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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_MOVINGOBJECT_H_
#define _TMWSERV_MOVINGOBJECT_H_
#include "point.h"
#include "game-server/map.hpp"
#include "game-server/object.hpp"
/**
* Base class for in-game moving objects. This class adds a sense of direction,
* destination and size.
*/
class MovingObject : public Object
{
public:
/**
* Proxy constructor.
*/
MovingObject(int type, int id)
: Object(type),
mPublicID(id),
mDirection(0),
mActionTime(0)
{}
/**
* Gets the destination coordinates of the object.
*/
Point const &getDestination() const
{ return mDst; }
/**
* Sets the destination coordinates of the object.
*/
void setDestination(const Point &dst)
{
mDst = dst;
raiseUpdateFlags(UPDATEFLAG_NEW_DESTINATION);
mPath.clear();
}
/**
* Gets the old coordinates of the object.
*/
Point getOldPosition() const
{ return mOld; }
/**
* Sets object direction.
*/
void setDirection(int direction)
{ mDirection = direction; }
/**
* Gets object direction.
*/
unsigned char getDirection() const
{ return mDirection; }
/**
* Sets object speed.
*/
void setSpeed(unsigned s)
{ mSpeed = s; }
/**
* Sets object bounding circle radius.
*/
void setSize(unsigned s)
{ mSize = s; }
/**
* Gets object bounding circle radius.
*/
unsigned getSize()
{ return mSize; }
/**
* Moves the object toward its destination.
*/
virtual void move();
/**
* Get public ID.
*
* @return the public ID, 65535 if none yet.
*/
int getPublicID() const
{ return mPublicID; }
/**
* Set public ID. The object shall not have any public ID yet.
*/
void setPublicID(int id)
{ mPublicID = id; }
private:
/** Object ID sent to clients (unique with respect to the map). */
unsigned short mPublicID;
Point mDst; /**< Target coordinates. */
Point mOld; /**< Old coordinates. */
unsigned short mSpeed; /**< Speed. */
std::list<PATH_NODE> mPath;
protected:
unsigned char mDirection; /**< Facing direction. */
unsigned short mActionTime; /**< Delay until next action. */
unsigned mSize; /**< Radius of bounding circle. */
};
#endif // _TMWSERV_MOVINGOBJECT_H_
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