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/*
 *  The Mana Server
 *  Copyright (C) 2004-2010  The Mana World Development Team
 *
 *  This file is part of The Mana Server.
 *
 *  The Mana Server is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana Server is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana Server.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef POINT_H
#define POINT_H

#include <algorithm>

/**
 * A point in positive space. Usually represents pixel coordinates on a map.
 */
class Point
{
    public:
        Point():
            x(0), y(0)
        {}

        Point(unsigned short X, unsigned short Y):
            x(X), y(Y)
        {}

        unsigned short x; /**< x coordinate */
        unsigned short y; /**< y coordinate */

        /**
         * Check whether the given point is within range of this point.
         */
        bool inRangeOf(const Point &p, int radius) const
        {
            return std::abs(x - p.x) <= radius &&
                   std::abs(y - p.y) <= radius;
        }

        bool operator== (const Point &other) const
        {
            return (x == other.x && y == other.y);
        }

        bool operator!= (const Point &other) const
        {
            return (x != other.x || y != other.y);
        }
};

/**
 * A rectangle in positive space. Usually represents a pixel-based zone on a
 * map.
 */
class Rectangle
{
    public:
        unsigned short x; /**< x coordinate */
        unsigned short y; /**< y coordinate */
        unsigned short w; /**< width */
        unsigned short h; /**< height */

        bool contains(const Point &p) const
        {
            return (unsigned short)(p.x - x) < w &&
                   (unsigned short)(p.y - y) < h;
        }

        bool intersects(const Rectangle &r) const
        {
            return x < (r.x + r.w) &&
                   y < (r.y + r.h) &&
                   x + w > r.x &&
                   y + h > r.y;
        }
};

#endif // POINT_H