/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ITEMMANAGER_H
#define ITEMMANAGER_H
#include "utils/xml.h"
#include "utils/string.h"
#include <string>
#include <map>
#include <vector>
class ItemClass;
struct EquipSlotInfo
{
EquipSlotInfo():
slotId(0), slotCapacity(0), visibleSlot(false)
{}
EquipSlotInfo(unsigned id, const std::string &name,
unsigned capacity, bool visible):
slotId(id), slotName(name), slotCapacity(capacity), visibleSlot(visible)
{}
unsigned slotId;
std::string slotName;
unsigned slotCapacity;
bool visibleSlot;
};
class ItemManager
{
public:
ItemManager() :
mVisibleEquipSlotCount(0),
mItemDatabaseVersion(0)
{}
~ItemManager()
{ deinitialize(); }
/**
* Loads item reference file.
*/
void initialize();
/**
* Reloads item reference file.
*/
void reload();
/**
* Destroy item classes.
*/
void deinitialize();
/**
* Gets the ItemClass having the given ID.
*/
ItemClass *getItem(int itemId) const;
/**
* Gets the first item type with a specific name.
* (comparison is case-insensitive).
* Returns null when there is no item with such
* a name.
*/
ItemClass *getItemByName(const std::string &name) const;
/**
* Gets the version of the loaded item database.
*/
unsigned getDatabaseVersion() const;
unsigned getEquipSlotIdFromName(const std::string &name) const;
unsigned getEquipSlotCapacity(unsigned id) const;
unsigned getVisibleEquipSlotCount() const
{ return mVisibleEquipSlotCount; }
bool isEquipSlotVisible(unsigned id) const;
void readItemNode(xmlNodePtr itemNode, const std::string &filename);
void readEquipSlotNode(xmlNodePtr node);
void checkStatus();
private:
void readEquipNode(xmlNodePtr equipNode, ItemClass *item);
void readEffectNode(xmlNodePtr effectNode, ItemClass *item);
typedef std::map< int, ItemClass * > ItemClasses;
ItemClasses mItemClasses; /**< Item reference */
utils::NameMap<ItemClass*> mItemClassesByName;
// Map an equip slot id with the equip slot info.
typedef std::map< unsigned, EquipSlotInfo* > EquipSlotsInfo;
// Reference to the vector position of equipSlots
typedef std::vector< unsigned > VisibleEquipSlots;
EquipSlotsInfo mEquipSlotsInfo;
// Map a string (name of slot) with (str-id, max-per-equip-slot)
// We only keep a pointer to it: The id map will take care of deletion.
utils::NameMap<EquipSlotInfo* > mNamedEquipSlotsInfo;
unsigned mVisibleEquipSlotCount; // Cache
/** Version of the loaded items database file.*/
unsigned mItemDatabaseVersion;
};
extern ItemManager *itemManager;
#endif