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/*
* The Mana World Server
* Copyright 2006 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "game-server/trigger.hpp"
#include "game-server/character.hpp"
#include "game-server/mapcomposite.hpp"
#include "game-server/movingobject.hpp"
#include "game-server/state.hpp"
void WarpAction::process(Object *obj)
{
if (obj->getType() == OBJECT_CHARACTER)
{
GameState::enqueueWarp(static_cast< Character * >(obj), mMap, mX, mY);
}
}
void TriggerArea::update()
{
for (MovingObjectIterator i(getMap()->getInsideRectangleIterator(mZone)); i; ++i)
{
if (mZone.contains((*i)->getPosition()))
{
mAction->process(*i);
}
}
}
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