/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_OBJECT_H_
#define _TMWSERV_OBJECT_H_
#include <vector>
#include "point.h"
class MapComposite;
enum
{
NEW_ON_MAP = 1,
NEW_DESTINATION = 2,
ATTACK = 4
};
/**
* Generic in-game object definition.
* Base class for in-game objects.
*/
class Object
{
public:
/**
* Constructor.
*/
Object(int type)
: mType(type),
mUpdateFlags(0)
{}
/**
* Empty virtual destructor.
*/
virtual ~Object() {}
/**
* Get type.
*
* @return the type.
*/
unsigned int getType() const
{ return mType; }
/**
* Sets the coordinates.
*
* @param p the coordinates.
*/
void setPosition(const Point &p)
{ mPos = p; }
/**
* Gets the coordinates.
*
* @return the coordinates.
*/
Point const &getPosition() const
{ return mPos; }
/**
* Update the internal status.
*/
virtual void
update() = 0;
/**
* Gets the map the object is located on.
*
* @return ID of map.
*/
int getMapId() const
{ return mMapId; }
/**
* Sets the map the object is located on.
*/
void setMapId(int mapId)
{ mMapId = mapId; }
/**
* Gets what changed in the object.
*/
int getUpdateFlags() const
{ return mUpdateFlags; }
/**
* Sets some changes in the object.
*/
void raiseUpdateFlags(int n)
{ mUpdateFlags |= n; }
/**
* Clears changes in the object.
*/
void clearUpdateFlags()
{ mUpdateFlags = 0; }
private:
char mType; /**< Object type */
char mUpdateFlags; /**< changes in object status */
unsigned short mMapId; /**< id of the map being is on */
Point mPos; /**< coordinates */
};
/**
* Base class for in-game moving objects.
*/
class MovingObject: public Object
{
public:
/**
* Proxy constructor.
*/
MovingObject(int type, int id)
: Object(type),
mPublicID(id),
mDirection(0),
mActionTime(0)
{}
/**
* Gets the destination coordinates of the object.
*/
Point const &getDestination() const
{ return mDst; }
/**
* Sets the destination coordinates of the object.
*/
void setDestination(Point dst)
{ mDst = dst; raiseUpdateFlags(NEW_DESTINATION); }
/**
* Gets the old coordinates of the object.
*/
Point getOldPosition() const
{ return mOld; }
/**
* Sete object direction
*/
void setDirection(int direction)
{ mDirection = direction; }
/**
* Gets object direction
*/
unsigned char getDirection() const
{ return mDirection; }
/**
* Sets object speed.
*/
void setSpeed(unsigned s)
{ mSpeed = s; }
/**
* Moves the object toward its destination.
*/
void move();
/**
* Get public ID.
*
* @return the public ID, 65535 if none yet.
*/
int getPublicID() const
{ return mPublicID; }
/**
* Set public ID.
* The object shall not have any public ID yet.
*/
void setPublicID(int id)
{ mPublicID = id; }
private:
unsigned short mPublicID; /**< Object ID sent to clients (unique with respect to the map) */
Point mDst; /**< target coordinates */
Point mOld; /**< old coordinates */
unsigned short mSpeed; /**< speed */
protected:
unsigned char mDirection; /**< Facing direction */
unsigned short mActionTime; /**< delay until next action */
};
/**
* Type definition for a list of Objects.
*/
typedef std::vector< Object * > Objects;
#endif // _TMWSERV_OBJECT_H_