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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_NETCOMPUTER_H_
#define _TMWSERV_NETCOMPUTER_H_
#include <iosfwd>
#include <queue>
#include <enet/enet.h>
#include "account.h"
#include "being.h"
// Forward declaration
class ConnectionHandler;
class ClientConnectionHandler;
class Packet;
/**
* This class represents a known computer on the network. For example a
* connected client or a server we're connected to.
*/
class NetComputer
{
public:
/**
* Constructor.
*/
NetComputer(ConnectionHandler *handler, ENetPeer *peer);
/**
* Destructor
*/
virtual ~NetComputer() {}
/**
* Returns <code>true</code> if this computer is disconnected.
*/
//bool
//isDisconnected();
/**
* Disconnects the computer from the server.
*/
void
disconnect(const std::string &reason);
/**
* Queues (FIFO) a packet for sending to a client.
*
* Note: When we'd want to allow communication through UDP, we could
* introduce the reliable argument, which would cause a UDP message
* to be sent when set to false.
*/
void
send(const Packet *p);
//void send(Packet *p, bool reliable = true);
/**
* Return the peer
*/
ENetPeer *getPeer() { return peer; }
private:
ConnectionHandler *handler;
std::queue<Packet*> queue; /**< Message Queue (FIFO) */
ENetPeer *peer; /**< Client peer */
};
/**
* Temporary placeholder until the connection handlers have been split.
*/
class ClientComputer: public NetComputer
{
public:
/**
* Constructor
*/
ClientComputer(ClientConnectionHandler *handler, ENetPeer *peer);
/**
* Destructor
*/
~ClientComputer();
/**
* Set the account associated with the connection
*/
void
setAccount(tmwserv::AccountPtr acc);
/**
* Unset the account associated with the connection
*/
void
unsetAccount();
/**
* Get account associated with the connection
*/
tmwserv::AccountPtr
getAccount() { return mAccountPtr; }
/**
* Set the selected character associated with connection
*/
void
setCharacter(tmwserv::BeingPtr ch);
/**
* Deselect the character associated with connection
* and remove it from the world
*/
void
unsetCharacter();
/**
* Get character associated with the connection
*/
tmwserv::BeingPtr
getCharacter() { return mCharacterPtr; }
private:
/** Account associated with connection */
tmwserv::AccountPtr mAccountPtr;
/** Selected character */
tmwserv::BeingPtr mCharacterPtr;
};
#endif
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