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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SERVER_STATE_
#define _TMW_SERVER_STATE_
#include <string>
class MapComposite;
class Thing;
class Object;
enum
{
EVENT_REMOVE = 0,
EVENT_INSERT,
EVENT_WARP
};
struct DelayedEvent
{
unsigned short type, x, y;
MapComposite *map;
};
namespace GameState
{
/**
* Updates game state (contains core server logic).
*/
void update();
/**
* Inserts an object in the game world.
* No update may be in progress.
*/
void insert(Thing *);
/**
* Removes an object from the game world.
* No update may be in progress.
*/
void remove(Thing *);
/**
* Enqueues an event. It will be executed at end of update.
*/
void enqueueEvent(Object *, DelayedEvent const &);
/**
* Says something around an object.
*/
void sayAround(Object *, std::string const &text);
}
#endif
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