summaryrefslogblamecommitdiff
path: root/src/game-server/state.hpp
blob: 356d5ba17aa8413d23c11233493b8cedce510749 (plain) (tree)

























                                                                             
                 
 
                   
            










                     

                              
  
 
                   
 


























                                                               
 
      
/*
 *  The Mana World Server
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#ifndef _TMW_SERVER_STATE_
#define _TMW_SERVER_STATE_

#include <string>

class MapComposite;
class Thing;
class Object;

enum
{
    EVENT_REMOVE = 0,
    EVENT_INSERT,
    EVENT_WARP
};

struct DelayedEvent
{
    unsigned short type, x, y;
    MapComposite *map;
};

namespace GameState
{
    /**
     * Updates game state (contains core server logic).
     */
    void update();

    /**
     * Inserts an object in the game world.
     * No update may be in progress.
     */
    void insert(Thing *);

    /**
     * Removes an object from the game world.
     * No update may be in progress.
     */
    void remove(Thing *);

    /**
     * Enqueues an event. It will be executed at end of update.
     */
    void enqueueEvent(Object *, DelayedEvent const &);

    /**
     * Says something around an object.
     */
    void sayAround(Object *, std::string const &text);
}

#endif