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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_MAPMANAGER_H
#define _TMW_MAPMANAGER_H
#include <map>
#include "map.h"
#include "utils/singleton.h"
namespace tmwserv
{
/**
* MapManager loads/unloads maps
*/
class MapManager: public utils::Singleton<MapManager>
{
// friend so that Singleton can call the constructor.
friend class utils::Singleton<MapManager>;
public:
/**
* Load the specified map
*/
void loadMap(const unsigned int mapId);
/**
* Unload the specified map
*/
void unloadMap(const unsigned int mapId);
/**
* Reload the specified map
*/
void reloadMap(const unsigned int mapId);
/**
* Return the requested map
*/
Map *getMap(const unsigned int mapId);
protected:
/**
* Destructor.
*/
~MapManager(void)
throw();
private:
// Hold all the loaded maps.
std::map<unsigned int, Map *> maps;
};
} // namespace tmwserv
#endif
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