing);
void processRemoveEvent(Thing *thing);
static void setQuestReplyCallback(Script *script)
{ script->assignCallback(mQuestReplyCallback); }
static void setPostReplyCallback(Script *script)
{ script->assignCallback(mPostReplyCallback); }
static void setDeathNotificationCallback(Script *script)
{ script->assignCallback(mDeathNotificationCallback); }
static void setRemoveNotificationCallback(Script *script)
{ script->assignCallback(mRemoveNotificationCallback); }
private:
lua_State *mState;
int nbArgs;
static Ref mQuestReplyCallback;
static Ref mPostReplyCallback;
static Ref mDeathNotificationCallback;
static Ref mRemoveNotificationCallback;
};
static char const registryKey = 0;
static Script *LuaFactory()
{
return new LuaScript();
}
struct LuaRegister
{
LuaRegister() { Script::registerEngine("lua", LuaFactory); }
};
static LuaRegister dummy;
#endif // LUASCRIPT_H
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