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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "gameclient.h"
#include <cassert>
#include "state.h"
#include "gamehandler.h"
GameClient::GameClient(ENetPeer *peer):
NetComputer(peer),
mCharacterPtr(NULL)
{
}
GameClient::~GameClient()
{
unsetCharacter();
}
void GameClient::setCharacter(PlayerPtr ch)
{
assert(mCharacterPtr.get() == NULL);
mCharacterPtr = ch;
assert(mCharacterPtr->mClient == NULL);
mCharacterPtr->mClient = this;
gameState->addObject(ObjectPtr(mCharacterPtr));
}
void GameClient::unsetCharacter()
{
if (mCharacterPtr.get() == NULL) return;
// remove being from world
gameState->removeObject(ObjectPtr(mCharacterPtr));
mCharacterPtr->mClient = NULL;
mCharacterPtr = PlayerPtr(NULL);
}
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