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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef OBJECT_H
#define OBJECT_H
#include <iostream>
#include <vector>
#include "script.h"
//Usable Statistics Definition (not unsigned to allow for negative; used for
//summative statistics)
struct Statistics
{
int health;
int attack;
int defense;
int magic;
int accuracy;
int speed;
};
/*
* Generic In-Game Object Definition
* Base class for in-game objects
*/
class Object
{
int x;
int y;
public:
virtual ~Object() { }
virtual void update() = 0;
};
/*
* Generic Being (Living Object)
* Used for Player & Monster (all animate objects)
*/
class Being : public Object
{
//Being name
std::string name;
//Being gender
unsigned int gender;
//Being level
unsigned int level;
//Being money
unsigned int money;
//Being statistics
unsigned int strength;
unsigned int agility;
unsigned int vitality;
unsigned int intelligence;
unsigned int dexterity;
unsigned int luck;
//Derived statistics (derived from above)
Statistics stats;
//Being inventory/equiped items
//Inventory inventory;
//Equipment equipment;
#ifdef SCRIPT_SUPPORT
Script *script;
#endif
// disable default constructor (we don't want uninitialized Being's)
public:
Being() { };
Being(const std::string &bName, unsigned int bGender,
unsigned int bLevel, unsigned int bMoney,
unsigned int bStrength, unsigned int bAgility,
unsigned int bVitality, unsigned int bDexterity,
unsigned int bLuck);
virtual ~Being() { } //empty definition
//update
void update();
//accessors
const std::string& getName() { return name; }
unsigned int getGender() { return gender; }
unsigned int getLevel() { return level; }
unsigned int getMoney() { return money; }
//Get statistics information
const Statistics& getStatistics() { return stats; }
};
typedef std::vector<Being*> Beings;
#endif
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