/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef ITEM_H
#define ITEM_H
#include "being.h"
/**
* Enumeration of available Item types.
*/
typedef enum ItemType {
ITEM_UNUSABLE = 0,
ITEM_USABLE, // 1
ITEM_EQUIPMENT_ONE_HAND_WEAPON, // 2
ITEM_EQUIPMENT_TWO_HANDS_WEAPON, // 3
ITEM_EQUIPMENT_BREST, // 4
ITEM_EQUIPMENT_ARMS, // 5
ITEM_EQUIPMENT_HEAD, // 6
ITEM_EQUIPMENT_LEGS, // 7
ITEM_EQUIPMENT_SHIELD, // 8
ITEM_EQUIPMENT_RING, // 9
ITEM_EQUIPMENT_NECKLACE, // 10
ITEM_EQUIPMENT_FEET, // 11
ITEM_EQUIPMENT_PROJECTILE // 12
};
/**
* Enumeration of available weapon's types.
*/
typedef enum WeaponType {
WPNTYPE_NONE = 0,
WPNTYPE_KNIFE, // 1
WPNTYPE_SWORD, // 2
WPNTYPE_SPEAR, // 3
WPNTYPE_JAVELIN, // 4
WPNTYPE_ROD, // 5
WPNTYPE_STAFF, // 6
WPNTYPE_WIPE, // 7
WPNTYPE_PROJECTILE, // 8
WPNTYPE_BOOMERANG, // 9
WPNTYPE_BOW, // 10
WPNTYPE_SICKLE, // 11
WPNTYPE_CROSSBOW, // 12
WPNTYPE_STICK, // 13
WPNTYPE_HAMMER, // 14
WPNTYPE_AXE, // 15
WPNTYPE_HAND_PROECTILE // 16
};
/**
* States attribute effects to beings, and actors.
* States can be multiple for the same being.
*/
typedef enum BeingStateEffect {
STATE_NORMAL = 0,
STATE_POISONED,
STATE_STONED,
STATE_STUNNED,
STATE_SLOWED,
STATE_TIRED,
STATE_MAD,
STATE_BERSERK,
STATE_HASTED,
STATE_FLOATING,
STATE_NOT_POISONED,
STATE_NOT_STONED,
STATE_NOT_STUNNED,
STATE_NOT_SLOWED,
STATE_NOT_TIRED,
STATE_NOT_MAD,
STATE_NOT_BERSERK,
STATE_NOT_HASTED,
STATE_NOT_FLOATING
};
/**
* statistics modifiers.
* once for usables.
* Permanent for equipment.
*/
struct Modifiers
{
// General
Element element; /**< Item Element */
BeingStateEffect beingStateEffect; /**< Being State (dis)alteration */
unsigned short lifetime; /**< Modifiers lifetime in seconds. */
// Caracteristics Modifiers
short rawStats[NB_RSTAT]; /**< Raw Stats modifiers */
short computedStats[NB_CSTAT]; /**< Computed Stats modifiers */
int hp; /**< HP modifier */
int mp; /**< MP Modifier */
// Weapon
unsigned short range; /**< Weapon Item Range */
WeaponType weaponType; /**< Weapon Type enum */
};
/**
* Class for simple reference to item information.
* See WorldItem to get full featured Item Objects.
*/
class Item
{
public:
Item(Modifiers modifiers,
unsigned short itemType = 0,
unsigned int weight = 0,
unsigned int value = 0,
std::string scriptName = "",
unsigned short maxPerSlot = 0):
mItemType(itemType),
mWeight(weight),
mValue(value),
mScriptName(scriptName),
mMaxPerSlot(maxPerSlot),
mModifiers(modifiers) {}
virtual ~Item() throw() { }
/**
* The function called to use an item applying
* only the modifiers (for simple items...)
*/
bool use(BeingPtr itemUser);
/**
* Return item Type
*/
unsigned short getItemType() const { return mItemType; };
/**
* Return Weight of item
*/
unsigned int getWeight() const { return mWeight; };
/**
* Return gold value of item
*/
unsigned int getGoldValue() const { return mValue; };
/**
* Return max item per slot
*/
unsigned short getMaxPerSlot() const { return mMaxPerSlot; };
/**
* Return item's modifiers
*/
Modifiers
getItemModifiers() const { return mModifiers; };
private:
/**
* Runs the associated script when using the item, if any.
*/
bool runScript(BeingPtr itemUser);
// Item reference information
unsigned short mItemType; /**< ItemType: Usable, equipment */
unsigned int mWeight; /**< Weight of the item */
unsigned int mValue; /**< Gold value of the item */
std::string mScriptName; /**< item's script. None if =="" */
unsigned short mMaxPerSlot; /**< Max item amount per slot in inventory */
Modifiers mModifiers; /**< Item's Modifiers */
};
/**
* Type definition for a smart pointer to Item.
*/
typedef utils::CountedPtr<Item> ItemPtr;
/**
* Type definition for a list of Items.
*/
typedef std::vector<ItemPtr> Items;
#endif