summaryrefslogblamecommitdiff
path: root/src/game-server/statuseffect.cpp
blob: 32e0d621595f016761150b23fffe795c784c6926 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
  
                   
                                                            
  
                                         
  
                                                                           



                                                                        
                                                                      




                                                                     
                                                                            

   
                                     
 
                             
                                    
                              
 
                                   
           
 



                             



                                                 
                               
     





                                                       
     
 
/*
 *  The Mana Server
 *  Copyright (C) 2004-2010  The Mana World Development Team
 *
 *  This file is part of The Mana Server.
 *
 *  The Mana Server is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana Server is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana Server.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "game-server/statuseffect.h"

#include "scripting/script.h"
#include "scripting/scriptmanager.h"
#include "game-server/being.h"

StatusEffect::StatusEffect(int id):
    mId(id)
{
}

StatusEffect::~StatusEffect()
{
}

void StatusEffect::tick(Being *target, int count)
{
    if (!mTickFunction.empty())
    {
        Script *script = ScriptManager::currentState();
        script->setMap(target->getMap());
        script->prepare(mTickFunction);
        script->push(target);
        script->push(count);
        script->execute();
    }
}